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Possible Multiplayer?


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#26
SuperFly_2000

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Schneidend wrote...
Nobody's asking for a separate mode, here, just a multiplayer version of the normal campaign, a la Baldur's Gate.

Well....actually.....I am asking for it.

I'm not interested in just playing through the campaign with someone.

I wan't to play on a persistent world. Something like we had in NWN.

I am quite sure it is not that hard to make it possible in the game.

The hardest part is probably making the "maps" (modules). But hey...leave that up to the community builders :-)

And to all the people who think that MMO = WoW I just want to say .............. dude, it doesn't have to be that way. NWN PW's are a kind of mini MMO's in their own right and I can assure you that the playing experience there is totally different from WoW.

#27
ZaroktheImmortal

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I don't really get why people feel the need for multiplayer in games like this. I would prefer they concentrate on single player content. This game however does not need multiplayer. It reminds me of when Bioshock came out and people were whining about the lack of multiplayer. Can't people be happy with a single player game? Why does every game have to be multiplayer?

#28
zartan88

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I agree, not every game needs multiplayer, but - the modding community has aways been very good at making a PW mod for games like this so it could be left to them, they did a very good job with the NWN games. This would allow Bioware time to concentrate on the single player story side of DA:O.

#29
Fantus

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ZaroktheImmortal wrote...

I don't really get why people feel the need for multiplayer in games like this. I would prefer they concentrate on single player content. This game however does not need multiplayer. It reminds me of when Bioshock came out and people were whining about the lack of multiplayer. Can't people be happy with a single player game? Why does every game have to be multiplayer?


I am not saying that DA needs to abandon singleplayer mode, but it would be great to be able to play both singleplayer and multiplayer modules. It also would greatly add to the game's life expectancy. People are STILL playing NWN1 online.

Of course DA doesn't strictly NEED a multiplayer component to be a great game, but with it, it  would be an even greater game. Personally I loved DA, but I would have preferred to be able to play it with my S.O. instead of all alone. It's a matter of taste, in the end, and by having both modes, DA would be able to cater to everyone. I don't know why this would be a bad thing.

#30
Varek_Raith

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^ You do realize just how much it would cost to add MP, yes? You also, of course, realize that it would greatly diminish the story, yes? Last, but not least, you must realize you'd have to change the way dialogue and combat work, yes? No small task.

Modifié par Varek_Raith, 07 janvier 2010 - 12:50 .


#31
SuperFly_2000

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Zarok...maybe you will never understand this but I like to play together with other people. Actually it is even impossible for me to understand how one can enjoy the company of scripted/computer controlled party members, NPC's and adversaries when much of this, especially the party members and some of the NPC's could definately be controlled by a humand mind.



Not saying that human control doesn't make thing monotone as well. Because usually there are a lot of rules and balancing that still must be held, yet I am sure it can not compare to the interaction you can get when playing co-operative with the party members.



Sure...you can't have the same advanced story that has the same amount of impact on the world but on the other hand you can have an infinite amount of stories.



How can you even say that you don't understand why multiplayer is needed for a game like this. Let me tell you about a game like this: This whole game and all similar games derives from gaming systems like the Dungeons & Dragons which to start with is a cooperative game with a dungeonmaster. So you haven't really understood what kind of a game you are playing yet....



I can see that you out of egoistical reasons would like Bioware just to concentrate on making single player campaigns for you but let me tell you that Bioware has done more than enough single player games the last years. The list is very long...



All of this is because single player games are easier to make money of. At laeast that is what everybody thinks, which is probably because there is not enough material, especially technical, to make such games.



I am in no way a follower of the World of Warcraft game. I even despise it. But....I think no one can close his eyes to how big this game is. Out of the viewpoint of revenue for a single game this is the games of all games. All other games are in pale in comparison to the amount of hours played in total.



The problem is that WoW is made for each and everyone and less for the more hardcore roleplayers out there.



So...what I am saying is....people want to play together....and I think Bioware is the right company to show the world how just how (in what way) to play a roleplaying game together....not Blizzard.



To the question why to play multiplayer I think I have given a couple of answers. Even though I think the question is incorrect. Instead it should be...."why not to play multiplayer".

#32
Bertolo

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I am happy that it is single player only. And it got perfect in my eyes.

If you want to play together, sit on a table and play traditional RPGs, it is much more fun and good for your social life. ;)

#33
SuperFly_2000

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Varek_Raith wrote...

^ You do realize just how much it would cost to add MP, yes? You also, of course, realize that it would greatly diminish the story, yes? Last, but not least, you must realize you'd have to change the way dialogue and combat work, yes? No small task.

Ok...it kind of gets me a little angry when people don't read at least some parts of the thread before posting. If you would have done that you would see, if you couldn't understand intuitivily, that adding a multiplayer probably doesn't take away from your single player experience at all.

I am not saying that they should remake the whole campaign (at least I am not saying that).

The original campaign can stay EXACTLY as it is....so all you crybabys can feel secure that no-one will take your game from you.

Instead they could ADD a multiplayer campaign....OR .....as I wish....just add the capability to do multiplayer (which wouldn't effect the single player experience AT ALL....just some development time would be put into this and it is not even sure that this development time would be competing with the development time for the single player part).

It makes me angry when people say that they don't want multiplayer because they think it will destroy their single player experience or simply because they don't want the developers to "waste their time" doing anything multiplayer. That is just plain egoistical thinking.

Not only have you SP gamers already been spoilt by Bioware only making SP games for you the last years but you want it to stay that way. We who like MP have been forced to stick with crap like WoW (which i don't play) and 10 year old games like NWN1.

======

I dont think it is so hard to make multiplayer possible in this game. It has probably even been possible with multiplayer at earlier stages of the games development life and I am pretty sure that the doors have not been permanently closed on this one...

I think that most of you posting here should play a little of Neverwinter Nights or at least see what it is. Because if you don't there is no way we ever are going to understand each other.

#34
Fantus

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Varek_Raith wrote...

^ You do realize just how much it would cost to add MP, yes? You also, of course, realize that it would greatly diminish the story, yes? Last, but not least, you must realize you'd have to change the way dialogue and combat work, yes? No small task.


I agree on the "no small task" line, but I'd dare saying that it's a worthwhile task nevertheless. I disagree about MP diminishing the story or even making them to have the dialog or combat changed. I can't see why this would need to happen at all. Fire up NWN2 in MP mode and look for yourself, the dialog / combat mechanics are just the same as in SP and the story is entirely the same.

The decision to concentrate on SP mode first was right - but now it's time to expand DA into MP land and make it a true successor to NWN.

#35
ZaroktheImmortal

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SuperFly_2000 wrote...

Zarok...maybe you will never understand this but I like to play together with other people. Actually it is even impossible for me to understand how one can enjoy the company of scripted/computer controlled party members, NPC's and adversaries when much of this, especially the party members and some of the NPC's could definately be controlled by a humand mind.


You're right. I don't understand why you feel you need other people to make a gaming experience enjoyable. Besides a game like this wouldn't really do much for multiplayer. Besides, If you want an RPG multiplayer experience you might as well go for an MMO. Otherwise it'd be a rather half assed mutliplayer experience. Also with multiplayer it would take too much away from the story unless they try to get into explaining how all the other people fit into it. If you want to enjoy someone's company I would suggest leaving the house. But a game like this does not need multiplayer. And I doubt it would work.

SuperFly_2000 wrote...
Not saying that human control doesn't make thing monotone as well. Because usually there are a lot of rules and balancing that still must be held, yet I am sure it can not compare to the interaction you can get when playing co-operative with the party members.


Again. You don't need interaction with people to enjoy a game. It's a game not real. I don't play games to interact with people who probably will just become more annoying than helpful. Some games work well with multiplayer such as Unreal Tournement. But this game however works better with Single Player.

SuperFly_2000 wrote...
Sure...you can't have the same advanced story that has the same amount of impact on the world but on the other hand you can have an infinite amount of stories.


If you want to roleplay with friends online I'm sure there are websites for that. I however do not want that taking away from the gaming experience and story just so I can pretend to have actual real interactions with people over the internet.

SuperFly_2000 wrote...
How can you even say that you don't understand why multiplayer is needed for a game like this. Let me tell you about a game like this: This whole game and all similar games derives from gaming systems like the Dungeons & Dragons which to start with is a cooperative game with a dungeonmaster. So you haven't really understood what kind of a game you are playing yet....


I understand that quite well. However this is not dungeons and dragons. It's a game with story made by game designers. If I wanted dungeons and dragons I would play that. However I play a game like this were I don't have to pretend there's a story in it because I like games like this. I don't mind using my imagination but I expect game designers to come up with their own stories.

SuperFly_2000 wrote...
I can see that you out of egoistical reasons would like Bioware just to concentrate on making single player campaigns for you but let me tell you that Bioware has done more than enough single player games the last years. The list is very long...


There's also enough mmo's and online Roleplaying forums that you can do all the Dungeons and Dragons style you want. This however is not the game for it.

SuperFly_2000 wrote...
All of this is because single player games are easier to make money of. At laeast that is what everybody thinks, which is probably because there is not enough material, especially technical, to make such games.


Actually multiplayer games especially mmos make a lot of money. I would suggest you go play one of those if you can't be happy with a single player gaming experience.

SuperFly_2000 wrote...
I am in no way a follower of the World of Warcraft game. I even despise it. But....I think no one can close his eyes to how big this game is. Out of the viewpoint of revenue for a single game this is the games of all games. All other games are in pale in comparison to the amount of hours played in total.


That's funny. You seem like a follower of World of Warcraft. It seems like your style. It's funny how you were talking about single player games making money now your talking about world of warcraft. Make up your bloody mind. I don't care how big the game is. I don't care for World of Warcraft.

SuperFly_2000 wrote...
The problem is that WoW is made for each and everyone and less for the more hardcore roleplayers out there.



SuperFly_2000 wrote...
So...what I am saying is....people want to play together....and I think Bioware is the right company to show the world how just how (in what way) to play a roleplaying game together....not Blizzard.



Casual gamers I find mostly want to play together. That's why the wii is so popular. Most gamers can enjoy a good single player game with a story written by people who are actually paid to do so. If I wanted to make up my own story I would write it myself. I game for actual gaming and in this case I like to have a story in the game. Do you also expect to make up the story for movies with your friends when you go the cinema?

SuperFly_2000 wrote...
To the question why to play multiplayer I think I have given a couple of answers. Even though I think the question is incorrect. Instead it should be...."why not to play multiplayer".



Well I think your answer is incorrect. So far you haven't given me a single "good" reason. All you've said is for some strange reason you can't enjoy a story made by game designers and you can't have fun with a game without having some other moron play it with you.

#36
SeanMurphy2

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I can understand how people would really enjoy playing through the game with a friend in co-op. And sharing the experience.

But I think what happened with NWN was they focused on the multiplayer and toolset. And the single player campaign was not that strong.

I think Bioware wanted to focus all their resources and creativite energy into making as strong a single player campaign as possible. They are launching a new franchise so they need it to be strong. And can't let themselves be distracted by too many complex features.

Modifié par SeanMurphy2, 07 janvier 2010 - 01:27 .


#37
Fantus

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ZaroktheImmortal wrote...
 If you want an RPG multiplayer experience you might as well go for an MMO. Otherwise it'd be a rather half assed mutliplayer experience.


I stopped reading your post after this line. If you don't even understand the VAST difference between the experience an MMO (such as WoW) offers and the experience a LAN/private server MP (such as NWN1) provides, you probably will have a hard time understanding why some of us want to have MP in DA. That's not a flame, just a fact.

Rest assured, even if you find it hard to believe, a MP mode will not make your SP mode any different from what it is now. There is honestly no need for you to be concerned. I just don't know why DA shouldn't cater to both of us. *shrug*

#38
SuperFly_2000

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Fantus wrote...
...... If you don't even understand the VAST difference between the experience an MMO (such as WoW) offers and the experience a LAN/private server MP (such as NWN1) provides, you probably will have a hard time understanding why some of us want to have MP in DA.

This is good Fantus. It at least feels like you and me are, if not on the same page, so at least in the same book.

What I want to have though is not just MP on LAN/private servers but PERSISTENT WORLD servers. Which is a  bit different but not that far from private servers....

And yes...none of this will of course effect anything on the single player experience for the ones scared about this.

And yes #2....why only the single player gamers where catered to in this game is still hard to see for me....

#39
ZaroktheImmortal

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SuperFly_2000 wrote...

Fantus wrote...
...... If you don't even understand the VAST difference between the experience an MMO (such as WoW) offers and the experience a LAN/private server MP (such as NWN1) provides, you probably will have a hard time understanding why some of us want to have MP in DA.

This is good Fantus. It at least feels like you and me are, if not on the same page, so at least in the same book.

What I want to have though is not just MP on LAN/private servers but PERSISTENT WORLD servers. Which is a  bit different but not that far from private servers....

And yes...none of this will of course effect anything on the single player experience for the ones scared about this.

And yes #2....why only the single player gamers where catered to in this game is still hard to see for me....


I understand the difference. The only difference is one you play on an online server with everyone on the net and the other you play with a group of people. It's like a private party and a party anyone can show up to. But it's still all the same party and the same group of whiny dorks are going to show up to it anyway so who cares.

I don't see why they'd bother with multiplayer. It would add nothing to the game. This game concentrates  on actual story and gameplay like games do. If you want social interaction I would suggest leaving the house. Or you can play an actual MMO. Or go on some Roleplaying forum. But trying to add MMO into a game like this would only take away from it. It would end up being a piece of crap that wouldn't even be worth playing. I would prefer they actually spend their time making the game good instead of catering to whiny dorks who need a bunch of other whiny dorks to play with to actually enjoy a game for what it is.

Modifié par ZaroktheImmortal, 07 janvier 2010 - 02:18 .


#40
Fantus

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ZaroktheImmortal wrote...

I understand the difference. The only difference is one you play on an online server with everyone on the net and the other you play with a group of people. It's like a private party and a party anyone can show up to. But it's still all the same party and the same group of whiny dorks are going to show up to it anyway so who cares.


No, it seems you really do not understand it. Not in the slightest. If whiny dorks will show up at my private party, I will kick them out of the front door, no questions asked. That's ONE of the important differences between an MMO and a MP game. The second, more important reason is that an MP game can be just as story driven as a SP game can, since there is only one party in the game. MMOs can't be story driven in the way MP RPGs (such as Baldur's Gate 2) can, since hundreds of people will be at differnent stages of the game at any given time. MMOs are usually consisting of very loosely tied-together quests, instead of a storyline your party lives through. Story driven RPGs like DA are actually MADE for being played in MP. Actually you ARE playing DA in "multiplayer" mode, the only difference is that you're content to have your party members controlled by the computer while I would prefer to play with actual humans. Otherwise we both want to have the same game, really.

I don't see why they'd bother with multiplayer. It would add nothing to the game. This game concentrates  on actual story and gameplay like games do. If you want social interaction I would suggest leaving the house. Or you can play an actual MMO. Or go on some Roleplaying forum. But trying to add MMO into a game like this would only take away from it. It would end up being a piece of crap that wouldn't even be worth playing. I would prefer they actually spend their time making the game good instead of catering to whiny dorks who need a bunch of other whiny dorks to play with to actually enjoy a game for what it is.


That's your opinion, and you're entitled to it, although I would prefer not being labeled a "whiney dork" by you, just because I happen to disagree with you. In MY opinion, DA would benefit greatly from adding a MP option. You don't have to make use of it, now do you? Many people played NWN only in SP mode, too. That's fine. But many others enjoyed MP or even the private PWs you could create with it. To live and let live...always a good idea, won't you agree?

Modifié par Fantus, 07 janvier 2010 - 02:32 .


#41
SuperFly_2000

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ZaroktheImmortal wrote...
You don't need interaction with people to enjoy a game.

 This is where we differ.

ZaroktheImmortal wrote...
There's also enough mmo's...... ***snip***. This however is not the game for it.

Yeah there are MMO's...but none of them are good.

And there you are wrong again. Because this exactly the game for it. For a new kind of MMO that has not been seen before. Bioware is the right company to do this. We have been roleplaying ONLINE in MMO like envirnment on PW servers the last 10 years or so...

ZaroktheImmortal wrote...
That's funny. You seem like a follower of World of Warcraft. It seems like your style.

Not at all and until you played NWN you will never understand.

ZaroktheImmortal wrote...
It's funny how you were talking about single player games making money now your talking about world of warcraft. Make up your bloody mind.

What I was saying is that it is EASY making money of single player games. Because the companies know how to do it and they know what kind of profit they will make from it.

It is when doing something new it gets harder.

That is why you get so many WoW clones out there. Because a lot of companies are thinking..."ok..lets make an MMO" ...but then they think "ok...but how to make it?" ...."hmm ok...let us look how they did in WoW"...and this is why everything is looks like ****.

There needs to be a new kind of MMO. (I feel like a parrot now...repeating myself....but who knows...maybe it will help...)

ZaroktheImmortal wrote...
I don't care how big the game is. I don't care for World of Warcraft.

I don't care either but I hope you understand that thre is a new way of making games that is to be reconned with. People want to interact.

ZaroktheImmortal wrote...
Casual gamers I find mostly want to play together. 

I don't think so. Rather they can be hardcore as hell...living in in a virtual reality almost. A virtual but different fantasy world. That is what I call hardcore at least.....

Looking at NWN1 it is pretty hard to decide which of the gaming styles was the most succesful. It is probably a draw. But if you take into account that probably 90% of the games development was put into making single player things and only 10% was dedicated for doing multiplayer stuff it is pretty amazing to see that probably more than 50% of the total gaming hours where in multiplayer.

If world of warcraft hadn't come...and probably 90% or more of the multiplayer interested NWN players went there it would still have been a huge amount of players left in NWN1.

Now its "only" a large amount of players. A couple of thousands online at any given time. Not bad for a 10 year old game.

#42
ZaroktheImmortal

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Fantus wrote...

ZaroktheImmortal wrote...

I understand the difference. The only difference is one you play on an online server with everyone on the net and the other you play with a group of people. It's like a private party and a party anyone can show up to. But it's still all the same party and the same group of whiny dorks are going to show up to it anyway so who cares.


No, it seems you really do not understand it. Not in the slightest. If whiny dorks will show up at my private party, I will kick them out of the front door, no questions asked. That's ONE of the important differences between an MMO and a MP game. The second, more important reason is that an MP game can be just as story driven as a SP game can, since there is only one party in the game. MMOs can't be story driven in the way MP RPGs (such as Baldur's Gate 2) can, since hundreds of people will be at differnent stages of the game at any given time. MMOs are usually consisting of very loosely tied-together quests, instead of a storyline your party lives through. Story driven RPGs like DA are actually MADE for being played in MP. Actually you ARE playing DA in "multiplayer" mode, the only difference is that you're content to have your party members controlled by the computer while I would prefer to play with actual humans. Otherwise we both want to have the same game, really.


Actually I prefer party members that are part of the story that are made by game designers. I prefer to play a game which has a story rather being expected to make it all up. I don't need other people to enjoy a game, and if you do that is very sad indeed. The fact that you whine about something as pointless as that only proves that you are. Because a game like this doesn't need multiplayer to be enjoyed. If I wanted to roleplay with other people I could find a website for that. But games are suppose to be made by game designers. And no this game is not made for "multiplayer" mode in anyway. If they suddenly put a bunch of other characters in the game would they have to explain how they are there or are we expected to just make it up for ourselves? I'd rather companions that fit in with stories then trying to go along with some backstory some idoit on the net makes up. The game you want is very different that I want. You want a game that's story is completely made up by you and a bunch of other people. While I want to play through the game that professional game designers made. I don't need other people to make a game fun. A multiplayer game is usually not all that story driven as the only story between the characters would have to be made up by the people. Any attempt to explain where these other people came from and how they fit into the dragon age game would probably just end up being retarded.

Fantus wrote...


I don't see why they'd bother with multiplayer. It would add nothing to the game. This game concentrates  on actual story and gameplay like games do. If you want social interaction I would suggest leaving the house. Or you can play an actual MMO. Or go on some Roleplaying forum. But trying to add MMO into a game like this would only take away from it. It would end up being a piece of crap that wouldn't even be worth playing. I would prefer they actually spend their time making the game good instead of catering to whiny dorks who need a bunch of other whiny dorks to play with to actually enjoy a game for what it is.


That's your opinion, and you're entitled to it, although I would prefer not being labeled a "whiney dork" by you, just because I happen to disagree with you. In MY opinion, DA would benefit greatly from adding a MP option. You don't have to make use of it, now do you? Many people played NWN only in SP mode, too. That's fine. But many others enjoyed MP or even the private PWs you could create with it. To live and let live...always a good idea, won't you agree?


Well you are being whiny about something that's not important. Why does every game today need multiplayer? Can't people have fun playing a game by themselves? Can't we just enjoy the story, characters and world that the game companies work on?

You may enjoy multiplayer games but this isn't one of them. If you want one go play one and stop complaining about this one not having any multiplayer. I however like the game how it is. And while I don't have to make use of it the time money and effort put into making such a feature could go a lot better into actually adding stuff to the game making it good. Instead you just want some half assed multiplayer game. Well I want an actual proper good game that I don't need to play with other people to have fun with.

#43
novaseeker

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HolyRomanCousinConsort wrote...

vonBlitzkrieg wrote...

If you want a Bioware story experience w/ multiplayer then wait for The Old Republic. Granted its an MMORPG, but I think you will be satisfied.


What I have read about that Star Wars mmo leads me to believe that it will have all the cool elements of Dragon AGe such as origins, quests with multiple endings, cool settings story and with the regular mmo content patch updates. BUT the graphics style is just terrible. Way too cartoony. If they used DA's serious and bloody graphics style, I would sign up for sure.


Yeah for an MMO with the SW IP they'd likely be rather hesitant to go for an "M" rating -- and I doubt LA would allow that.

Modifié par novaseeker, 07 janvier 2010 - 02:51 .


#44
ZaroktheImmortal

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SuperFly_2000 wrote...

ZaroktheImmortal wrote...
You don't need interaction with people to enjoy a game.

 This is where we differ.


Then you are a very sad individual if you need other people to enjoy an actual game.

SuperFly_2000 wrote...

ZaroktheImmortal wrote...
There's also enough mmo's...... ***snip***. This however is not the game for it.

Yeah there are MMO's...but none of them are good.

And there you are wrong again. Because this exactly the game for it. For a new kind of MMO that has not been seen before. Bioware is the right company to do this. We have been roleplaying ONLINE in MMO like envirnment on PW servers the last 10 years or so...


No, you are wrong again. This game would not benefit from multiplayer in anyway.

SuperFly_2000 wrote...

ZaroktheImmortal wrote...
That's funny. You seem like a follower of World of Warcraft. It seems like your style.

Not at all and until you played NWN you will never understand.


I have played it. And still I don't understand your whiny obsession.

SuperFly_2000 wrote...

ZaroktheImmortal wrote...
It's funny how you were talking about single player games making money now your talking about world of warcraft. Make up your bloody mind.

What I was saying is that it is EASY making money of single player games. Because the companies know how to do it and they know what kind of profit they will make from it.


It's a lot easier to make money of MMO's especially with those monthly fees.

SuperFly_2000 wrote...

It is when doing something new it gets harder.

That is why you get so many WoW clones out there. Because a lot of companies are thinking..."ok..lets make an MMO" ...but then they think "ok...but how to make it?" ...."hmm ok...let us look how they did in WoW"...and this is why everything is looks like ****.

There needs to be a new kind of MMO. (I feel like a parrot now...repeating myself....but who knows...maybe it will help...)


And if they tried to make a Dragon Age multiplayer it would probably just turn out like World of Warcraft.

SuperFly_2000 wrote...
I don't care either but I hope you understand that thre is a new way of making games that is to be reconned with. People want to interact.

That's what going outside is for. I don't play games to connect with people.

Modifié par ZaroktheImmortal, 07 janvier 2010 - 03:00 .


#45
ThePhish12

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A persistent world would be absolutely amazing in DAO. They use the same type of areas with entrances/exits as they did in NWN1 and 2. Each area simply continues to open into more areas.



Multiplayer for 2-4 peopleis what I would really love though. I for one wouldn't have any issues sitting back and letting someone else make party decisions. In fact, a buddy of mine, and both of our wives have recently started a game of Baldur's Gate 2. It took all of 2 minutes to decide who would make decisions etc. It's not that big of a deal. Even in Icewind Dale 2 I know of for a fact allows you to grant priveleges to players. Player 1 can pause, player 2 can't etc. Then again, like someone mentioned before, with more than 1 player in the game, pause doesn't become as much of a necessity. If all players can switch companions, then 2 people are responsible for 2 characters, the more people, the more simple it gets. If you only had 1 character to worry about, you probably wouldn't need to pause at all. There are also plenty of free voice chat options out there. People would find ways to communicate outside of the game. They already do for other games.



Bioware could even use their own toolset and write some sort of addition to the beginning story if they wanted. Such as, John Doe's boy/girlhood friends are visiting from wherever, blah blah, etc.. It "can" be written into the story and still allow complete freedom of choice on the extra players' characters. For that matter though, who would really care if it's written into the story. 9 times out of 10, the people going through and playing the game multiplayer have already played through the game at least once and beaten the game so they already know the story, they already know the plot, they've already done it all, and it's no longer about the story, but enjoying the game with your friends. All that would be missing is NPC companion interaction in battle and the pre-scripted banter. The same rules apply to the single player game. If they aren't in your party, then you can't do some of the quests. It just becomes one more decision that influences the game. Companions could still be found and talked to in camp and used to fill empty party slots. In fact, people may decide to choose different companions than they normally would based on whatever characters their friends have chosen.



They would even make it DLC, making it optional for people that "want" the multiplayer, and people would pay for it if they want it. Just my opinion though, but I would pay for it and I would be willing to bet that a lot of other people would as well.

#46
Fantus

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ZaroktheImmortal wrote...

Actually I prefer party members that are part of the story that are made by game designers. I prefer to play a game which has a story rather being expected to make it all up. I don't need other people to enjoy a game, and if you do that is very sad indeed.


That's a fun thing to say, given that in the many thousand years of the history of gaming, games ALWAYS were played by two or more people, until the early 1970s, then the computer started to be able to replace other humans as playmates.

If you find that sad, that I actually LIKE to interact with other humans, you really can't be helped.

And just because I really need to hammer it home to you again, and again, and again, since you never seem to get it: I DO like the SP mode in DA, just as much as you do. I want to have MP as another OPTION, that's all.

The fact that you whine about something as pointless as that only proves that you are. Because a game like this doesn't need multiplayer to be enjoyed. If I wanted to roleplay with other people I could find a website for that.


It might be pointless to YOU. Again, that's your own opinion. Don't be arrogant and pretent everyone else has to share your opinion. I happen to disagree. And I didn't "whine", I said I would love to see MP added to DA, that's all. Get a Websters and look up the definition of the word "whine" because you don't seem to understand its meaning. By the way, having a twenty year history of both PnP roleplaying (those are multiplayer too, so you wouldn't like them) and CRPG roleplaying under my belt, I am not sure in what way a "website" can serve as a vehicle for roleplaying, maybe except you're a ugly guy "roleplaing" hot girls on a dating channel.

But games are suppose to be made by game designers. And no this game is not made for "multiplayer" mode in anyway. If they suddenly put a bunch of other characters in the game would they have to explain how they are there or are we expected to just make it up for ourselves? I'd rather companions that fit in with stories then trying to go along with some backstory some idoit on the net makes up.


You can roleplay the backstory, that's the entire point of it. Yes, it's "made up", just as David Gaider made up Morrigan's dialog and put it in the game. A good roleplayer is just as good as a writer btw. You should leave your little box one day and try it. It's fun. Oh, but then again, it would mean you'd have to talk to humans...maybe not, then.

Well you are being whiny about something that's not important. Why does every game today need multiplayer? Can't people have fun playing a game by themselves? Can't we just enjoy the story, characters and world that the game companies work on?


You know, I really have to chuckle about this "whiny MP person" stuff being dropped on a person who has put five _singleplayer_ NWN modules into the IGN Hall of Fame. In contrast to you, I just enjoy BOTH modes of gameplay and think it would make DA into a lot better game, that's all.

#47
Davies_M

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Imagine you could both chose different options and turn on your team mate then you both going around in the same world and might bump into each other...a totally flawed plan but the unfleshed out idea sounds appealing :D

#48
ZaroktheImmortal

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Fantus wrote...

ZaroktheImmortal wrote...

Actually I prefer party members that are part of the story that are made by game designers. I prefer to play a game which has a story rather being expected to make it all up. I don't need other people to enjoy a game, and if you do that is very sad indeed.


That's a fun thing to say, given that in the many thousand years of the history of gaming, games ALWAYS were played by two or more people, until the early 1970s, then the computer started to be able to replace other humans as playmates.


Yet most of those games had little or no story. And having such few amount of players allowed for them to easily be fit into the games story anyway.

Fantus wrote...

If you find that sad, that I actually LIKE to interact with other humans, you really can't be helped.

No I find it sad that you need to play a game online to interact with humans and that you need other people to enjoy a game for say gameplay or it's own story. A game should be based on it's on merits not other peoples.

Fantus wrote...
And just because I really need to hammer it home to you again, and again, and again, since you never seem to get it: I DO like the SP mode in DA, just as much as you do. I want to have MP as another OPTION, that's all.

Well it's hard to understand people who whine about stupid crap.

The fact that you whine about something as pointless as that only proves that you are. Because a game like this doesn't need multiplayer to be enjoyed. If I wanted to roleplay with other people I could find a website for that.

Fantus wrote...

It might be pointless to YOU. Again, that's your own opinion. Don't be arrogant and pretent everyone else has to share your opinion. I happen to disagree. And I didn't "whine", I said I would love to see MP added to DA, that's all. Get a Websters and look up the definition of the word "whine" because you don't seem to understand its meaning. By the way, having a twenty year history of both PnP roleplaying (those are multiplayer too, so you wouldn't like them) and CRPG roleplaying under my belt, I am not sure in what way a "website" can serve as a vehicle for roleplaying, maybe except you're a ugly guy "roleplaing" hot girls on a dating channel.


You may not be whining but someone in this thread seems to think it's only thing that would make a game worth playing. And from I've gathered of those roleplaying sites people do it all with words. I never really got into it but it seems the same as the whole Dungeons and Dragons thing.

Fantus wrote...

But games are suppose to be made by game designers. And no this game is not made for "multiplayer" mode in anyway. If they suddenly put a bunch of other characters in the game would they have to explain how they are there or are we expected to just make it up for ourselves? I'd rather companions that fit in with stories then trying to go along with some backstory some idoit on the net makes up.


You can roleplay the backstory, that's the entire point of it. Yes, it's "made up", just as David Gaider made up Morrigan's dialog and put it in the game. A good roleplayer is just as good as a writer btw. You should leave your little box one day and try it. It's fun. Oh, but then again, it would mean you'd have to talk to humans...maybe not, then.


You should leave your parents basement and actually interact with people outside of a computer. I can write, but I leave game writing to the people who are paid to do so. It would be rather lazy of them to expect us to make up the whole game story for ourselves.


Fantus wrote...

Well you are being whiny about something that's not important. Why does every game today need multiplayer? Can't people have fun playing a game by themselves? Can't we just enjoy the story, characters and world that the game companies work on?


You know, I really have to chuckle about this "whiny MP person" stuff being dropped on a person who has put five _singleplayer_ NWN modules into the IGN Hall of Fame. In contrast to you, I just enjoy BOTH modes of gameplay and think it would make DA into a lot better game, that's all.


Well then if you enjoy both then why does it matter if they have it or not?

#49
Aiaus

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I have to admit that I miss the multiplayer option in Bioware games. My friends and I shared some great "Oh crap!" moments thanks to it.

#50
Fantus

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ZaroktheImmortal wrote...
A game should be based on it's on merits not other peoples.


People can tremendously add to a good game, by filling in the gaps the writers (intentionally or not) left in the story. Again, that's what a good roleplayer can do, but AI controlled henchmen can't. In MP, human players are not there to REPLACE good game development, they are there to ENHANCE it. by taking the story where your pre-scripted story cannot go.

Well it's hard to understand people who whine about stupid crap.


"Whine" seems to be your favorite word. Are you getting paid for every time you use it? Or is it just the only insult you know? Might want to be a bit more creative with those, since you seem to feel the need to toss them around so often.

You should leave your parents basement and actually interact with people outside of a computer


It might come over as a surpise to you, but people who are social in games tend to be social in real life, too. Btw, my parents' basement doesn't have a phone plug, unfortunately, so using it for online gaming would not be an option, despite the supply of booze they're keeping there might me want to try WLAN maybe. I will see if it works, next time I visit them.

Well then if you enjoy both then why does it matter if they have it or not?


I love pizza. I really do. I could kill for a mushroom and cheese pizza. But I tell you a little secret: I love pasta, too! Variety is what keeps life interesting. Which is why having SP _and_ MP would be a really cool thing, despite a good game can have just one of them and get away with it, sure. The best RPGs in history, namely NWN and Baldur's Gate, funnily enough, had both.

Modifié par Fantus, 07 janvier 2010 - 03:52 .