sticky vs inferno grenade???
#1
Posté 11 décembre 2012 - 10:59
#2
Posté 11 décembre 2012 - 11:19
#3
Posté 12 décembre 2012 - 12:45
#4
Posté 12 décembre 2012 - 01:09
Inferno Grenades are a pretty good power though. On Shepard they aren't quite as good as on Ash since you can instantly spam her whole supply on large targets and get very high DOT on them. Otherwise they are nice for setting up fire explosions.
#5
Posté 12 décembre 2012 - 02:10
I personally would recommend taking Defense Matrix and just using Cloak -> Incinerate -> sniper shot. For anything still alive, detonate that fire explosion with nearly any ally power. Remember you don't even need to kill for a fire explosion anymore, so Garrus (which his quickly recahrging Concussive Shot) makes an excellent ally for an Infiltrator.
Modifié par SushiSquid, 12 décembre 2012 - 02:12 .
#6
Posté 12 décembre 2012 - 03:45
SushiSquid wrote...
Well, Sticky Grenade is a steaming pile of crap because of its tiny range and unimpressive damage. Meanwhile, Inferno Grenade is a steaming pile of crap because of its low damage. Neither one deserves any points, and you certainly don't want to waste your bonus power (which should be Defense Matrix or Energy Drain) on Inferno Grenade.
I personally would recommend taking Defense Matrix and just using Cloak -> Incinerate -> sniper shot. For anything still alive, detonate that fire explosion with nearly any ally power. Remember you don't even need to kill for a fire explosion anymore, so Garrus (which his quickly recahrging Concussive Shot) makes an excellent ally for an Infiltrator.
Have you never tossed an Inferno Grenade on armor/health? It kills, quickly, because the damage listed is the damage per second it does. Not to mention it priming for a Fire Explosion.
I'm with others though, there is probably better bonus powers.
Modifié par Valhart, 12 décembre 2012 - 03:46 .
#7
Posté 12 décembre 2012 - 01:18
#8
Posté 12 décembre 2012 - 02:20
jdmteggy4life wrote...
which one is better for a shepard infiltrator????
If I had to pick one of those Id say that Inferno grenade is the better choice. If both are set for maximum damage, Inferno grenade deals more damage after its full duration is up. On top of that fact Inferno grenades set up fire explosions which are a great source of extra damage. Also Inferno grenades are much more likely to affect multiple targets with its vastly superior radius.
That all said, there are a lot of better options for a bonus power for an infiltrator shep which leaves just sticky grenade since between the two it's the only one that's innately on the character.
As had been said the better options can consistant of but is not limited to:
- Energy Drain
- Defense Matrix
- Flare
#9
Posté 12 décembre 2012 - 09:30
Throw grenade.
Fire explosion, 100% FREE.
Repeat.
#10
Posté 12 décembre 2012 - 10:21
i use ap-ammo .. cause i can (warp is better but does not fit to a non-biotic char)
the sticky grenade is not my fav ... it often misses the target because of the small delay between pushing the button and throwing them. they can hardly be used while in movement. and the explosion range and dmg are meh ...
the only cool thing is, that you can set off explosions with them - but companions can do this far better.
#11
Posté 13 décembre 2012 - 04:15





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