Can we have response on headtracking causing lag in the cutscene editor?
This is driving me nuts.
The toolset is lagged out while I type this. Hopefully it will clear up in a few more seconds. I tried to save headtracking until the very last, but it just takes so long to do something simple when it lags up.
It really concerns me how barely anyone else is getting this problem.
Is no one else making cutscenes?
Modifié par JackFuzz, 06 janvier 2010 - 02:21 .





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