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Turian Saboteur is excellent (Gold/Platinum build inside)


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#26
kipac

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@ someone somewhere above

Grenades are divided into combat, biotic, and tech powers.

#27
duffpastorius

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@Hardcoresalmon
Idk about that. The drell will be able to get a 80% damage bonus on his nades AND the debuff from the recon mine. He also has a +50% power damage passive if speced for it.

#28
ChatmanJay

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I'm liking him a lot, I wasn't able to get into the marksman, but this guy seems awesome.

#29
TheCandlejack

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SuperTacoKing wrote...

I'm liking him a lot, I wasn't able to get into the marksman, but this guy seems awesome.

Very viable class for Platinum. His turret is great for keeping mooks at bay for a few seconds, and his grenades make Primes and Atlases jokes.

#30
Chealec

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I've specced 6/6/6/4/4 atm - not used it yet (determined to chalk off Commando Mastery so a few more games with the AV then about 10 games with the T. Sent ... then I may use the T. Sabo), may respec to 6/6/6/5/3 but I've got WAY more power amps than cyclonic modulators - the powers are all so useful it doesn't seem worth having less than 6 in each so it's just how to spec them.

#31
BellHanger

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does anyone know if sabatage's tech vulnerability evo work with tech ammo, and combos as well?

#32
joker_jack

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MastahDisastah wrote...

Meh, really boring build.
Effective, but boring.
I can't wait for the sabotage cooldown buff, then it will be really interesting.


I don't think we'll be seeing that anytime soon. However, even just the turret and nads are good. Add incendiary ammo and fir splosions away!

#33
Counter_Mixture

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Hardcoresalmon wrote...

Tech vulnerability only increases the damage of sabotage and the turret not homing grenades so I find fitness to be better.


I don't believe your right.