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Let's be honest about the Turian Engineer...He is not a good character.


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#226
Guest_Lord_Sirian_*

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xFCx Shade wrote...

TheCandlejack wrote...

Feneckus wrote...

xFCx Shade wrote...

I pull 130k average in a gold match with this character. I don't see your point.


I can score 130k without using a single power. I don't see your point.

A good weapon is all you really need. 

 

That's exactly the point...

A good weapon is a good weapon.

A good weapon on a bad class does NOT suddenly make the class good.

#227
TheCandlejack

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Stardusk wrote...

TheCandlejack wrote...

Lord_Sirian wrote...

TheCandlejack wrote...

Lord_Sirian wrote...

TheCandlejack wrote...

Lord_Sirian wrote...

TheCandlejack wrote...

Yes, but some classes make the game even easier. Case in point, the GI.

 

Every class makes this game incredibly easy if you have a working brain and halfway decent hand-eye coordination. :mellow:

I'm aware, any class can work. What I'm saying are the typically more powerful classes (TGI, GI, Destroyer, Fury etc.) make it even more incredibly easy.

 

And here was me thinking you were a good player. 

Guess I was mistaken.

<_< I'm a lowly console scrub anyways, so my opinion doesn't matter. I don't care much for the TGI or Destroyer, I find them to be boring classes that are overused.

 

Great players should not argue that classes x y z are easy mode. Great players will be able to make the vast majority of classes into engines of DOOOOOOOOOOOOOM. 

When I play the GI, I actually have to put effort in to make it work. That's not the definition of an easy mode class. It kills things super fast yes, but requires effort, good knowledge of survivability and excellent aim. Same with the Destroyer. 

Contrast that with classes such as the Batarian Soldier, the Drell Vanguard/Adept, Demolisher, QMI, Novaguard, Slayer, Kroguard, Valkyrie, etc.

For me, these are all classes I choose (except for the Kroguard/Valkyrie/Demolisher, which I very rarely play) when I want to relax and not have to think or concentrate while playing. If any classes make the game 'ridiculously easy', it is these ones. 

Okay, I concede. You got me there. I apologize for making snap assumptions about things.


It would be nice if this thread could get back to the original point; what about his powers is so amazing? as an Engineer? Compare him to other Engineers; he has better weapon passives and jetboots. What else?

Personally, I've liked Homing Grenades. I can look past the slow travel time. I have a more aggresive playstyle, so I'm usually fighting closer range. My Grenades usually do help me in taking out tougher enemies faster, such as Dragoons. Sabotage, I agree, it needs a buff. It's a very situational power. I did use it a few times to stun an enemy and prime them for a tech burst though.

The Turret, again, a buff should be applied to it. I don't use it as a source of damage though, I use it as a priming device and a diversion item. I toss it into a group, let it use it's flamethrower to prime enemies, and detonate them with my Grenade.

I also used it as a small distraction on objective waves like the pizza delivery to keep bosses and mooks at bay for a few seconds. I know it's not an amazing power, but it has it's uses. I just like the feel of the character. He may not be an amazing class, but I like how he plays. Personal preference shining through.

Modifié par TheCandlejack, 12 décembre 2012 - 05:15 .


#228
Stardusk

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xFCx Shade wrote...

TheCandlejack wrote...

Feneckus wrote...

xFCx Shade wrote...

I pull 130k average in a gold match with this character. I don't see your point.


I can score 130k without using a single power. I don't see your point.

A good weapon is all you really need. 


Agreed but whereas you will be getting lots of nice tech bursts for tech kills with a human engineer that element is failing on the T.Engineer. A good weapon will service anyone but that is no longer the character.

#229
xFCx Shade

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That's exactly the point...

A good weapon is a good weapon.

A good weapon on a bad class does NOT suddenly make the class good.
[/quote]
The player using it has the ability to make it good in their own way. Others do not need to agree.

Modifié par xFCx Shade, 12 décembre 2012 - 05:11 .


#230
Shinnyshin

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Stardusk wrote...
Agreed but whereas you will be getting lots of nice tech bursts for tech kills with a human engineer that element is failing on the T.Engineer. A good weapon will service anyone but that is no longer the character.


While I'm sure you know the math better than I, the T Engineer is capable of setting up an impressive # of tech bursts in rapid succession, assuming he has the grenades for it.  The fact that homing grenade is a CD independent power that primes AND detonates gives him a lot of flexibility with regards to weaponry and power usage.  You could also argue that he synergizes with ammo better than most other engineers, which in turn can fuel even more tech combos.

Not saying that the class is necessarily great or anything, but tech combos are very much within his power.

Modifié par Shinnyshin, 12 décembre 2012 - 05:15 .


#231
xcrunr1647

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TheCandlejack wrote...

Stardusk wrote...

TheCandlejack wrote...

Lord_Sirian wrote...

TheCandlejack wrote...

Lord_Sirian wrote...

TheCandlejack wrote...

Lord_Sirian wrote...

TheCandlejack wrote...

Yes, but some classes make the game even easier. Case in point, the GI.

 

Every class makes this game incredibly easy if you have a working brain and halfway decent hand-eye coordination. :mellow:

I'm aware, any class can work. What I'm saying are the typically more powerful classes (TGI, GI, Destroyer, Fury etc.) make it even more incredibly easy.

 

And here was me thinking you were a good player. 

Guess I was mistaken.

<_< I'm a lowly console scrub anyways, so my opinion doesn't matter. I don't care much for the TGI or Destroyer, I find them to be boring classes that are overused.

 

Great players should not argue that classes x y z are easy mode. Great players will be able to make the vast majority of classes into engines of DOOOOOOOOOOOOOM. 

When I play the GI, I actually have to put effort in to make it work. That's not the definition of an easy mode class. It kills things super fast yes, but requires effort, good knowledge of survivability and excellent aim. Same with the Destroyer. 

Contrast that with classes such as the Batarian Soldier, the Drell Vanguard/Adept, Demolisher, QMI, Novaguard, Slayer, Kroguard, Valkyrie, etc.

For me, these are all classes I choose (except for the Kroguard/Valkyrie/Demolisher, which I very rarely play) when I want to relax and not have to think or concentrate while playing. If any classes make the game 'ridiculously easy', it is these ones. 

Okay, I concede. You got me there. I apologize for making snap assumptions about things.


It would be nice if this thread could get back to the original point; what about his powers is so amazing? as an Engineer? Compare him to other Engineers; he has better weapon passives and jetboots. What else?

Personally, I've liked Homing Grenades. I can look past the slow travel time. I have a more aggresive playstyle, so I'm usually fighting closer range. My Grenades usually do help me in taking out tougher enemies faster, such as Dragoons. Sabotage, I agree, it needs a buff. It's a very situational power. I did use it a few times to stun an enemy and prime them for a tech burst though. The Turret, again, a buff should be applied to it. I don't use it as a source of damage though, I use it as a priming device and a diversion item. I toss it into a group, let it use it's flamethrower to prime enemies, and detonate them with my Grenade. I also used it as a small distraction on objective waves like the pizza delivery to keep bosses and mooks at bay for a few seconds. I know it's not an amazing power, but it has it's uses. I just like the feel of the character. He may not be an amazing class, but I like how he plays. Personal preference shining through.


ZIGGURAT

#232
xFCx Shade

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[quote]Stardusk wrote...

I can score 130k without using a single power. I don't see your point.
[/quote]
A good weapon is all you really need. 

[/quote]

Agreed but whereas you will be getting lots of nice tech bursts for tech kills with a human engineer that element is failing on the T.Engineer. A good weapon will service anyone but that is no longer the character.

[/quote]
The quote was directed to the use of powers.
Edit: Stardusk didn't write it. I really need to quit it with the quotes.

Modifié par xFCx Shade, 12 décembre 2012 - 05:16 .


#233
TheCandlejack

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xcrunr1647 wrote...

TheCandlejack wrote...

Stardusk wrote...

TheCandlejack wrote...

Lord_Sirian wrote...

TheCandlejack wrote...

Lord_Sirian wrote...

TheCandlejack wrote...

Lord_Sirian wrote...

TheCandlejack wrote...

Yes, but some classes make the game even easier. Case in point, the GI.

 

Every class makes this game incredibly easy if you have a working brain and halfway decent hand-eye coordination. :mellow:

I'm aware, any class can work. What I'm saying are the typically more powerful classes (TGI, GI, Destroyer, Fury etc.) make it even more incredibly easy.

 

And here was me thinking you were a good player. 

Guess I was mistaken.

<_< I'm a lowly console scrub anyways, so my opinion doesn't matter. I don't care much for the TGI or Destroyer, I find them to be boring classes that are overused.

 

Great players should not argue that classes x y z are easy mode. Great players will be able to make the vast majority of classes into engines of DOOOOOOOOOOOOOM. 

When I play the GI, I actually have to put effort in to make it work. That's not the definition of an easy mode class. It kills things super fast yes, but requires effort, good knowledge of survivability and excellent aim. Same with the Destroyer. 

Contrast that with classes such as the Batarian Soldier, the Drell Vanguard/Adept, Demolisher, QMI, Novaguard, Slayer, Kroguard, Valkyrie, etc.

For me, these are all classes I choose (except for the Kroguard/Valkyrie/Demolisher, which I very rarely play) when I want to relax and not have to think or concentrate while playing. If any classes make the game 'ridiculously easy', it is these ones. 

Okay, I concede. You got me there. I apologize for making snap assumptions about things.


It would be nice if this thread could get back to the original point; what about his powers is so amazing? as an Engineer? Compare him to other Engineers; he has better weapon passives and jetboots. What else?

Personally, I've liked Homing Grenades. I can look past the slow travel time. I have a more aggresive playstyle, so I'm usually fighting closer range. My Grenades usually do help me in taking out tougher enemies faster, such as Dragoons. Sabotage, I agree, it needs a buff. It's a very situational power. I did use it a few times to stun an enemy and prime them for a tech burst though. The Turret, again, a buff should be applied to it. I don't use it as a source of damage though, I use it as a priming device and a diversion item. I toss it into a group, let it use it's flamethrower to prime enemies, and detonate them with my Grenade. I also used it as a small distraction on objective waves like the pizza delivery to keep bosses and mooks at bay for a few seconds. I know it's not an amazing power, but it has it's uses. I just like the feel of the character. He may not be an amazing class, but I like how he plays. Personal preference shining through.


ZIGGURAT

Sorry for the wall <_<

#234
mrcanada

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Like most of these copy and paste power/reskins, they're a waste of time. This one just happens to be much more of a waste.

He's the worst Turian in the game and tied for the bottom of the Engineer class with the Vorcha and Female Quarian.

#235
stysiaq

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On topic: I have mixed feelings about this class. He certainly has a big fun factor, by being a Turian with a Jetpack, and having a skillset that isn't Havoc-weak or TGI-ridiculous.

But his skills on their own are underwhelming to say the least; Sentry Turret is no good at all (imho) , Homing nades are useful only on bosses (and not all of them, because of power blocking abilities) and have a long launch animation, sabotage is fun, but not that great...

Sabotage + Homing grenade have some synergy on paper, but it doesn't work that well in practice.

#236
mrcanada

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xFCx Shade wrote...


That's exactly the point...

A good weapon is a good weapon.

A good weapon on a bad class does NOT suddenly make the class good.


So much this. I'll add that adding an ammo power isn't an excuse for a class being good either. Same argument applies.

#237
grayrest

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He's a dodging turian with a sabotage stagger. I was getting mileage out of that with the Saber. Otherwise he's an inferior Crusader FQI.

#238
Gunboat Diplomat

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Another character that I tried once and is now shelved and collecting dust.

#239
InstaShark

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He's a good character, but his powers just desperately need a buff. Just because he isn't OMGNERFTHISBIOWAREIT'STOOEASY doesn't mean it's a bad class.

#240
Stardusk

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stysiaq wrote...

On topic: I have mixed feelings about this class. He certainly has a big fun factor, by being a Turian with a Jetpack, and having a skillset that isn't Havoc-weak or TGI-ridiculous.

But his skills on their own are underwhelming to say the least; Sentry Turret is no good at all (imho) , Homing nades are useful only on bosses (and not all of them, because of power blocking abilities) and have a long launch animation, sabotage is fun, but not that great...

Sabotage + Homing grenade have some synergy on paper, but it doesn't work that well in practice.



My findings as well.

#241
UnknownMercenary

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xFCx Shade wrote...

The player using it has the ability to make it good in their own way. Others do not need to agree.


I don't see what your point is. A good gun is all you need, so it doesn't matter what class you play?

**** then, everybody should play the Batarian Sentinel! He's not an awful class at all, just slap a Claymore or Harrier on him and dominate every gold match!

Or you could have some sense and realize that some classes are not as good as others. I can't say for sure yet, but I don't think the Turian Engineer is a good class.

Modifié par UnknownMercenary, 12 décembre 2012 - 05:30 .


#242
Kalas Magnus

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mrcanada wrote...

Like most of these copy and paste power/reskins, they're a waste of time. This one just happens to be much more of a waste.

He's the worst Turian in the game and tied for the bottom of the Engineer class with the Vorcha and Female Quarian.

yep. 

#243
ntrisley

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SpineVomit wrote...

The Sentry Turret struggles to kill mooks on Silver. This saddens me.

Sabotage the target first with the Tech Power Vulnerability evolution.

No more struggles!

#244
xFCx Shade

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UnknownMercenary wrote...

xFCx Shade wrote...

The player using it has the ability to make it good in their own way. Others do not need to agree.


I don't see what your point is. A good gun is all you need, so it doesn't matter what class you play?

**** then, everybody should play the Batarian Sentinel! He's not an awful class at all, just slap a Claymore or Harrier on him and dominate every gold match!

Or you could have some sense and realize that some classes are not as good as others. I can't say for sure yet, but I don't think the Turian Engineer is a good class.

You left out the part you seem to be talking about. And like said, it is up to your abilities to make a character good.<_<

#245
BlackbirdSR-71C

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ntrisley wrote...

SpineVomit wrote...

The Sentry Turret struggles to kill mooks on Silver. This saddens me.

Sabotage the target first with the Tech Power Vulnerability evolution.

No more struggles!


Yeah, but what about gold or Platinum?

#246
InstaShark

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BlackbirdSR-71C wrote...

ntrisley wrote...

SpineVomit wrote...

The Sentry Turret struggles to kill mooks on Silver. This saddens me.

Sabotage the target first with the Tech Power Vulnerability evolution.

No more struggles!


Yeah, but what about gold or Platinum?


Spam Homing Grenades and use a good gun.

#247
Guest_Lord_Sirian_*

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xFCx Shade wrote...

UnknownMercenary wrote...

xFCx Shade wrote...

The player using it has the ability to make it good in their own way. Others do not need to agree.


I don't see what your point is. A good gun is all you need, so it doesn't matter what class you play?

**** then, everybody should play the Batarian Sentinel! He's not an awful class at all, just slap a Claymore or Harrier on him and dominate every gold match!

Or you could have some sense and realize that some classes are not as good as others. I can't say for sure yet, but I don't think the Turian Engineer is a good class.

You left out the part you seem to be talking about. And like said, it is up to your abilities to make a character good.<_<

 

No amount of player skill can make a class good if the powers are horribly synergised. For example, imagine a class with:

Nova
Sabotage
Phase Disruptor

The best player in the world could not make the powers on this class work well together. The only way to make the class viable would be to strap a decent weapon on it, and rely on headshotting everything with a power used every now and then. But the vast majority of the class' usefulness (what little there would be) would come ENTIRELY from the player shooting his weapon of choice.

#248
stysiaq

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Stardusk wrote...

stysiaq wrote...

On topic: I have mixed feelings about this class. He certainly has a big fun factor, by being a Turian with a Jetpack, and having a skillset that isn't Havoc-weak or TGI-ridiculous.

But his skills on their own are underwhelming to say the least; Sentry Turret is no good at all (imho) , Homing nades are useful only on bosses (and not all of them, because of power blocking abilities) and have a long launch animation, sabotage is fun, but not that great...

Sabotage + Homing grenade have some synergy on paper, but it doesn't work that well in practice.



My findings as well.


I think that the main problem is this: let's say that I want to mix sabotage and homies all the time. But I'm a Turian, so technically I can lift small cars, therefore I brought some real weapon to the battlefield.

And now the question emerges: What do?

I sabotaged the guy in front of me for the stagger & backfire damage. Should I spend 1.5 - 2 seconds on launching the Homing grenade - which isn't a guaranteed kill - or should I rather just headshot him? If I choose the grenade, I'm quite confident that the ultra awesomesauce dodge is my next move; because the enemy spent those few seconds of launch & travel messing me up. If I choose the headshot, or I kill the foe while the grenade is flying - well, I practically removed the purpose of launching it in the first place.

The best possible way would be to fire sabotage, launch nade, shoot enemy for a while and dodge-fly into cover whilst the grenade makes contact and finishes the enemy. But that's quite a complicated (and odd) pattern.

Or maybe skip the Homies in favor of Sentry Turret? Well, that isn't going to happen.

#249
Upfunkt

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mrcanada wrote...

Like most of these copy and paste power/reskins, they're a waste of time. This one just happens to be much more of a waste.

He's the worst Turian in the game and tied for the bottom of the Engineer class with the Vorcha and Female Quarian.


You're wrong about the female Quarian. She is hands-down the most effective engineer against armor. She may be somewhat weak against shields but that's what disruptor rounds are for.

#250
sandboxgod

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Jack Crapper wrote...

I think I must be the only one who actually likes this character. I've used the same build with different weapons vs each of the factions on Gold.

I felt the powers synergized pretty well with eachother, and I didn't mind Sabotage's cooldown at all, surprisingly.

I did use good weapons, which of course made the experiences much more positive (Harrier + Acolyte, Wraith + Acolyte, PPR alone). Other than the game with the PPR, I'd say the powers did a considerable amount of its share of damage.

The turret could definitely use a damage buff. However, with Sabotage's buff, it did okay. It also primed targets well for FEs (Flame Turret, of course).

I'd throw out a turret, throw out split Homing Grenades, and Sabotage before the Homing Nades got there. It was a pretty destructive combo.

I'll have to mess around in a solo to really see how well the character can do on his own. It is possible Sabotage's cooldown will be considerably more noticeable at that stage, but I do believe this is a solid character.

I also would love to see some sort of buff to his passive tree, though I seemed to do well without it.

In case anyone is curious, I opted for a no-Fitness build.


I too went no-fitness build. I enjoyed him very much. Alas, I was on Silver! So my opinion only holds weight on Silver. Usually I play on higher difficulties but this morning I only had time for 1 quick match :mellow: