Battlepope190 wrote...
One People's Elbow and you can kiss your "superiority" goodbye as an Asari. A Krogan will just laugh and try again.
So the huntress is officially better at melee than a krogan.
#201
Posté 13 décembre 2012 - 08:15
#202
Posté 13 décembre 2012 - 08:19
Annomander wrote...
I just think if characters like the krogan sentinel and soldier exist, they should be able to be melee monsters on gold.
Krogan sentinel already is a melee monster. Cyclonic 4, juggernaught shield and strength enhancer. Couple that with tech armor melee bonus and a shotgun omni blade and you will be backhanding everything (except maybe collectors) back into the stone age
#203
Posté 13 décembre 2012 - 08:37
Sadly all that comes to a full stop at wave 6 gold.Titus Thongger wrote...
Annomander wrote...
I just think if characters like the krogan sentinel and soldier exist, they should be able to be melee monsters on gold.
Krogan sentinel already is a melee monster. Cyclonic 4, juggernaught shield and strength enhancer. Couple that with tech armor melee bonus and a shotgun omni blade and you will be backhanding everything (except maybe collectors) back into the stone age
Bioware hates melees
I use an adrenaline mod on him though, if not one of my teammates just going to head snipe everything with the jav before I could get to them
#204
Posté 13 décembre 2012 - 08:49
himegoto wrote...
Sadly all that comes to a full stop at wave 6 gold.Titus Thongger wrote...
Annomander wrote...
I just think if characters like the krogan sentinel and soldier exist, they should be able to be melee monsters on gold.
Krogan sentinel already is a melee monster. Cyclonic 4, juggernaught shield and strength enhancer. Couple that with tech armor melee bonus and a shotgun omni blade and you will be backhanding everything (except maybe collectors) back into the stone age
Bioware hates melees
I use an adrenaline mod on him though, if not one of my teammates just going to head snipe everything with the jav before I could get to them
my krogan cares not what wave it is. if it's the enemy, it simply exists to be pummelled into oblivion.
granted, you do need to be more careful at times vs certain enemies
#205
Posté 13 décembre 2012 - 08:51
CmnDwnWrkn wrote...
It's amazing that so many people are missing the point. Regardless of whose melee is more graceful, the fact is - the Asari heavy melee as stated does more damage than the Krogan's melee. That's insane and that's absurd. Period. Please stop trying to rationalize it.
As long as there is no Krogan Infiltrator to make any kind of comparison on the same basis, it is a moot point to compare two entirely different classes. Plain and simple.
#206
Posté 13 décembre 2012 - 08:56
haha I'll try to get a hold of you and some more guys and do a full melee game.Titus Thongger wrote...
himegoto wrote...
Sadly all that comes to a full stop at wave 6 gold.Titus Thongger wrote...
Annomander wrote...
I just think if characters like the krogan sentinel and soldier exist, they should be able to be melee monsters on gold.
Krogan sentinel already is a melee monster. Cyclonic 4, juggernaught shield and strength enhancer. Couple that with tech armor melee bonus and a shotgun omni blade and you will be backhanding everything (except maybe collectors) back into the stone age
Bioware hates melees
I use an adrenaline mod on him though, if not one of my teammates just going to head snipe everything with the jav before I could get to them
my krogan cares not what wave it is. if it's the enemy, it simply exists to be pummelled into oblivion.
granted, you do need to be more careful at times vs certain enemies
#207
Posté 13 décembre 2012 - 09:00
himegoto wrote...
haha I'll try to get a hold of you and some more guys and do a full melee game.Titus Thongger wrote...
himegoto wrote...
Sadly all that comes to a full stop at wave 6 gold.Titus Thongger wrote...
Annomander wrote...
I just think if characters like the krogan sentinel and soldier exist, they should be able to be melee monsters on gold.
Krogan sentinel already is a melee monster. Cyclonic 4, juggernaught shield and strength enhancer. Couple that with tech armor melee bonus and a shotgun omni blade and you will be backhanding everything (except maybe collectors) back into the stone age
Bioware hates melees
I use an adrenaline mod on him though, if not one of my teammates just going to head snipe everything with the jav before I could get to them
my krogan cares not what wave it is. if it's the enemy, it simply exists to be pummelled into oblivion.
granted, you do need to be more careful at times vs certain enemies
make it so. TitusThongger on lolrigin
#208
Posté 13 décembre 2012 - 09:01
#209
Posté 13 décembre 2012 - 10:24
Ohhh, the heavy melee?? Thats a Biotic Blast that should be on par with a Krogan backhand. Hell, I'm mad it doesn't detonate BEs. You are basically rendered defenseless while she recovers from her bio-gasm, leaving you dead on higher difficulties in no time.
Risk>Reward. The damage may seem rediculous on paper, but in practice you will just end up annoying your teammates because you're climaxing, then dying every 5 seconds.
#210
Posté 13 décembre 2012 - 10:44
So 5422 is a lie ?
Modifié par tictactucrac, 13 décembre 2012 - 10:47 .
#211
Posté 13 décembre 2012 - 10:51
#212
Posté 13 décembre 2012 - 11:49
tictactucrac wrote...
Since when asari melee has bonus against shields and armor ? afaik, multiplicator is 1/1/1/0.75 for health/shield/barrier/armor.
So 5422 is a lie ?
I can't figure out how to get those numbers using Narida, so they seem off (am I missing something?).
Furthermore, Annomander's OP is actively misleading, because it focuses solely on damage/attack and doesn't look at factors like survivability, mobility, or even DPS!
This is a particularly big issue because he ignores the Cloak CD, which is 3 seconds minimum, and just assumes all attacks will be under TC bonus.
#213
Posté 13 décembre 2012 - 02:14
Eurhetemec wrote...
tictactucrac wrote...
Since when asari melee has bonus against shields and armor ? afaik, multiplicator is 1/1/1/0.75 for health/shield/barrier/armor.
So 5422 is a lie ?
I can't figure out how to get those numbers using Narida, so they seem off (am I missing something?).
Furthermore, Annomander's OP is actively misleading, because it focuses solely on damage/attack and doesn't look at factors like survivability, mobility, or even DPS!
This is a particularly big issue because he ignores the Cloak CD, which is 3 seconds minimum, and just assumes all attacks will be under TC bonus.
The Huntress H.Melee definitely does not have a bonus against armour nor does the Justicar but the Asari Adept and the Asari Vanguard do.
I have played the Huntress a lot using a melee build and she is deadly but you have to be careful...as others have pointed out the melee has a slow recovery time and can only target 3xenemy per use.
Still unlike the Krogans the Asari have a great dodge and with care I survive on gold pretty well...no worse than usual anyway:innocent:
#214
Posté 13 décembre 2012 - 02:24
Same here ; even with TC, the Huntress isn't even close to the Kroguard's heavy melee : 2200 (with TC) vs 2520 (with Rage ; 2800 with Charge on top of that) for heavy melee on anything but armor, no weapon/mod/gear. Here are the builds : Huntress - Kroguard.Eurhetemec wrote...
tictactucrac wrote...
Since when asari melee has bonus against shields and armor ? afaik, multiplicator is 1/1/1/0.75 for health/shield/barrier/armor.
So 5422 is a lie ?
I can't figure out how to get those numbers using Narida, so they seem off (am I missing something?).
Furthermore, Annomander's OP is actively misleading, because it focuses solely on damage/attack and doesn't look at factors like survivability, mobility, or even DPS!
This is a particularly big issue because he ignores the Cloak CD, which is 3 seconds minimum, and just assumes all attacks will be under TC bonus.
I'm probably missing something here, so feel free to enlighten me
EDIT : the same numbers apply to the Krogan Soldier, just dismiss the "2800 with Charge" part.
Modifié par Grotaiche, 13 décembre 2012 - 02:25 .
#215
Posté 13 décembre 2012 - 02:40
Badpanzer wrote...
The Huntress H.Melee definitely does not have a bonus against armour nor does the Justicar but the Asari Adept and the Asari Vanguard do.
I have played the Huntress a lot using a melee build and she is deadly but you have to be careful...as others have pointed out the melee has a slow recovery time and can only target 3xenemy per use.
Still unlike the Krogans the Asari have a great dodge and with care I survive on gold pretty well...no worse than usual anyway:innocent:
Phoenix/ Asari/ Human Adept/ N7 Destroyer/ N7 Demolisher/ Geth
150% vs armour
150% vs shields
150% vs barriers
ALL ASARI have the same heavy melee modifiers .. Narida's class builder is not always updated with correct/latest information ... Don't take it as gospel ...
#216
Posté 13 décembre 2012 - 02:46
peddroelmz wrote...
Badpanzer wrote...
The Huntress H.Melee definitely does not have a bonus against armour nor does the Justicar but the Asari Adept and the Asari Vanguard do.
I have played the Huntress a lot using a melee build and she is deadly but you have to be careful...as others have pointed out the melee has a slow recovery time and can only target 3xenemy per use.
Still unlike the Krogans the Asari have a great dodge and with care I survive on gold pretty well...no worse than usual anyway:innocent:
Phoenix/ Asari/ Human Adept/ N7 Destroyer/ N7 Demolisher/ Geth
150% vs armour
150% vs shields
150% vs barriers
ALL ASARI have the same heavy melee modifiers .. Narida's class builder is not always updated with correct/latest information ... Don't take it as gospel ...
Well now that is useful info so thanks
#217
Posté 13 décembre 2012 - 02:50
Indeed, but that's a very good place where information is centralized and it shows numbers very quickly ; it's usually very convenient to compare builds. Also, Narida is still active after all these months and pretty quick in the updates.peddroelmz wrote...
Narida's class builder is not always updated with correct/latest information ... Don't take it as gospel ...
#218
Posté 13 décembre 2012 - 02:58
Grotaiche wrote...
Indeed, but that's a very good place where information is centralized and it shows numbers very quickly ; it's usually very convenient to compare builds. Also, Narida is still active after all these months and pretty quick in the updates.peddroelmz wrote...
Narida's class builder is not always updated with correct/latest information ... Don't take it as gospel ...
Sure is a handy tool ...
#219
Posté 13 décembre 2012 - 03:26
#220
Posté 13 décembre 2012 - 03:35
#221
Posté 13 décembre 2012 - 03:38
Kushiel42 wrote...
CmnDwnWrkn wrote...
It's amazing that so many people are missing the point. Regardless of whose melee is more graceful, the fact is - the Asari heavy melee as stated does more damage than the Krogan's melee. That's insane and that's absurd. Period. Please stop trying to rationalize it.
People aren't missing that point. They're trying to put that point into the perspective of actual play, because that point (as you're making it out to be here) is a lore complaint, which a lot of people just don't care about one way or another.
That's not the thrust of Annomander's issue, though, as he's explained already.
It's not a lore complaint. It's a gameplay inconsistency issue, a character design problem, and a failure to properly balance characters. There are different classes in the game for a reason. They're all supposed to have unique strengths and weaknesses. There is an inherent balance to the classes that was implemented well in SP and carried over to MP initially. Then, BioWare decided to abandon these class distinctions they established so they're largely meaningless at this point. Which wouldn't necessarily be bad, if characters were still balanced against each other in terms of utility. They're not. You want to create a character that can out-biotic an Adept, out-melee a Krogan, out-weapon a Soldier, out-jack-of-all--trades a Sentinel, that's okay, but then this character better have plenty of weaknesses. BioWare has lost sight of this fundamental balance concept. It's a problem when you have a character that has the strengths of several classes but very few of the corresponding weaknesses.
#222
Guest_VectorSpace_*
Posté 13 décembre 2012 - 05:07
Guest_VectorSpace_*
Titus Thongger wrote...
himegoto wrote...
haha I'll try to get a hold of you and some more guys and do a full melee game.Titus Thongger wrote...
himegoto wrote...
Sadly all that comes to a full stop at wave 6 gold.Titus Thongger wrote...
Annomander wrote...
I just think if characters like the krogan sentinel and soldier exist, they should be able to be melee monsters on gold.
Krogan sentinel already is a melee monster. Cyclonic 4, juggernaught shield and strength enhancer. Couple that with tech armor melee bonus and a shotgun omni blade and you will be backhanding everything (except maybe collectors) back into the stone age
Bioware hates melees
I use an adrenaline mod on him though, if not one of my teammates just going to head snipe everything with the jav before I could get to them
my krogan cares not what wave it is. if it's the enemy, it simply exists to be pummelled into oblivion.
granted, you do need to be more careful at times vs certain enemies
make it so. TitusThongger on lolrigin
Get my GT from Titus. I far prefer melee and try it out on every class, good or bad. It's just so much fun to Kroganslap an enemy into the air or falcon punch them into oblvion. Weapons are fun, but not nearly as satisfying as far as feel and visuals of those two races. lol. I think the killing blow to a banshee should have a great animation, as in doing to her what she does to us, so I hope BW listens, and we can punch through her ugly chest and watch her whither away.
Melee is meant to be the domain of a brawler, which the Krogan is. It just matches the RP of the race, and it's IC. The Brawler is cool too. They're very physical fighters, which is a huge plus for some of us melee-oriented players who want the feel of a barfight. Other melee animations, such as Geth and probably Asari (I haven't unlocked that yet) might be stronger in numeric terms, but it sure doesn't fit the category of a good mano a mano fight. It's probably not supposed to, and that's fine, but AoE goo puddles don't do much for me after I lulz a few times over it. But I never get tired of the Krogan and Batarian melee. The Phoenix melee with the whips was cool from a point of view I won't say due to audience consideration (read all black leather outfit and go from there lol), and I think that needs a serious buff. The Shadow's HM sword is also fun, but I think it should be a much better animation a la spin blades and it should definitely be AoE.
Modifié par VectorSpace, 13 décembre 2012 - 05:16 .
#223
Posté 13 décembre 2012 - 06:51
Anything else with ballistic blades would be enough. Cause I don't have any luck unlocking soldiers...Saiyan1126 wrote...
BlueTobimon wrote...
Vote for krogan Warlord, with two shieldbars, one complete healthbar and ballistic blades.
Krogan really should have health regen, but it should be slower than Vorcha. Damn you, now I really want a Krogan with Ballistic Blades...
#224
Posté 13 décembre 2012 - 10:26
CmnDwnWrkn wrote...
It's a problem when you have a character that has the strengths of several classes but very few of the corresponding weaknesses.
Agreed, but the Huntress is not an example of such a character. (The only actual example of such a character in this game is the TGI.) As keeps being pointed out here, her melee is more damaging and AoE, but much more dangerous to use at all, let alone focus on, than Krogan melee. The Huntress's melee does more damage, but she's not better at being a melee class than the Krogan.
What are the several classes that you think she has the strengths of?





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