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#51
ZaroktheImmortal

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Fantus wrote...

ZaroktheImmortal wrote...
A game should be based on it's on merits not other peoples.


People can tremendously add to a good game, by filling in the gaps the writers (intentionally or not) left in the story. Again, that's what a good roleplayer can do, but AI controlled henchmen can't. In MP, human players are not there to REPLACE good game development, they are there to ENHANCE it. by taking the story where your pre-scripted story cannot go.

The characters in the game have personality do they not? They have been written as characters like in a story? Do you need other people to read a book?

Humans can't really do much to make it better. They can try to roleplay but then who decides on what the stories about? And if it's just an addition to the game than it just means you have human players following you instead of computer ones. And then do you split up or stay in the same area? What if you go to a new part of the game do they follow you or get ahead? And if they follow who decides when you switch areas? They don't add to it at all. It doesn't make the story better having another person follow you round through the game. It just means you have to listen what someone else wants to do throughout your play.


Fantus wrote...


Well it's hard to understand people who whine about stupid crap.


"Whine" seems to be your favorite word. Are you getting paid for every time you use it? Or is it just the only insult you know? Might want to be a bit more creative with those, since you seem to feel the need to toss them around so often.


Well I could say complain. But whine works as well. I could use plenty of words to replace it but it works as well as any other so why does it matter? If that's only flaw you can come up with in my argument than you'll have try again.

Fantus wrote...

You should leave your parents basement and actually interact with people outside of a computer


It might come over as a surpise to you, but people who are social in games tend to be social in real life, too. Btw, my parents' basement doesn't have a phone plug, unfortunately, so using it for online gaming would not be an option, despite the supply of booze they're keeping there might me want to try WLAN maybe. I will see if it works, next time I visit them.

Well then if you do get outside you don't need a game to be social do you? Game is for gaming outside world being social. Not the other way around.

Well then if you enjoy both then why does it matter if they have it or not?

Fantus wrote...
I love pizza. I really do. I could kill for a mushroom and cheese pizza. But I tell you a little secret: I love pasta, too! Variety is what keeps life interesting. Which is why having SP _and_ MP would be a really cool thing, despite a good game can have just one of them and get away with it, sure. The best RPGs in history, namely NWN and Baldur's Gate, funnily enough, had both.


Perhaps, but a game doesn't need it to be fun. This game works fine as it is. I'd rather they work on something to make it a good game for how it is than try to worry about multiplayer. Not all games need to be multiplayer. Though I suppose at least you can admit that single player games are fun unlike SuperFly_2000 who has said that he can only enjoy a game if it's multiplayer. I don't mind multiplayer games but I prefer if they work on making a good game as it is that I can play for myself than ending with a half assed single player/multiplayer game just so people can play it with other people. In a game like this it isn't necessary. It's fun as it is and I like the way it is. And besides having other people who aren't characters in the story really wouldn't really fit in. Especially seeing as how you have to play as Grey Warden and there's only suppose to be two of you left.

#52
Schneidend

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Varek_Raith wrote...

^ You do realize just how much it would cost to add MP, yes? You also, of course, realize that it would greatly diminish the story, yes? Last, but not least, you must realize you'd have to change the way dialogue and combat work, yes? No small task.


Greatly diminish the story? Change how combat and dialogue work? No.

Why does everybody always cherry-pick the posts they respond to and completely ignore the fact that multiplayer in big, story-driven RPGs has been done many times. Stop ignoring the fact that Baldur's Gate 1 & 2 already did completely integrated multiplayer over ten years ago. Basically, all I'm asking for is the single-player game but with LAN and TCP/IP connectivity.

Modifié par Schneidend, 07 janvier 2010 - 05:18 .


#53
Fantus

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ZaroktheImmortal wrote...
The characters in the game have personality do they not? They have been written as characters like in a story? Do you need other people to read a book?


Roleplaying games are _living_ books, where characters aren't scripted but can take the story into unforseeable (and therefor interesting) directions, which a pre-written book cannot do. Now, like with the pizza and pasta comparison, I do love books too, and no, I don't need other people for that, but MP RPGs are something else, another medium, providing a different sort of entertainment. Why limit oneself to one mode of gaming only, when the same basic engine can provide a variety of different modes, keeping things interesting?

And if it's just an addition to the game than it just means you have human players following you instead of computer ones. And then do you split up or stay in the same area? What if you go to a new part of the game do they follow you or get ahead? And if they follow who decides when you switch areas? They don't add to it at all. It doesn't make the story better having another person follow you round through the game. It just means you have to listen what someone else wants to do throughout your play.


Wow, you REALLY have never played an MP game before, have you? In NWN, BG & Co, your party needs to stay together.so there is no bickering about where to go next. And yes, one of them is the "leader". Which doesn't matter much, since the game is still story driven, you follow the quest line, just like you do in SP. The difference is that MP adds another layer of interaction to the game other than Player-NPCs. In MP, you have Player-Player-NPCs, which I personally consider an enhancement. Feel free to disagree.

Well I could say complain. But whine works as well. I could use plenty of words to replace it but it works as well as any other so why does it matter? If that's only flaw you can come up with in my argument than you'll have try again.


You don't have any argument besides "I don't need/want MP, so the game shouldn't implement it.", which you keep repeating over and over and over. The only part I I do mind in that statement is that you want to game to confirm to your standards only, and call other people "whiny" just because they refuse to take your own opinion as the ultimate truth and dare having another one. Personally I couldn't care less about whether or not you like MP. You definitely need to stop belittling those who do, though. Other than "We'd like to see MP added to DA", which is just as valid as an opinion as yours, nobody has said anything here.

Well then if you do get outside you don't need a game to be social do you? Game is for gaming outside world being social. Not the other way around.


Again this horrible "That's how I see the world and nobody dare having another opinion" stuff. Honestly, will you ever get it, that not all people are like you? Personally I _like_ it that MP games enable me to play with and get to know people on the other side of the planet. It's something that the "go out to your neighbor's house and play poker with them" sort of gaming can NOT do, despite I do enjoy this as well. You don't have to like it, but I do. Again it's about variety. So please refrain from forcing your way of having fun down my throat.

Especially seeing as how you have to play as Grey Warden and there's only suppose to be two of you left.


So a human would take, say, Morrigan's place. She wasn't a Grey Warden either. *shrug*

Look, in the end, Bioware decides whether or not they think they can make more money by adding MP to DA (that's in the end what the question will boil down to, and nothing else). If all people were like you, the answer would be no. Thing is - MP mode was tremendously successful in NWN and as far as I know also in the games before it. So I might feel inclined to say it might be worth thinking about adding this sort of mode for the many people other than you, who are enjoying this sort of gameplay. With NWN being as old as it is, there is currently no game catering to what an MP-enhanced DA could do. Perhaps it would generate enough additional sales to warrant it?

Btw, even your "I want them to make new content instead of MP" argument is falling short - the programmers who work on the engine and would be able to make the MP addition are NOT the same people who use the toolset to make new stories for you. And the SP mode in DA already IS a great game, I am not sure there is too much room for improvement here.

#54
ZaroktheImmortal

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[quote]Fantus wrote...

[quote]ZaroktheImmortal wrote...
The characters in the game have personality do they not? They have been written as characters like in a story? Do you need other people to read a book?[/quote]

Roleplaying games are _living_ books, where characters aren't scripted but can take the story into unforseeable (and therefor interesting) directions, which a pre-written book cannot do. Now, like with the pizza and pasta comparison, I do love books too, and no, I don't need other people for that, but MP RPGs are something else, another medium, providing a different sort of entertainment. Why limit oneself to one mode of gaming only, when the same basic engine can provide a variety of different modes, keeping things interesting?

[/quote]

Actually you'd have to change quite a bit to make multiplayer work especiallty with games of today. A better question is why put it in? If a game works as it does then what's the problem? Not all games have to be multiplayer to satisfy people who only want multiplayer games. Plus it's doubtful they are go to change it now so why bother complaining about it?

[quote]Fantus wrote...



[quote]And if it's just an addition to the game than it just means you have human players following you instead of computer ones. And then do you split up or stay in the same area? What if you go to a new part of the game do they follow you or get ahead? And if they follow who decides when you switch areas? They don't add to it at all. It doesn't make the story better having another person follow you round through the game. It just means you have to listen what someone else wants to do throughout your play.[/quote]

Wow, you REALLY have never played an MP game before, have you? In NWN, BG & Co, your party needs to stay together.so there is no bickering about where to go next. And yes, one of them is the "leader". Which doesn't matter much, since the game is still story driven, you follow the quest line, just like you do in SP. The difference is that MP adds another layer of interaction to the game other than Player-NPCs. In MP, you have Player-Player-NPCs, which I personally consider an enhancement. Feel free to disagree.

[/quote]

Yes, and I'm sure everyone who plays a multiplayer game is willing to just follow as someone leads. Who decides who leads ah? And where's the fun in just following along with someone else? Not much at all I gather.

[quote]Fantus wrote...


[quote]Well I could say complain. But whine works as well. I could use plenty of words to replace it but it works as well as any other so why does it matter? If that's only flaw you can come up with in my argument than you'll have try again.[/quote]

You don't have any argument besides "I don't need/want MP, so the game shouldn't implement it.", which you keep repeating over and over and over. The only part I I do mind in that statement is that you want to game to confirm to your standards only, and call other people "whiny" just because they refuse to take your own opinion as the ultimate truth and dare having another one. Personally I couldn't care less about whether or not you like MP. You definitely need to stop belittling those who do, though. Other than "We'd like to see MP added to DA", which is just as valid as an opinion as yours, nobody has said anything here.

[/quote]

And you don't have an arguement except "I want multiplayer so they should give it to me" Which you keep repeating over and over. I'm sick and tired of people saying all games need multiplayer. We got the same damn arguements with bioshock and that game clearly didn't need multiplayer at all. So what do game companies do put in half assed games with multiplayer features because of some whiny fan boys. The games already out it's not going to change. And if they had worked on multiplayer features it would have wasted time they used on actually making the damn game.

[quote]Fantus wrote...


[quote]Well then if you do get outside you don't need a game to be social do you? Game is for gaming outside world being social. Not the other way around.[/quote]

Again this horrible "That's how I see the world and nobody dare having another opinion" stuff. Honestly, will you ever get it, that not all people are like you? Personally I _like_ it that MP games enable me to play with and get to know people on the other side of the planet. It's something that the "go out to your neighbor's house and play poker with them" sort of gaming can NOT do, despite I do enjoy this as well. You don't have to like it, but I do. Again it's about variety. So please refrain from forcing your way of having fun down my throat.
[/quote]

Well when people stop complaining about stupid stuff I'll stop tell them to shut up. I'm pretty certain the internets full of websites you can use to get to know people. Besides there's already dozens of multiplayer games out there. One less won't hurt your social life I'm sure.

[quote]Fantus wrote...
[quote]Especially seeing as how you have to play as Grey Warden and there's only suppose to be two of you left.
[/quote]

So a human would take, say, Morrigan's place. She wasn't a Grey Warden either. *shrug*

[/quote]

Well then what happens to her dialog? Does the player choose it or is it part of the story? And if the player can only join me in combat then what's the point? Again who want to be a follower? It's seems like a rather pointless task with nt m

[quote]Fantus wrote...
Look, in the end, Bioware decides whether or not they think they can make more money by adding MP to DA (that's in the end what the question will boil down to, and nothing else). If all people were like you, the answer would be no. Thing is - MP mode was tremendously successful in NWN and as far as I know also in the games before it. So I might feel inclined to say it might be worth thinking about adding this sort of mode for the many people other than you, who are enjoying this sort of gameplay. With NWN being as old as it is, there is currently no game catering to what an MP-enhanced DA could do. Perhaps it would generate enough additional sales to warrant it?



Btw, even your "I want them to make new content instead of MP" argument is falling short - the programmers who work on the engine and would be able to make the MP addition are NOT the same people who use the toolset to make new stories for you. And the SP mode in DA already IS a great game, I am not sure there is too much room for improvement here.

[/quote]

Again, it's already out. Your asking them to re-write their coding to make you happy when it's a game that's already out. Your like child screaming in the super market because your mother won't buy you chocolate. But little do you know all your screaming does is annoy everyone around you. Besides it's doubtful they'll change it now. The game is done. And it seems highly unlikely that they will put in any sort of multiplayer feature. Besides if as you say they can use the same tool kit then if it's so damn easy than modders can do it.

Modifié par ZaroktheImmortal, 07 janvier 2010 - 06:08 .


#55
chaosapiant

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I'm glad that game doesn't have multiplayer, personally. I like a good singleplayer game, and every minute they spend on implementing multiplayer is another minute they are not spending on story, balance, characters, etc.

#56
Schneidend

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chaosapiant wrote...

I'm glad that game doesn't have multiplayer, personally. I like a good singleplayer game, and every minute they spend on implementing multiplayer is another minute they are not spending on story, balance, characters, etc.


Baldur's Gate 1 & 2

#57
Fantus

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ZaroktheImmortal wrote...

And you don't have an arguement except "I want multiplayer so they should give it to me" Which you keep repeating over and over. I'm sick and tired of people saying all games need multiplayer. We got the same damn arguements with bioshock and that game clearly didn't need multiplayer at all. So what do game companies do put in half assed games with multiplayer features because of some whiny fan boys. The games already out it's not going to change. And if they had worked on multiplayer features it would have wasted time they used on actually making the damn game.


If you had bothered reading my postings, you'd have spotted that line when I said, focusing on SP was a good decision so far. I don't want them to change ANYTHING in the existing game, I would love to see a future DA expansion bringing in an MP feature, in addition to the existing SP mode. I could still laugh at your egomanic attitude, since what I suggested would not hurt or alter your game experience in any way. It's a new function you wouldn't make any use of. But the MP mode would not claw at your eyes from inside your screen, you know? I am sure there are functions in the existing SP mode, that you haven't used much, either, despite they consumed dev time to make. Big deal.

Well when people stop complaining about stupid stuff I'll stop tell them to shut up.


I don't think you're in any position to tell me to shut up, despite I will do so after this post, since I prefer very much to debate with mature persons who are respectful towards each other, even when they disagree - you really don't qualify.

Besides if as you say they can use the same tool kit then if it's so damn easy than modders can do it.


Read what I really wrote. Twice, if necessary. Because that's not what I said.

Modders can make SP or MP content, they can not alter the game engine. Which is why we'd need the devs to do it. What I said was that adding MP would not affect YOU, since you say you're after SP content only. Engine devs do not make this kind of content, designers and writers do that. Which is why I am not really understanding your agitation.

#58
ZaroktheImmortal

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Fantus wrote...

ZaroktheImmortal wrote...

And you don't have an arguement except "I want multiplayer so they should give it to me" Which you keep repeating over and over. I'm sick and tired of people saying all games need multiplayer. We got the same damn arguements with bioshock and that game clearly didn't need multiplayer at all. So what do game companies do put in half assed games with multiplayer features because of some whiny fan boys. The games already out it's not going to change. And if they had worked on multiplayer features it would have wasted time they used on actually making the damn game.


If you had bothered reading my postings, you'd have spotted that line when I said, focusing on SP was a good decision so far. I don't want them to change ANYTHING in the existing game, I would love to see a future DA expansion bringing in an MP feature, in addition to the existing SP mode. I could still laugh at your egomanic attitude, since what I suggested would not hurt or alter your game experience in any way. It's a new function you wouldn't make any use of. But the MP mode would not claw at your eyes from inside your screen, you know? I am sure there are functions in the existing SP mode, that you haven't used much, either, despite they consumed dev time to make. Big deal.


Yes, they are really going to make a multiplayer expansion because you yell for it. I don't think it's going to happen. You can wish for it all you want but it seems rather doubtful at this point.


Well when people stop complaining about stupid stuff I'll stop tell them to shut up.

Fantus wrote...
I don't think you're in any position to tell me to shut up, despite I will do so after this post, since I prefer very much to debate with mature persons who are respectful towards each other, even when they disagree - you really don't qualify.

Well have a zero tolerance for stupid and annoying behaviour. People constantly complaining about games needing multiplayer when they don't need them has gotten rather annoying. And I have hard time being friendly when people continue this stupid and annoying behaviour. Though it could also be in part that I was still in part that I had just been arguing with that SuperFly_2000  who insisted on the retarded argument that the only fun games are games multiplayer games. Whatever happened to the days when people could be happy with a single player game? But as for being respectful and nice well as morrigan put it
"I can be friendly when I desire to. Alas, desiring to be more intelligent does not make it so."



Fantus wrote...

I said was that adding MP would not affect YOU, since you say you're after SP content only. Engine devs do not make this kind of content, designers and writers do that. Which is why I am not really understanding your agitation.


Perhaps. But time and money still has to go into making such a thing. And it's doutful that will ever happen at this point. Simply because you want them to make doesn't mean it will ever happen.

Modifié par ZaroktheImmortal, 07 janvier 2010 - 07:27 .


#59
Psychoray

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Multiplayer arena mode ONLY. No rebalance. No master server, only direct IP connect or LAN.

#60
ladydesire

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This yet again? They chose early on not to make MP possible; the game engine doesn't contain the needed structuring for any form of multiplayer.

#61
Shallina

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No mp, not even a simple a basic LAN MP like in BG1 BG2 IW1 and IW2. A hudge set back. But as long as they sell their game they are happy.



We'll nevers got MP with this first opus of DAO. But perhaps for the next one we'll got it.

#62
Sensorie

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Schneidend wrote...

Sensory wrote...

This game focuses on your individual decisions and is far too story driven to make multiplayer even viable. It would only have a place during combat, but considering the pause and play nature of the game, that wouldn't work well either.

Except neither of these issues prevented either Baldur's Gate 1 & 2, or Icewind Dale 1 & 2 from having fully integrated multiplayer.

It was hardly a redeeming feature. When it comes to party-based games, I personally can't see multiplayer as a viable option of play, although I will concede that there are people who are willing to play on a field of unequal weighting. I've played Baldur's Gate II with a few friends, and the experience for me was vastly inferior to my solo games, although I guess I can appreciate being given the opportunity to experience it in the first place.

Neverwinter Nights was designed for multiplayer, and had a poor single-player campaign; I can't compare it to Dragon Age in the same way I can with Baldur's Gate.

#63
ladydesire

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Sensory wrote...


Neverwinter Nights was designed for multiplayer, and had a poor single-player campaign.


I don't think this was entirely Bioware's fault, as there is a posting on NWVault that shows at least one other possible version of the campaign; don't forget that there was a lawsuit of some sort regarding D&D at around the time Bioware was working on NWN and that may have impacted the game in ways we aren't privy to.

#64
EJ42

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HolyRomanCousinConsort wrote...

The Bioware developers said that only one player can make the dialogue choice, so the rest of the players would be twiddling their thumbs during cutscenes and dialogue. They did not want to spend time and effort to change the interface, prefering to focus solely on making DA the best single player experience possible, an objective they handily achieved.

That was handled quite well in the previews for SWTORO.

#65
Schneidend

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Sensory wrote...

It was hardly a redeeming feature. When it comes to party-based games, I personally can't see multiplayer as a viable option of play, although I will concede that there are people who are willing to play on a field of unequal weighting. I've played Baldur's Gate II with a few friends, and the experience for me was vastly inferior to my solo games, although I guess I can appreciate being given the opportunity to experience it in the first place.


Like, that's just your opinion, man.

But, really, whether or not Icewind/Baldur multiplayer was a "redeeming feature" is purely subjective. The point is that those games had simple LAN and IP support that allowed you to play the game with multiple players, and there's no real good reason why a Dragon Age 2 couldn't have it. It wouldn't negatively impact anything whatsoever. It's ultimately up to Bioware, and they're entitled to the decision to not include such a feature, but what I'm arguing against is this bizarre notion that it would somehow "ruin" the game despite all evidence to the contrary.

#66
SuperFly_2000

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Schneidend wrote...
But, really, whether or not Icewind/Baldur multiplayer was a "redeeming feature" is purely subjective. The point is that those games had simple LAN and IP support that allowed you to play the game with multiple players, and there's no real good reason why a Dragon Age 2 couldn't have it.

Yes...this is vagualy what I am trying to say also.

Why you are refering to old games like Icewind Dale and Baldurs Gate I really don't know though. Out of a multiplayer perspective you have the much bigger and better fitting Neverwinter Nights (1). This is the first time you had real multiplayer really with DM capability. It is STILL huge in number of online people playing.

So you don't need to go back to relics when there is a live game going on as we speak....or perhaps you didn't play Neverwinter Nights?

This is all so unfair I think. Now you will all have yet another campaign for Dragon Age while we who played multiplayer in Neverwinter Nights still have nothing new.

I think we who play NWN in multiplayer have fallen down between two chairs. We are neither single player campaign gamers neither typical "MMO" players.

#67
Sensorie

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Schneidend wrote...

Sensory wrote...

It was hardly a redeeming feature. When it comes to party-based games, I personally can't see multiplayer as a viable option of play, although I will concede that there are people who are willing to play on a field of unequal weighting. I've played Baldur's Gate II with a few friends, and the experience for me was vastly inferior to my solo games, although I guess I can appreciate being given the opportunity to experience it in the first place.

But, really, whether or not Icewind/Baldur multiplayer was a "redeeming feature" is purely subjective.

Actually it's not. For Neverwinter Nights and its mediocre single player campaign, multiplayer is certainly its redeeming feature. For Baldur's Gate? You don't hear its multiplayer feature being touted, because it's more of a tacked-on afterthought.

#68
Rythuse

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personally a open world mmo dragon age would be amazing, but i would probably get addicted and waiste another 4 years of my life like the last game

#69
Schneidend

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SuperFly_2000 wrote...

Snip


Those "relics" had multiplayer modes that really didn't detract significantly from the development of the singe player campaign. They were just basic TCP/IP and LAN connectivity clients. Neverwinter Nights came out of the box as a "here's the engine, do what you want with it" sort of game. It's purpose was to build campaigns and worlds, and was built with huge multiplayer games in mind.

The main argument multiplayer's detractors make against multiplayer connectivity in games like Dragon Age and Mass Effect is that they think multiplayer means it has to be a completely separate mode that the developers will lose untold hours of work and sleep over. The proper way to debate is recognize the point your opponent is trying to make and refute it.

Sensory wrote...
Snip


Ah, by "redeeming" you meant "necessary for the game to be considered good and worth money." I can't argue that for the original single-player campaign, but did you play the two expansions? Those had fairly awesome campaigns.

Besides, the entire basis of my argument is that TCP/IP and LAN support can be fairly easily "tacked on." That's the point. It won't significantly detract from other developmental concerns.

#70
Guest_GODSPEEDseven_*

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This may be far-fetched, but it would be cool if they came out with something original; like a kind of arena where you could use your character and team up with a couple of players for a team vs team fight.. I dunno, it would be a cool way to accumulate some sort of online 'prestige'.. and some in-game cash...



I was very slightly dissapointed there is no co-op in the game.. I loved playing Baldur's Gate II with my bro!

#71
jellmoo32

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I find myself being both for and against adding a multiplayer component. The only negative would be diverting the resources from the single player component, which raises issues because of how stellar I find the single player game to be.



The flip side is that multiplayer could definitely be interesting. There are some pretty serious limitations on how it could work though. The simplest I imagine would be an arena/proving system type of multiplayer component, but even that would cause massive issues (balance alone would be a nightmare), Much more intricate would be to play the story out in a multiplayer system. I imagine that the group would have to start in Lothering and move from there, with one player being the "leader". I think that the technical problems would be the main issue, rather than any issue of people not wanting to take a back seat.



My best guess is that the higher ups at Bioware are keeping a very careful eye on the level of success that Dragon Age demonstrates. I am certain that they are weighing the pros and cons of adding a multiplayer mode to any planned sequel, or raising the possibility of creating a Dragon Age MMO. Creating an IP from scratch that is this in depth and planned out is neither simple nor cheap, so I am certain they intend to use it to it's fullest.



While I would love a multiplayer component, I think that I would prefer that they would build one from scratch that would be 100% satisfactory, rather than introduce a watered down one into a game that was not originally planned on having that mode.

#72
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I totally agree with jellmoo32, while I don't care about the whole concept of one main character taking decisions (thats how my bro and I worked out playing Baldur's Gate II), I do think its a good thing they completely focused on a single-player story to the max.

#73
ladydesire

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Schneidend wrote...

SuperFly_2000 wrote...

Snip


Neverwinter Nights came out of the box as a "here's the engine, do what you want with it" sort of game. It's purpose was to build campaigns and worlds, and was built with huge multiplayer games in mind.



This isn't true, though I once held this opinion of it myself; due to issues beyond their control, Bioware was forced to cut down the Neverwinter Nights original campaign from what they had originally planned it to be to meet the release deadline.

The main argument multiplayer's detractors make against multiplayer connectivity in games like Dragon Age and Mass Effect is that they think multiplayer means it has to be a completely separate mode that the developers will lose untold hours of work and sleep over. The proper way to debate is recognize the point your opponent is trying to make and refute it.


You truly believe that TCP/IP and LAN connectivity is the only thing that is needed for a game to be multiplayer? Having never played Baldur's Gate (but having played other games that had similar systems in place for multi-player games), I can see why you would believe that it's true; unfortunately, what many of us would like requires a system where the application that is hosting the game is entirely separate from the game client, which is not possible in Dragon Age without entirely rewriting the game engine.

#74
KalDurenik

KalDurenik
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I have said this from the start. I would like to see multiplayer SUPPORT they dont even have to make a map for multiplayer. Just allow the community to make multiplayer maps, add a multiplayer button to the menu. And either make a list of the server on the website or on a small server at some location.



I don't care if they make so we can play together in the OC, i want to play in player made worlds with up to 30 other ppl that come and go and new ppl come by and that the characters are saved on the server so ppl can continue. Allow ppl to be DM's.



But then again this is a thing that need to be added in DA2... Sadly the engine is quiet lacking at the moment. Cant spawn models, no phasing technology, no scaling in the editor, Very clumsy conversation system (and before someone start to poke me) i meant on how its built... a few words and then you need to move on to the next "talk script". There is also quiet alot of Character and combat bugs that need to be fixed (seem to be engine issues).

#75
akacary

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My Own Persinal Opinion I Think They Shuld At Least Allow Split Screen So You Can At Least Play With Some One After All The Xbox 360 Dose Allow Four Pads To Conect To It And Not To Mention Im Sure You Get Four Players To Mess Around With In The Game ... It Dosent Have To Go Online Just Put Split Screen In To The Game For Some Cumpony With A Friend... Some One To Talk To While Playing And Some one to Share The Same Exp With At The Same Time:P