Because everything which appears to be overpowered gets nerfed immediately?Stardusk wrote...
Ziegrif wrote...
Stardusk wrote...
excellent weapon damage and headshot passives.
Here's hoping real hard they keep those.
It would be nice. I don't see why he would not.
Let's be honest about the Turian Engineer...He is not a good character.
#301
Posté 12 décembre 2012 - 07:08
#302
Posté 12 décembre 2012 - 07:09
#303
Posté 12 décembre 2012 - 07:13
#304
Posté 12 décembre 2012 - 07:14
CmnDwnWrkn wrote...
Everybody is crazy. This guy clearly has the utility to match the best characters in the game. I just haven't figured out what that utility is yet, but I'm pretty sure it's there.
With his ability to sabotage every 5 seconds or so, he is a good sidekick for the Geth Trooper. He isn't much on his own imho.
#305
Posté 12 décembre 2012 - 07:17
CmnDwnWrkn wrote...
Everybody is crazy. This guy clearly has the utility to match the best characters in the game. I just haven't figured out what that utility is yet, but I'm pretty sure it's there.
What most don't realize is that this is a single power class, (simular to Krogan Sentinel, quarian ENG/INF) THe main idea is that you have a turret assisting in killing, while spamming sabotage and grenades to debuff, stun fire, and set up burst for everything. People in general without any skill tend to find difficulty playing classes that aren't cut and dry shoot, power, dead. This class is a great team player class and with the right combo of gear/player knowledge is just as deadly as a GI or Destroyer, since those seem to be the only classes people think are good..
#306
Posté 12 décembre 2012 - 07:20
Ziegrif wrote...
Stardusk wrote...
excellent weapon damage and headshot passives.
Here's hoping real hard they keep those.
Considering the record so far....ummm
The Drell an infiltrator, so it won't suck, but I don't see that knocking the GI/TGI off. Huntress is probably better also(defintely if they ever fix the TC)
Basicly, it looks likely a slighly different QMI. TC, Debuff skill and grenades.
The Sabotaur isn't horrible, but it's not great either. The real problem is Sabotage is only useful vs Geth and Cerberus turrets. With all the changes, hacked synthetics almost never do anything useful and enemies don't target them much anymore. The end result is that's basicly statsis for synthetic, and both bombers and atlas can finish their attacks even if hacked. It's like the attacks been planned and can't be changed.
Homing grenades just arn't that useful. They don't do that much more damage than any other grenade, but have a tiny area. Think of it this way...it's about 1300 damage if you spec for damage. (a bit more with DOT and you can take an anti-armor bonus).....but they animation takes about a second. And they take a while to reach the target. How many weapons do 1000 DPS? Even on the demolisher, I mainly just use them to trigger tech bursts from the arc grenades when spawn bombing. They are barely better than just firing at the target. And it's a hard to refill grenade.
#307
Posté 12 décembre 2012 - 07:20
CmnDwnWrkn wrote...
Everybody is crazy. This guy clearly has the utility to match the best characters in the game. I just haven't figured out what that utility is yet, but I'm pretty sure it's there.
He's great for playing debuffer for other Techs that are capable of good damage output.
Unfortunately the Quarian Female Infiltrator can do his job just as well as he can, plus brings respectable damage that isn't tied to a Grenade.
#308
Posté 12 décembre 2012 - 07:23
Ronnie Blastoff wrote...
CmnDwnWrkn wrote...
Everybody is crazy. This guy clearly has the utility to match the best characters in the game. I just haven't figured out what that utility is yet, but I'm pretty sure it's there.
What most don't realize is that this is a single power class, (simular to Krogan Sentinel, quarian ENG/INF) THe main idea is that you have a turret assisting in killing, while spamming sabotage and grenades to debuff, stun fire, and set up burst for everything. People in general without any skill tend to find difficulty playing classes that aren't cut and dry shoot, power, dead. This class is a great team player class and with the right combo of gear/player knowledge is just as deadly as a GI or Destroyer, since those seem to be the only classes people think are good..
Modifié par CmnDwnWrkn, 12 décembre 2012 - 07:23 .
#309
Posté 12 décembre 2012 - 07:27
Ziegrif wrote...
Stardusk wrote...
excellent weapon damage and headshot passives.
Here's hoping real hard they keep those.
Not going to take that bet. They've managed to screw up just about everything else to date. I'll guess it's got the default human fitness tree.
#310
Posté 12 décembre 2012 - 07:35
Ronnie Blastoff wrote...
CmnDwnWrkn wrote...
Everybody is crazy. This guy clearly has the utility to match the best characters in the game. I just haven't figured out what that utility is yet, but I'm pretty sure it's there.
What most don't realize is that this is a single power class, (simular to Krogan Sentinel, quarian ENG/INF) THe main idea is that you have a turret assisting in killing, while spamming sabotage and grenades to debuff, stun fire, and set up burst for everything. People in general without any skill tend to find difficulty playing classes that aren't cut and dry shoot, power, dead. This class is a great team player class and with the right combo of gear/player knowledge is just as deadly as a GI or Destroyer, since those seem to be the only classes people think are good..
Ah yes, that's the problem. The reason we don't like the Saboteur is because we just aren't skilled.
"Team player class." Heh.
Modifié par lightswitch, 12 décembre 2012 - 07:35 .
#311
Posté 12 décembre 2012 - 07:38
pissed myself laughingCmnDwnWrkn wrote...
Ronnie Blastoff wrote...
CmnDwnWrkn wrote...
Everybody is crazy. This guy clearly has the utility to match the best characters in the game. I just haven't figured out what that utility is yet, but I'm pretty sure it's there.
What most don't realize is that this is a single power class, (simular to Krogan Sentinel, quarian ENG/INF) THe main idea is that you have a turret assisting in killing, while spamming sabotage and grenades to debuff, stun fire, and set up burst for everything. People in general without any skill tend to find difficulty playing classes that aren't cut and dry shoot, power, dead. This class is a great team player class and with the right combo of gear/player knowledge is just as deadly as a GI or Destroyer, since those seem to be the only classes people think are good..
#312
Posté 12 décembre 2012 - 08:58
Cyonan wrote...
CmnDwnWrkn wrote...
Everybody is crazy. This guy clearly has the utility to match the best characters in the game. I just haven't figured out what that utility is yet, but I'm pretty sure it's there.
He's great for playing debuffer for other Techs that are capable of good damage output.
Unfortunately the Quarian Female Infiltrator can do his job just as well as he can, plus brings respectable damage that isn't tied to a Grenade.
I was about to say something to this effect, but you beat me to it.
Even the Quarian Marksman can do better than this, if you take full tacscan to go with Sabotage.
QFI can also spam Sabotage faster while carrying a heavy weapon to do damage on her own, plus if one takes the duration evo of cloak that is one more bit of Utility that the Turian Saboteur does not have.
This character's main contribution to a tech team is Sabotage. QMS has Tac Scan to go with it for either a lot more debuff or team wallhax depending on the rank 6 evo taken, and the QFI can spam Sabotage faster, has the utiluty of tac cloak, and repspectable weapon damage on her own to contribute.
So, unless Sentry Turret is given a very hefty buff, there are better options in both the QMS and QFI for a Sabotage wielding character for a tech team.
#313
Guest_Paulomedi_*
Posté 12 décembre 2012 - 09:05
Guest_Paulomedi_*
[quote]RoundedPlanet88 wrote...
Speed, Tactical Cloak, Recon Mine and excellent weapon damage and headshot passives.
[/quote]
so essentially a wanna be geth infiltrator?
[/quote]
Every character wants to be the GI.
[/quote]
The TGI needs his daily fix to be one.
#314
Posté 12 décembre 2012 - 09:12
#315
Posté 12 décembre 2012 - 09:28
TattyUD wrote...
I find the choice of powers very underwhelming. When you actually look at all of the the powers that he could have been given its difficult to not be disappointed.
Speaking of disappointment I'm surprised we've not seen this thread yet -
BEST EVER TURIAN ENGINEER BUILD! (Acolyte and Incendiary Ammo required)
QFT
#316
Posté 12 décembre 2012 - 09:35
Lord_Sirian wrote...
lol.
Ok then, on the Turian soldier, spec out of marksman, take full points in PM/CS and use a rapid fire priming weapon with incendiary ammo for rapid fire explosions.
WHO SAYS THE T SOL HAS NO POWER SYNERGY?
Actually, since they changed the way tech-bursts work I've done this from time to time. WIth the Turian's inherent stability bonuses, a good weapon like the Harrier or the Phaeston allows you to easily set up tech combos like nobodies' business. Plus, Marksman isn't (IMO) a terribly useful power on a race that gets as much stability as the turian.
#317
Posté 12 décembre 2012 - 09:38
He may be good if homing grenades get the tech vulnerability and can detonate a TB from sabotage, but sabotage still has a painfully slow cooldown. I think it maxes at four seconds? How would a cooldown(and maybe a damage nerf, so they can buff it for CC) be more OP that overloading every two seconds.
#318
Posté 12 décembre 2012 - 09:39
#319
Posté 12 décembre 2012 - 09:40
It's incredibly useful. Stability=recoil... Not accuracy. Stability won't turn a shotgun into a sniper.RiouHotaru wrote...
Lord_Sirian wrote...
lol.
Ok then, on the Turian soldier, spec out of marksman, take full points in PM/CS and use a rapid fire priming weapon with incendiary ammo for rapid fire explosions.
WHO SAYS THE T SOL HAS NO POWER SYNERGY?
Actually, since they changed the way tech-bursts work I've done this from time to time. WIth the Turian's inherent stability bonuses, a good weapon like the Harrier or the Phaeston allows you to easily set up tech combos like nobodies' business. Plus, Marksman isn't (IMO) a terribly useful power on a race that gets as much stability as the turian.
#320
Posté 12 décembre 2012 - 09:42
#321
Posté 12 décembre 2012 - 09:44
landylan wrote...
I don't understand why they gave him the crappiest grenades in the game though... I would rather have frag grenades.
I never get if you're trolling.
#322
Posté 12 décembre 2012 - 09:46
landylan wrote...
It's incredibly useful. Stability=recoil... Not accuracy. Stability won't turn a shotgun into a sniper.RiouHotaru wrote...
Lord_Sirian wrote...
lol.
Ok then, on the Turian soldier, spec out of marksman, take full points in PM/CS and use a rapid fire priming weapon with incendiary ammo for rapid fire explosions.
WHO SAYS THE T SOL HAS NO POWER SYNERGY?
Actually, since they changed the way tech-bursts work I've done this from time to time. WIth the Turian's inherent stability bonuses, a good weapon like the Harrier or the Phaeston allows you to easily set up tech combos like nobodies' business. Plus, Marksman isn't (IMO) a terribly useful power on a race that gets as much stability as the turian.
Stability doesn't help me when I'm using something like the Harrier or the Phaeston, where my accuracy is already very good. With a shotgun, you have a point, but then I don't use shotguns with the TSol.
#323
Guest_The Mad Hanar_*
Posté 12 décembre 2012 - 09:52
Guest_The Mad Hanar_*
#324
Posté 12 décembre 2012 - 09:58
'Kay, so, the Saboteur most certainly isn't a new Ghost, GI, or Destroyer. In my mind, that's great. However, he may be one of the best combat engineers in the game (Demolisher is more of a soldier, IMO).
Sure, his powers don't synergize all that well, but it seems they're best used separately anyways. Use the sentry to cover your back; give it missiles and it can detonate explosions too. Sabotage is wonderful for synthetics, and staggers organics for great headshots. Good for a bit of extra damage against bosses, too, though not overwhelmingly. But homing grenades make up for that: they aren't too good against infantry, but are far better against armoured targets, especially considering the possible evolutions.
We have reached a consensus: while not a great character, he's not bad either. In fact, he may be one of the few simply "good" characters in the game, sitting at neither end of the spectrum. Does he synergize to excess? No, but he puts out a helluva lot of supporting damage to individuals and groups of enemies. My recommendation? Saber, Crusader, or SR, specced 6/6/6/4/4.
Modifié par blaaaaaaaaaarg, 12 décembre 2012 - 09:59 .
#325
Posté 12 décembre 2012 - 10:02
DJ Airsurfer wrote...
landylan wrote...
I don't understand why they gave him the crappiest grenades in the game though... I would rather have frag grenades.
I never get if you're trolling.
Neither do I. Sometimes it makes my brain hurt.





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