So the huntress is officially better at melee than a krogan.
#76
Posté 12 décembre 2012 - 05:23
#77
Posté 12 décembre 2012 - 05:24
#78
Posté 12 décembre 2012 - 05:25
UnknownMercenary wrote...
Yeah I got the last 300,000 points on melee damage challenge done in a handful of games using a melee Huntress build.
It was hilarious but oh god she is squishy even with a Cyclonic 4. The wind-down on the melee is a real killer.
I would recommend playing her on host.
Hosting makes a huge difference to melee builds, and she is no different.
My fury does damage with 3 out of 3 roundhouse kicks even off-host.... my krogan off-host will do no damage from the 2nd and sometimes the 3rd headbutt in succession, making multiple fast light melee's to implement crowd control when surrounded extremely difficult if you're not hosting.
Modifié par Annomander, 12 décembre 2012 - 05:26 .
#79
Guest_Jiovanie-_*
Posté 12 décembre 2012 - 05:47
Guest_Jiovanie-_*
I'm surprised that some random alien dinosaur is capable of hitting anything with those tiny arms.UKStory135 wrote...
I'm more suprised that a lowly human, the Paladin, is as good a melee character as both of them.
#80
Posté 12 décembre 2012 - 05:56
Still, looking forward to trying it.
#81
Posté 12 décembre 2012 - 06:02
3/10 would not bang
#82
Posté 12 décembre 2012 - 06:04
#83
Posté 12 décembre 2012 - 06:07
rnc007 wrote...
I dunno, tried this tonight with a great amount of glee and anticipation and the results were... meh.
You need a little more practice with her. If you know the quirks of melee and how to predict the AI's aggression patterns you can do really well with her.
Also, the problem is, melee builds are MEH on gold. Even krogan melee on gold is meh. And that's a real shame.
Taritu wrote...
it doesn't bother me that it's stronger than the Krogan one.
So, Krogan get a nice fitness tree with a unique name, but that's the only point to it? Complete waste, and completely ridiculous.
Actually, I'd love to see some statistics on this. I'm sure bioware can tell by their gathered dataz how many non-vanguard krogan are in gold, and how many of them are getting 50 melee kills. Huge waste of potential to let 3 krogan and their melee specs go to waste because of negligence and the stupid kroguard.
Modifié par Annomander, 12 décembre 2012 - 06:08 .
#84
Posté 12 décembre 2012 - 06:13
also, why doesnt the kroguard count?
Modifié par ka243, 12 décembre 2012 - 06:15 .
#85
Posté 12 décembre 2012 - 06:16
GI melee build - super spawn wiping awesome-sauce
Human Adapt melee build - high risk hilarity with right mix of awesome-sauce
Kroguard - I know how you feel about this, but seriously it's grin-inducing
Shadow - Space ninja awesome-sauce (even playing w/o shadow strike)
BroBrawler - Charge then light melee all the things - fun fun fun
I could go on. Some of my best ME3 moments have been playing melee characters on gold.
I burned a respec on this so will try a bit more to make it work but as of now I'm bearish.
#86
Posté 12 décembre 2012 - 06:27
rnc007 wrote...
Re: melee builds are meh on gold
GI melee build - super spawn wiping awesome-sauce
Human Adapt melee build - high risk hilarity with right mix of awesome-sauce
Kroguard - I know how you feel about this, but seriously it's grin-inducing
Shadow - Space ninja awesome-sauce (even playing w/o shadow strike)
BroBrawler - Charge then light melee all the things - fun fun fun
I could go on. Some of my best ME3 moments have been playing melee characters on gold.
I burned a respec on this so will try a bit more to make it work but as of now I'm bearish.
Ok, you play a melee build.
I'll play a flamer-less geth soldier.
I'll get feneckus to play drell adept.
And Stardusk can snipe on tsol
Enjoy being "meh" when you are outclassed severely in damage output and nothing more than a glorified decoy.
You listed 2 infiltrators (lawl)
and 2 vanguards (free shields lawl)
and a human adept whom I garauntee is not even close to the huntress
A build can be FUN without being effective.
Melee fury is a blast, is it a chart topper gold build? No, of course not.
Melee krogan is fun, is it powerful enough? Comparatively, there's much room for improvement.
Modifié par Annomander, 12 décembre 2012 - 06:28 .
#87
Posté 12 décembre 2012 - 06:29
#88
Posté 12 décembre 2012 - 06:30
#89
Posté 12 décembre 2012 - 06:38
also, durability.
#90
Posté 12 décembre 2012 - 06:42
gw2005 wrote...
Melee without the Korgan "arrrrgggghhhh" is not true melee. Your argument is invalid.
also, durability.
So because the krogan soldier takes 1 extra scion shot to be killed on gold (if your lucky and he hits you when you don't have fort on CD) does that mean that 3 kits should have inferior damage outputs?
Modifié par Annomander, 12 décembre 2012 - 06:45 .
#91
Posté 12 décembre 2012 - 06:46
Annomander wrote...
gw2005 wrote...
Melee without the Korgan "arrrrgggghhhh" is not true melee. Your argument is invalid.
also, durability.
So because the krogan soldier takes 1 extra scion shot to kill on gold (if your luckt and he hits you when you don't have fort on CD) does that mean that 3 kits should have inferior damage outputs?
To be fair you've boasted before about taking 4 scion shots with your KroSent to hit shield gate.
Also, marauders will tear the asari huntress a new as*hole faster than a krogan soldier.
#92
Posté 12 décembre 2012 - 06:55
VerySeed wrote...
Annomander wrote...
gw2005 wrote...
Melee without the Korgan "arrrrgggghhhh" is not true melee. Your argument is invalid.
also, durability.
So because the krogan soldier takes 1 extra scion shot to kill on gold (if your luckt and he hits you when you don't have fort on CD) does that mean that 3 kits should have inferior damage outputs?
To be fair you've boasted before about taking 4 scion shots with your KroSent to hit shield gate.
Also, marauders will tear the asari huntress a new as*hole faster than a krogan soldier.
Krogan Sentinel gets 70% passive DR while in rage mode, increased further if you see the attack coming and heavy melee for the extra DR. Krogan sentinel out-toughs the soldier, but does 630 less melee damage when full melee specced.
The krogan sentinel can keep his DR active and doesn't need to "purge" it. If you purge fort on the soldier and take a scion cannon to the face you've lost 80%+ of your shields (oh, and did I mention you need a cyclonic IV to achieve this?). The barrage of 3 shots wont kill you, but that collector trooper in the corner waiting to hit you while you're health gated will.
Modifié par Annomander, 12 décembre 2012 - 06:56 .
#93
Guest_manbearpig654_*
Posté 12 décembre 2012 - 07:01
Guest_manbearpig654_*
Sure why not.Jay_Hoxtatron wrote...
Yeah but before everything, buff the Typhoon Biower.
#94
Posté 12 décembre 2012 - 07:05
DullahansXMark wrote...
The Krogan's melee is fast enough to hit those two other targets before the Asari finishes her orgasm, though.
This. Also, convenient that you dismissed the best of the melee'ing Krogans, because, well, it didn't fit your argument, so that works well.
While I'm sure that there will be many who can make the melee build on the Huntress work, I much prefer the mobility and durability of the Krogans, especially the Krogan Vanguard, who is a, well, KROGAN.
#95
Posté 12 décembre 2012 - 07:08
palmof40sorrows wrote...
DullahansXMark wrote...
The Krogan's melee is fast enough to hit those two other targets before the Asari finishes her orgasm, though.
This. Also, convenient that you dismissed the best of the melee'ing Krogans, because, well, it didn't fit your argument, so that works well.
While I'm sure that there will be many who can make the melee build on the Huntress work, I much prefer the mobility and durability of the Krogans, especially the Krogan Vanguard, who is a, well, KROGAN.
I dismissed the kroguard because he's stupidly easy mode, removing entirely the "high risk" component of any melee build. Plus, if you say the kroguard is the best at melee you are either lazy or incompetent or both. He's only "better" in your eyes because he's easy mode.
Of course, REAL men don't need a god-mode kroguard to play a melee build....
Modifié par Annomander, 12 décembre 2012 - 07:10 .
#96
Guest_Lord_Sirian_*
Posté 12 décembre 2012 - 07:12
Guest_Lord_Sirian_*
But IMO, melee classes in this game are underpowered as a general rule. Getting close is punished heavily by sync-kill units and stagger units, and you get very little reward for going to the trouble of getting so close.
Buff melee pls Biower.
#97
Posté 12 décembre 2012 - 07:16
#98
Guest_Lord_Sirian_*
Posté 12 décembre 2012 - 07:18
Guest_Lord_Sirian_*
#99
Posté 12 décembre 2012 - 07:26
#100
Posté 12 décembre 2012 - 07:31
Modifié par Mad Scientist, 12 décembre 2012 - 07:31 .





Retour en haut







