Are we going to have a deeper skill tree specialization? If we are limited to one i think we might need skill trees with much more depth. What do you guys think?
[Hypothetical] In a situation where we are limited to one specialization
Débuté par
Guest_FemaleMageFan_*
, déc. 12 2012 12:51
#1
Guest_FemaleMageFan_*
Posté 12 décembre 2012 - 12:51
Guest_FemaleMageFan_*
#2
Posté 12 décembre 2012 - 12:56
I prefer to have smaller skill trees with useful and unique abilities.
#3
Posté 12 décembre 2012 - 01:01
I would like to see skills that are equally useful for different types of builds. In my 4 or 5 playthroughs of DA2, I almost always end up choosing the same skills for every character, because some are clearly better than others.
I would like skill A to be the best for X type of build and Skill B to better for Y type of build.
I would like skill A to be the best for X type of build and Skill B to better for Y type of build.
#4
Posté 12 décembre 2012 - 05:24
That would seem obvious that having one specilization you would have a longer skill tree. I don't know how exactly that would work though.
#5
Posté 12 décembre 2012 - 05:37
I liked the way there was synergy between specializations - constitution and health regen from spirit healer benefiting blood mages, critical chance and critical damage bonuses from shadow and assassin complimenting each other for rogues. Restricting us to just one means giving that sort of thing up, even if the trees themselves are made more complex.
#6
Posté 13 décembre 2012 - 08:08
if we are limited to one specialization i hope there is a tree for cross class talents: lockpicking a must if they dont implement a new way arround this. I realy want the arcane warrior specialization but i want some combat moves for them.





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