So the huntress is officially better at melee than a krogan.
#101
Posté 12 décembre 2012 - 07:37
If melee is suppose to be a high risk high reward play style, than it only makes sense from a gameplay perspective that the higher risk melee Huntress build is rewarded with higher damage.
#102
Posté 12 décembre 2012 - 07:39
Annomander wrote...
rnc007 wrote...
Re: melee builds are meh on gold
GI melee build - super spawn wiping awesome-sauce
Human Adapt melee build - high risk hilarity with right mix of awesome-sauce
Kroguard - I know how you feel about this, but seriously it's grin-inducing
Shadow - Space ninja awesome-sauce (even playing w/o shadow strike)
BroBrawler - Charge then light melee all the things - fun fun fun
I could go on. Some of my best ME3 moments have been playing melee characters on gold.
I burned a respec on this so will try a bit more to make it work but as of now I'm bearish.
Ok, you play a melee build.
I'll play a flamer-less geth soldier.
I'll get feneckus to play drell adept.
And Stardusk can snipe on tsol
Enjoy being "meh" when you are outclassed severely in damage output and nothing more than a glorified decoy.
You listed 2 infiltrators (lawl)
and 2 vanguards (free shields lawl)
and a human adept whom I garauntee is not even close to the huntress
A build can be FUN without being effective.
Melee fury is a blast, is it a chart topper gold build? No, of course not.
Melee krogan is fun, is it powerful enough? Comparatively, there's much room for improvement.
If you really want to make the "realistic" argument, e.g. the "Asari melee being stronger than Krogan melee is ridiculous," melee combat in the far future would in general be absurd. Current technological trends are only increasing the distances between combatants. Swords and spears, then bows, then firearms, then artillery and armor, now air strikes, cruise missiles, and drones. Even if you had gigantic aliens like Krogan, future warfare is extremely unlikely to involve them mashing heads with people. Knowing that melee combat really has no place in a technologically advanced universe functions as an excuse for it being underpowered.
That said, I understand this whole conversation is operating within the context of the Mass Effect universe, which is not really hard sci-fi.
#103
Posté 12 décembre 2012 - 07:48
And whining about balance is pointless. The balance as a whole in Mass Effect is completely broken anyway, and nothing short of a redesign from the ground up would fix it, so why whine about one or two smaller aspects of a much wider mess that will never be cleaned up?
This is also assuming balance even matters. It's not like this tacked-on multiplayer component of a singleplayer-focused game is an e-sport. Play whatever way is fun to you, earn your credits, max your manifest and move on.
Modifié par Scruffaluphagus, 12 décembre 2012 - 07:49 .
#104
Posté 12 décembre 2012 - 07:49
Not saying she can be made to work, but i re-specced her to power damage and shooting again.
#105
Posté 12 décembre 2012 - 07:52
I don't expect people to suddenly play her more all of a sudden, after all this game isn't about super speedruns and high DPS... that's COD or other shooters...
#106
Posté 12 décembre 2012 - 08:12
That being said can't wait to try her melee (plus uber boosted biotics) build.
#107
Posté 12 décembre 2012 - 08:21
Asari Hunter - Heavy Melee Damage: 3337.5/3337.5/3337.5/2503.13
Krogan Soldier - Heavy Melee Damage 5302.5/5302.5/5302.5/3976.88
Am I missing something here? Because loading up both the Krogan Soldier and the Asari Sentinel with the same gear (Omni-Blade V for both AR and SG, Strength Enhancer III, Hydraulic Joints V), maxing out the melee damage boosters from the Rage/Fitness tree, factoring in the Asari with Tactical Cloak active and a Korgan in Rage, the Krogan still beats the Asari by a mile in Heavy Melee damage....
[EDIT]
For good measure, I even did the test with the Korgan Vanguard, following the same parameters (same gear, max out melee side of Rage, take only melee boosting powers and factor in their activation):
Krogan Vanguard - Heavy Melee Damage 4672.5/4672.5/4672.5/3504.38
Modifié par Shad Croly, 12 décembre 2012 - 08:27 .
#108
Posté 12 décembre 2012 - 08:25
And does not provide DR.Lord_Sirian wrote...
Also the Asari H melee is a very long animation and leaves you extremely vulnerable.
#109
Posté 12 décembre 2012 - 08:30
Call me when people start spamming this setup in pug golds and platinums.
(They won't.)
#110
Posté 12 décembre 2012 - 08:40
Shad Croly wrote...
So...
Asari Hunter - Heavy Melee Damage: 3337.5/3337.5/3337.5/2503.13
Krogan Soldier - Heavy Melee Damage 5302.5/5302.5/5302.5/3976.88
Am I missing something here? Because loading up both the Krogan Soldier and the Asari Sentinel with the same gear (Omni-Blade V for both AR and SG, Strength Enhancer III, Hydraulic Joints V), maxing out the melee damage boosters from the Rage/Fitness tree, factoring in the Asari with Tactical Cloak active and a Korgan in Rage, the Krogan still beats the Asari by a mile in Heavy Melee damage....
[EDIT]
For good measure, I even did the test with the Korgan Vanguard, following the same parameters (same gear, max out melee side of Rage, take only melee boosting powers and factor in their activation):
Krogan Vanguard - Heavy Melee Damage 4672.5/4672.5/4672.5/3504.38
Just to add to this.
Krogan Sentinel - 4672.5/4672.5/4672.5/3504.38
So unless Narida is completely off about the Huntress heavy melee base damage, a rage mode Krogan far out strips her heavy melee. Infact, even without rage mode or fort purge, the Krogan soldier manages to eek out a lead over the Huntress at 3412.5/3412.5/3412.5/2559.38
So me thinks the OP needs to provide proof that the Huntress has higher base/modifier damage than what Narida shows or this thread is over.
Modifié par Conduit0, 12 décembre 2012 - 08:45 .
#111
Posté 12 décembre 2012 - 08:45
BeardyMcGoo wrote...
And does not provide DR.Lord_Sirian wrote...
Also the Asari H melee is a very long animation and leaves you extremely vulnerable.
??
What? I thought all heavy melees except the Slayer one gives at least 50 percent Dr.
#112
Posté 12 décembre 2012 - 08:46
If you get killed using a Krogan with Rage, and all the possible bonuses that come with it between the time you start your heavy melee and the time it connects, let me know.. I wanna see the two turrets that dropped you that fast.
#113
Posté 12 décembre 2012 - 08:49
#114
Posté 12 décembre 2012 - 08:51
Conduit0 wrote...
Shad Croly wrote...
So...
Asari Hunter - Heavy Melee Damage: 3337.5/3337.5/3337.5/2503.13
Krogan Soldier - Heavy Melee Damage 5302.5/5302.5/5302.5/3976.88
Am I missing something here? Because loading up both the Krogan Soldier and the Asari Sentinel with the same gear (Omni-Blade V for both AR and SG, Strength Enhancer III, Hydraulic Joints V), maxing out the melee damage boosters from the Rage/Fitness tree, factoring in the Asari with Tactical Cloak active and a Korgan in Rage, the Krogan still beats the Asari by a mile in Heavy Melee damage....
[EDIT]
For good measure, I even did the test with the Korgan Vanguard, following the same parameters (same gear, max out melee side of Rage, take only melee boosting powers and factor in their activation):
Krogan Vanguard - Heavy Melee Damage 4672.5/4672.5/4672.5/3504.38
Just to add to this.
Krogan Sentinel - 4672.5/4672.5/4672.5/3504.38
So unless Narida is completely off about the Huntress heavy melee base damage, a rage mode Krogan far out strips her heavy melee. Infact, even without rage mode or fort purge, the Krogan soldier manages to eek out a lead over the Huntress at 3412.5/3412.5/3412.5/2559.38
So me thinks the OP needs to provide proof that the Huntress has higher base/modifier damage than what Narida shows or this thread is over.
Not completely off, but the balance changes haven't been implemented yet.
#115
Posté 12 décembre 2012 - 08:52
No, Narida does compute TC's damage, you just have to click the check box next to the power's name to see its effect.MaxBoss wrote...
I guess Narida does not compute TC's damage bonuses. That being said, I also think the Huntress' buffs are a bit too much anyway. Cloaked DC is truly a fire and forget thing now.
#116
Posté 12 décembre 2012 - 08:55
Conduit0 wrote...
No, Narida does compute TC's damage, you just have to click the check box next to the power's name to see its effect.MaxBoss wrote...
I guess Narida does not compute TC's damage bonuses. That being said, I also think the Huntress' buffs are a bit too much anyway. Cloaked DC is truly a fire and forget thing now.
Thank you, I didn't know that.
#117
Posté 12 décembre 2012 - 09:00
tonnactus wrote...
BeardyMcGoo wrote...
And does not provide DR.Lord_Sirian wrote...
Also the Asari H melee is a very long animation and leaves you extremely vulnerable.
??
What? I thought all heavy melees except the Slayer one gives at least 50 percent Dr.
AFAIK, it doesn't. Maybe I'm wrong [shrug].
#118
Posté 12 décembre 2012 - 09:06
Ah, you are right, I forgot about that, but even still the difference is minimal, it results in an extra 200 damage to health/shields/barriers, and 150 damage to armor. Which puts the Huntress just barely ahead of a Kroldier with no rage or fort purge.spudspot wrote...
Conduit0 wrote...
Shad Croly wrote...
So...
Asari Hunter - Heavy Melee Damage: 3337.5/3337.5/3337.5/2503.13
Krogan Soldier - Heavy Melee Damage 5302.5/5302.5/5302.5/3976.88
Am I missing something here? Because loading up both the Krogan Soldier and the Asari Sentinel with the same gear (Omni-Blade V for both AR and SG, Strength Enhancer III, Hydraulic Joints V), maxing out the melee damage boosters from the Rage/Fitness tree, factoring in the Asari with Tactical Cloak active and a Korgan in Rage, the Krogan still beats the Asari by a mile in Heavy Melee damage....
[EDIT]
For good measure, I even did the test with the Korgan Vanguard, following the same parameters (same gear, max out melee side of Rage, take only melee boosting powers and factor in their activation):
Krogan Vanguard - Heavy Melee Damage 4672.5/4672.5/4672.5/3504.38
Just to add to this.
Krogan Sentinel - 4672.5/4672.5/4672.5/3504.38
So unless Narida is completely off about the Huntress heavy melee base damage, a rage mode Krogan far out strips her heavy melee. Infact, even without rage mode or fort purge, the Krogan soldier manages to eek out a lead over the Huntress at 3412.5/3412.5/3412.5/2559.38
So me thinks the OP needs to provide proof that the Huntress has higher base/modifier damage than what Narida shows or this thread is over.
Not completely off, but the balance changes haven't been implemented yet.
It still proves the OP wrong unless he can dig up evidence to refute Narida's values.
#119
Posté 12 décembre 2012 - 09:10
#120
Posté 12 décembre 2012 - 09:17
Annomander wrote...
[...]
He has ZERO aoe damage, he requires TWO kills and must sacrifice his damage protection power to reach maximum damage output; gains no 50% modifier versus shields and LOSES 25% damage versus armour.
This might not contribute much but his Light Melee is AoE, a small one and seems like a cone one but it still is more then "ZERO".
This:
BeardyMcGoo wrote...
And does not provide DR.Lord_Sirian wrote...
Also the Asari H melee is a very long animation and leaves you extremely vulnerable.
#121
Posté 12 décembre 2012 - 09:18
Conduit0 wrote...
spudspot wrote...
Not completely off, but the balance changes haven't been implemented yet.
Ah, you are right, I forgot about that, but even still the difference is minimal, it results in an extra 200 damage to health/shields/barriers, and 150 damage to armor. Which puts the Huntress just barely ahead of a Kroldier with no rage or fort purge.
It still proves the OP wrong unless he can dig up evidence to refute Narida's values.
Well, I don't know the exact (scottish?) definition of better, but the Asari can hit up to three targets which can put her above any Krogan kit in terms of "how much damage was dealt".
Still, I think that her heavy melee has too many drawbacks compared to the Krogan's to judge their effectiveness on the basis of damage alone.
Btw, is the TC melee bonus additive or multiplicative?
#122
Posté 12 décembre 2012 - 09:20
#123
Posté 12 décembre 2012 - 09:27
Siran wrote...
Why was the Kroguard left out again? Since, you know, he's only the most versatile melee Krogan there is, especially with charge's melee synergy. So, just keep him out to make a stronger argument, got it.
lol the what?
nice trolling
#124
Posté 12 décembre 2012 - 09:28
Lord_Sirian wrote...
More damage, yes, but far less survivable.
But IMO, melee classes in this game are underpowered as a general rule. Getting close is punished heavily by sync-kill units and stagger units, and you get very little reward for going to the trouble of getting so close.
Buff melee pls Biower.
I actually don't mind this. It always bothered me that in the future space warfare, hitting things with your fist or elbow, no matter how cybernetically augmented was as effective as punching a hole throught it with a hypervelocity anti-tank sniper rifle
#125
Posté 12 décembre 2012 - 09:28
Xaijin wrote...
HolyAvenger wrote...
Asari are better than krogan at war, all aspects of it. They are the finest soldiers in the galaxy, everyone's thankful there's so few of them.
DealwithitB)
Lore and game says otherwise, inlcuding the chick in charge of 1/3 of the Thessian military, and pretty much the de facto leader of their covert ops.
IDGAF about this whole Krogan and Asari thing actually, but when does that happen? My memory is foggy.





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