December 11th Balance Changes
#151
Posté 12 décembre 2012 - 07:32
#152
Posté 12 décembre 2012 - 08:18
Sabotage:
- The power is the most faction-dependent power in the game. I love the concept (a generalized hack that hits synthetics and organics differently), but it's just too niche. I would consider this a candidate for another overhaul in a patch, if possible. For multiplayer, choosing which factions it's (moderately) effective against feels off for the evolutions, and the anti-synthetic build won't see as much use as backfire/tech vuln.
- The cooldown is way too long for the power's effects, and it keeps it from synergizing well with the Marksman and Saboteur. It doesn't impact the Quarian Infiltrator kit at all.
- The hacking evolutions are currently underpowered. You're giving up effectiveness against 3/4 of the units in the game to gain a marginal, weaker edge on the remaining quarter.
- The force is insufficient to stagger enemies without tactical cloak. Damage output is terrible for its cooldown.
Others:
-You might also want to look into the carrying capacity and power damage for the Saboteur.
-Cryo Ammo for Sentry turret and the consummable are pretty crummy. For the turret, it doesn't seem to chill enemies. For the ammo, armor weakening isn't that good a debuff on its own.
- Homing Grenades are a bit slower than other grenades. The damage is fine on its own, but they're lacking something.
- I love the power-based Asari Infiltrator. It's much more interesting and unique this way than as yet another master gunner.
Modifié par EvanKester, 12 décembre 2012 - 12:07 .
#153
Posté 12 décembre 2012 - 08:31
Eric Fagnan wrote...
We are leaning towards leaving it as is since it does give her an interesting niche among the infiltrator kits.
My humble vote is for leaving it as it is. Provides variety and a more "stealth" orientated playstyle. We have a lot of other infiltrators that can be used as weapons platforms.
My only thought would be that rank 6 should grant a larger bonus than rank 4 damage, I know rank 4 is a real dilemma of duration vs damage but to get to rank 6 you have to spend 11 more talent points.
#154
Posté 12 décembre 2012 - 08:34
Modifié par tonnactus, 12 décembre 2012 - 08:34 .
#155
Posté 12 décembre 2012 - 10:29
#156
Posté 12 décembre 2012 - 10:39
#157
Posté 12 décembre 2012 - 10:41
I don't know why you thought it was necessary, but thanks.
#158
Posté 12 décembre 2012 - 12:07
#159
Posté 12 décembre 2012 - 02:04
#160
Posté 12 décembre 2012 - 03:45
#161
Posté 12 décembre 2012 - 04:37
Sabotage definitely needs lower cooldowns, 10 seconds should do fine. The cooldown is way too long to justify it's usefulness. Among the 3 Sabotage users, only the Turian Saboteur can make use of the 50% tech damage bonus, others can't (Sticky Grenade is Combat).
#162
Posté 12 décembre 2012 - 04:41
tonnactus wrote...
The Asari should still get improved weapon damage from cloak. Not 80 percent,but the base 40. She also a weapon specialist after all.
She should get 150% total weapon damage bonus.
And 200% power damage bonus.
And cloak should make her 100% invisible and invincible.
#163
Posté 12 décembre 2012 - 05:21
#164
Posté 12 décembre 2012 - 05:36
Ask Santa for them...Upfunkt wrote...
Meh.... still waiting for Male Asari, Geth Biotics, Inusannon and Swarmer.
#165
Posté 12 décembre 2012 - 05:41
Modifié par murkworker, 12 décembre 2012 - 05:42 .
#166
Posté 12 décembre 2012 - 07:04
#167
Posté 12 décembre 2012 - 07:34
Eric Fagnan wrote...
Grun7mas7er wrote...
I'm actually happy with today's balance changes. Huntress remains a unique infiltrator. Quarian Marksman got an appropriate weapon buff. My only gripe is that the Vorcha Hunter buff was lackluster.
We are considering further Vorcha Hunter buffs.
The Vorcha Hunter isn't that bad, as he has two great abilities - Bloodlust and Incinerate. What keeps him from being a great character is Submission Net.
So instead of buffing only the Vorcha Hunter, for the love of god please do something about this horribly scaling power.
#168
Posté 12 décembre 2012 - 07:51
Biotic Orbs: While it is nice that they reduce cooldown speed to allow carrying a heavy weapon it is the recharge speed of this power that hurts it. Maybe a slight decrease to it recharge speed wouls help it.
Sentry Turret: Despite it being buffed in the past it still is quite lackluster. It needs a damage buff and maybe some extra shields. I love the shock feature of the turret but other than that it justs seems meh.
Cryo Blast: It is great at debuffing targets but how is this power honestly balanced compared to Snap Freeze?
Again these are just my opinions but I am glad BioWare is listening to us in the community to attempt to make every character viable.
#169
Posté 12 décembre 2012 - 08:14
#170
Posté 12 décembre 2012 - 08:36
TC+Warp + wraith shotty w/incendiary-warp ammo + TC+DC --> melting bosses.....
#171
Posté 12 décembre 2012 - 09:16
Eric Fagnan wrote...
Zoran501 wrote...
I read somewhere that there were going to temporary buffs to the asari huntress to compensate for the bugs with her Tactical Cloak, but that the issue with not affecting weapon damage would be fixed with a patch later on.
Is that still true, or are you thinking of just leaving the Huntress as-is after today's buffs? I think it's nice to have a class that can do a lot of damage with DOT powers, but at the same time I think it's kind of antithetical to the idea of Tactical Cloak. It's not a very cool or interesting power if it only serves as the button you have to press before you use Dark Channel.
We are leaning towards leaving it as is since it does give her an interesting niche among the infiltrator kits.
Well, then it should have changed name, since it's confusing for people that don't check balance changes or BSN and still play MP. I'm thinking of Tactical Biotic and HtH Boost
#172
Posté 12 décembre 2012 - 11:20
Frozen Mind wrote...
Eric Fagnan wrote...
Zoran501 wrote...
I read somewhere that there were going to temporary buffs to the asari huntress to compensate for the bugs with her Tactical Cloak, but that the issue with not affecting weapon damage would be fixed with a patch later on.
Is that still true, or are you thinking of just leaving the Huntress as-is after today's buffs? I think it's nice to have a class that can do a lot of damage with DOT powers, but at the same time I think it's kind of antithetical to the idea of Tactical Cloak. It's not a very cool or interesting power if it only serves as the button you have to press before you use Dark Channel.
We are leaning towards leaving it as is since it does give her an interesting niche among the infiltrator kits.
Well, then it should have changed name, since it's confusing for people that don't check balance changes or BSN and still play MP. I'm thinking of Tactical Biotic and HtH Boost. I guess it's not possible to buff Biotic Damage from Tactical Cloak too, so she'll remain hipster class for melee maniacs that enjoy long animation finished by death from crossfire and better DoT from powers to steal points from Infiltrator snipers (they tend to hit highlighted targets) that one/two shot with TC and soldiers melting armor with ARs.
Frozen Mind, just a heads up, the Huntress Cloak/Dark Channel or Cloak/Warp combos not only allows her an already very deadly damage increase, but also allows her to pack heavier weapons than any other biotic and not take much of a cooldown penalty. True she doesn't get the cloaked weapon damage bonus, but still.
Eric, I'm loving this new niche the Huntress has over the other infiltrators. I vote to keep her as is!
Zoran501... not sure what you're talking about. The Huntress already gets a major boost to biotics with her cloak, which allows her to rip through enemies pretty effectively. So are you trying to say it should be boosted even more? If so, then I would have to disagree. She's just fine now.
#173
Posté 13 décembre 2012 - 01:53
#174
Posté 13 décembre 2012 - 02:55
#175
Posté 13 décembre 2012 - 05:14
from what they are right now:

to this like the kishock and t.sold. are now:

^^^^^^to this
look forward to the next weeks balance changes.
I bet will be very interesting.
Modifié par solidprice, 13 décembre 2012 - 05:22 .





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