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December 11th Balance Changes


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#126
sandboxgod

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ladyvader wrote...

I played 5 matches today on Silver. Guess what drell lovers, not one drell used. Xbox player here. I saw plenty of asari, turian, and N7 characters. The drell is not as popular as you people think.

I'm lol'ing at the rage.


LOL! Thank you for this post I honestly could use a good laugh :wizard:

#127
bondiboy

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Eric Fagnan wrote...

Zoran501 wrote...

I read somewhere that there were going to temporary buffs to the asari huntress to compensate for the bugs with her Tactical Cloak, but that the issue with not affecting weapon damage would be fixed with a patch later on.

Is that still true, or are you thinking of just leaving the Huntress as-is after today's buffs? I think it's nice to have a class that can do a lot of damage with DOT powers, but at the same time I think it's kind of antithetical to the idea of Tactical Cloak. It's not a very cool or interesting power if it only serves as the button you have to press before you use Dark Channel.


We are leaning towards leaving it as is since it does give her an interesting niche among the infiltrator kits.


I agree. Warp + weapon damage bonus from cloak + ammo (incendiary) would be a little over the top for a powerful biotic character .

#128
DeadeyeCYclops

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wait I thought the problem with the Male Quarian Soldier was his health not being the right base number... and this was not changed? or am i smoking crack, and it was always his wpn dmg that was not the right base amount..........?

#129
PeskySquirrel

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Eric, since it's very clear that the same abilities on different classes can have different stats, (huntress cloak vs ghost cloak vs all other cloaks), have you considered reverting some of the nerfs that were aimed at infiltrators but affected other classes? For example geth engineer hunter mode.

#130
sandboxgod

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@DeadeyeCYclops78, I do recall Eric telling us bout a week ago they were looking into offensive buffs to compensate us (not adding more health)

Modifié par sandboxgod, 11 décembre 2012 - 11:18 .


#131
PerplexedSquirrel

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uzivatel wrote...

Atheosis wrote...

Eric Fagnan wrote...

Grun7mas7er wrote...

 I'm actually happy with today's balance changes. Huntress remains a unique infiltrator. Quarian Marksman got an appropriate weapon buff. My only gripe is that the Vorcha Hunter buff was lackluster.

We are considering further Vorcha Hunter buffs.

I don't understand why.  It's already quite solid.  Lack of popularity doesn't mean it's actually bad.

I agree, my main issue with the Hunter are the controls, which probably cant be fixed server side. Its a shame since I was looking forward to the class.
That said, I was about to make him use one of the lighter SRs. This change would be welcome, if I was using the class.


My main problem with it is it's too boss oriented for a vorcha.  The dot of stacked submission net and incinerate is pretty crazy but tech bursts and tiny aoe incinerate don't feel don't really make up for the area wiping, bloodlust maxing effect of full strength fire explosions/grenades.  I wonder if they just didn't get the way better and still thematically appropriate incinerate/arc grenade combination because other classes already had it.

#132
DeadeyeCYclops

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sandboxgod wrote...

@DeadeyeCYclops78, I do recall Eric telling us bout a week ago they were looking into offensive buffs to compensate us (not adding more health)


lol ok yeah i remember that now... ty.  ... seems like it would have been easier to just buff his health... but meh wahtevah...  I can't help but look at it like if he has less shields than he should, what good is extrap wpn dmg when u are dead.... lol

I realize its not like he has a Voluses health/shields... but still I would just rather see them get the fixes they need instead of misdirection so you will forget about the true problem with the kit, plus IF they decide to  give him his health bonus, will he lose the wpn dmg bonus..........

#133
Amusingthree93

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Mi-Chan wrote...

Yay, firebase white hazard!

I love that hazard map!

#134
CmnDwnWrkn

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I think Eric is just screwing around at this point. Either he's bored or he's experimenting for the next Mass Effect game.

#135
MrScottBear

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The Saboteur...finally.

Consensus seems to be to greatly reduce Sabotage's cooldown. Around an 8-9 second base Duration. Won't really effect the Quarian, but she has TC so she doesn't need help. But it'll be great for the marksman and Saboteur.

#136
MeLlamoDante

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That offensive change for the quarian marksman wasn't all that great.

#137
Asari Goddess

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Ikr i really like the changes this week

#138
Outrider42

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I kind of like the idea of cloak only buffing biotic power like that. It makes her character unique. I think that when it comes to patching, if that happens, how about changing her cloak options to reflect this idea? In particular, at cloak level 5, option 1 can be weapon damage, option 2 can be biotic and melee damage.

#139
Rallywrx

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Outrider42 wrote...

I kind of like the idea of cloak only buffing biotic power like that. It makes her character unique. I think that when it comes to patching, if that happens, how about changing her cloak options to reflect this idea? In particular, at cloak level 5, option 1 can be weapon damage, option 2 can be biotic and melee damage.


^
 :) Im all for this right here! So i can make her and asari sniper like I've always wanted or switch to a sneaky biotic.

#140
Atheosis

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PeskySquirrel wrote...

Eric, since it's very clear that the same abilities on different classes can have different stats, (huntress cloak vs ghost cloak vs all other cloaks), have you considered reverting some of the nerfs that were aimed at infiltrators but affected other classes? For example geth engineer hunter mode.


There are only three versions of TC.  

#141
DJ Airsurfer

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sandboxgod wrote...
Did you have to quote me? It's not like I know you or remotely care to get to know you :devil:


>wrong to call out someone on a forum on the internet because you don't know the person

BSN logic, everyone. 

#142
Crocodiles

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Eric Fagnan wrote...

Zoran501 wrote...

I read somewhere that there were going to temporary buffs to the asari huntress to compensate for the bugs with her Tactical Cloak, but that the issue with not affecting weapon damage would be fixed with a patch later on.

Is that still true, or are you thinking of just leaving the Huntress as-is after today's buffs? I think it's nice to have a class that can do a lot of damage with DOT powers, but at the same time I think it's kind of antithetical to the idea of Tactical Cloak. It's not a very cool or interesting power if it only serves as the button you have to press before you use Dark Channel.


We are leaning towards leaving it as is since it does give her an interesting niche among the infiltrator kits.

Yes, leave her this way. The Huntress is amazing!

#143
Neverwinter_Knight77

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DeadeyeCYclops78 wrote...

sandboxgod wrote...

@DeadeyeCYclops78, I do recall Eric telling us bout a week ago they were looking into offensive buffs to compensate us (not adding more health)


lol ok yeah i remember that now... ty.  ... seems like it would have been easier to just buff his health... but meh wahtevah...  I can't help but look at it like if he has less shields than he should, what good is extrap wpn dmg when u are dead.... lol

I realize its not like he has a Voluses health/shields... but still I would just rather see them get the fixes they need instead of misdirection so you will forget about the true problem with the kit, plus IF they decide to  give him his health bonus, will he lose the wpn dmg bonus..........

I agree.  The soldier class is supposed to be tough.  I don't have the quarian marksman yet though, so I can't speak from experience.

Modifié par Neverwinter_Knight77, 12 décembre 2012 - 01:50 .


#144
IxMerc04

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So let get this straight on the quarian marksman we get more weapon damage instead of the health his engineer and infiltrator brothers get not sure why this is the case

#145
WolfStar84

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Any chance of the ammo dump in the LZ on Reactor getting a faster respawn time? It's slow as all hell

#146
Grun7mas7er

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Atheosis wrote...

Eric Fagnan wrote...

Grun7mas7er wrote...

 I'm actually happy with today's balance changes. Huntress remains a unique infiltrator. Quarian Marksman got an appropriate weapon buff. My only gripe is that the Vorcha Hunter buff was lackluster.


We are considering further Vorcha Hunter buffs.


I don't understand why.  It's already quite solid.  Lack of popularity doesn't mean it's actually bad.


@Eric Fagnan
Great to hear. 

@Atheosis  
Believe me, I'm not saying that he's a bad character. I've played this character a few different ways and he certainly is a solid character. But at the end of the day, Submission Net is too easily dodged to be effective against mid-tier enemies. Bloodlust is still the bread-and-butter power, and since that's the case what makes him stand out from the other Vorcha?

#147
ChaosRevanLord

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@Eric Fagnan. Wondering when you are planning on looking at assault rifles as they desperately need love

#148
Sable Dove

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Going to keep asking every week, though I doubt I'll ever get an answer.

Are there any plans to bring the Collectors in line with the other factions in terms of difficulty?
Are there any plans to make the Geth faction more fun to play against?

Huntress buff seems nice. Marksman buff seems paltry, though it's only to compensate for 100 shields, which is virtually nothing on higher difficulties.

Regarding Sabotage: Undo most of the big nerf done to it; increase duration, decrease base cooldown, decrease time before enemies attack a hacked enemy back down to 2 or 3 seconds. Increasing the damage dealt by exploding a hacked enemy significantly.

Ironically, Sabotage is nearly useless against synthetics.

#149
ka243

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Has anyone number crunched whether duration is now beitter on dark channel then damage ?

#150
Rusty Ey3

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Im sure bioware releases next week Batarian slasher. im sure the last will be either long waited Drell inflator or extreme biotic god Volus vanguard.