Aller au contenu

Photo

Let's be honest about the Turian Engineer...He is not a good character.


  • Veuillez vous connecter pour répondre
359 réponses à ce sujet

#51
Grumpy Old Wizard

Grumpy Old Wizard
  • Members
  • 2 581 messages
The Turian Engineer is about 5 million times as good of an engineer as the Volus Adept is a good adept.

#52
IIFlash

IIFlash
  • Members
  • 707 messages

Stardusk wrote...

Relix28 wrote...

Stardusk wrote...

 Sabotage: long cooldown, damage is not that great, lacks real synergy with his other powers


Thats a good one. :lol:




Yeah...Sentry turret gets a small boost but its damage is already so pitiful it might as well be nothing. What great power synergy does he have compared to a Human Engineer or a Paladin?


I don't get it, all this complaining about lack of synergy and isn't the Turian soldier your favorite class?
 

#53
steamcamel

steamcamel
  • Members
  • 653 messages
- Turret does f*ck all-damage w/o recharging shields... *sigh*
- Sabotage is dysfunctional against Geth and the cooldown is just too horrendous to make it useful against much else.
- Homing grenades = flying dingleberries that make a lot of noise but feel totally useless compared to the grenades of other classes.

Yup. This guy will be gathering dust on my roster.

#54
Nissun

Nissun
  • Members
  • 4 318 messages
On principle, I oppose anything Stardusk says, but in this occassion I genuinely think he's dead wrong.

Even with Sabotage being the mess it is right now, he still has two useful powers, an awesome dodge and awesome melee.

Modifié par Nissun, 12 décembre 2012 - 10:27 .


#55
Happy Shepard

Happy Shepard
  • Members
  • 2 607 messages

Nissun wrote...

On principle, I oppose anything Stardusk says, but in this occassion I genuinely think he's dead wrong.

Even with Sabotage being the mess it is right now, he still has two useful powers, an awesome dodge and awesome melee.


Imo, Sentry Turret is what ****s this kit up. It just doesn't work/make sense on this guy.

Hell, i would've loved a Geth Turret and literally every tech power would've been better. Okay, maybe Decoy could be worse.

#56
Lajkos

Lajkos
  • Members
  • 845 messages
I know I'm going to get a lot of heat for this. But ppl who say that TE's/QFE's turret suck don't know how to use it.

#57
HusarX

HusarX
  • Members
  • 2 041 messages
I only wonder why BW is "spaming sabotage". QM should have Arc Grenades like other Quarian Males. TS should have Stim Packs like other the Turians from Armiger Legion.

#58
Hulk Hsieh

Hulk Hsieh
  • Members
  • 511 messages
Since the pre-charge of Acolyte was removed, I rated all classes with good Armor damaging powers higher than before. Homing grenades is one of such powers.

Modifié par Hulk Hsieh, 12 décembre 2012 - 10:40 .


#59
Happy Shepard

Happy Shepard
  • Members
  • 2 607 messages

Lajkos wrote...

I know I'm going to get a lot of heat for this. But ppl who say that TE's/QFE's turret suck don't know how to use it.


Meh. You're doing "You're doing it wrong" wrong. Just sayin'.

I was talking about synergy, btw. This has nothing to do with Sentry Turret itself.

#60
Si7ent Sigh

Si7ent Sigh
  • Members
  • 133 messages
He's pretty bad. But free, is free.

#61
Xero M XTC

Xero M XTC
  • Members
  • 57 messages
Turret does poor damage, Sabotage is on par with Decoy as a power IMO, Homing Grenades too slow and even when specced for pure power damage and anti armour capabilities, does 2 bars of damage to a brute on Gold... just... wow, now I'm not expecting it to half kill the thing I just wish it did more than 2 bars since my Sab is specced for max power damage. Also, the Turret's rocket does not kill a Husk in one shot, without consumables, on gold (maybe if hit with Sabotage first but who's gonna waste the cooldown on a Husk) even when the entire character is specced for max power damage... I'd rather have a floating Avenger X than the turret.

Fair to say I'm not a big fan of thise character, actually I'm not a big fan of the majority of the characters they've released since Earth. Wasted potential IMO.

#62
ValorOfArms777

ValorOfArms777
  • Members
  • 3 089 messages
I forgo the grenades for the turret and full sabotage.. IDK what problem you guys are havin..he's pretty wicked it's like Tali and Garrus had a son, cause of his tech extra damage ability combined with liek the "flamer turret" he really roasts up more than 1 enemy faction alone, IDK whats up with you guys always saying "OOOHH he's bad" ...I swear I think you people jsut want more unique powers and not reassembled pwoer selectiosn plus, a bad glitch for the asari infiltrator turned her into the only infil for "power and melee" instead of all of the above, oddly this buff she got is also staggeringly nice too, making her warp DoT stuff move prominate and stuff, she never really needed "cloak super damage" for guns... we already have like um every other Infil for that job, you guys will complain about anythgin will you?

I like the new turian, he's got 2 of my most fav powers in existence...one of the best dodges (though not my fav that belongs ot epic vorcha side sliding) I do happen to liek homer grenades but they already existed on my "destroyer" and I don't really like grabbign grenades that much, cause there is TON of Nade grab classes and I don't liek competition for them, other words IDK why you guys see soemthign wrong but he seems perfectly fine, no hindrance whatso ever and I don't see any "glitch" with him unlike the "Asari Infil", "Volus" where they had outright bugs but I think the Asari Infil bug mighta been a blessign for a alternate version of "cloak"

#63
Guglio08

Guglio08
  • Members
  • 782 messages
He's not good but more importantly he's really boring to play.

#64
Heldarion

Heldarion
  • Members
  • 6 171 messages
I took him to a match and resorted to killing stuff with Hurricane II instead of bothering with the Grenades and using sabotage.

When that happens, you know the power level difference between a gun and your powers is TOO big. And it's not the fault of the gun.

Modifié par Heldarion, 12 décembre 2012 - 10:50 .


#65
ZoM_Head

ZoM_Head
  • Members
  • 1 082 messages
It is because of Sabotage.

On paper, it should be awesome, but in game it is just useless.

How many times, did a geth just stand there and do nothing? recharge is way too long (4.9x seconds or so?).

I did not try him, nor will i, just looking at the powers is good enough for me.

#66
ValorOfArms777

ValorOfArms777
  • Members
  • 3 089 messages

Xero M XTC wrote...

Turret does poor damage, Sabotage is on par with Decoy as a power IMO, Homing Grenades too slow and even when specced for pure power damage and anti armour capabilities, does 2 bars of damage to a brute on Gold... just... wow, now I'm not expecting it to half kill the thing I just wish it did more than 2 bars since my Sab is specced for max power damage. Also, the Turret's rocket does not kill a Husk in one shot, without consumables, on gold (maybe if hit with Sabotage first but who's gonna waste the cooldown on a Husk) even when the entire character is specced for max power damage... I'd rather have a floating Avenger X than the turret.

Fair to say I'm not a big fan of thise character, actually I'm not a big fan of the majority of the characters they've released since Earth. Wasted potential IMO.


you have to take a choice gun or power with him or you can do a semi mix of gun dmg/stab power (over headshot) then more gun damage, he's best agaisnt geth/ cerb units and hoenstly the turret flamer is much mroe of a choice for him cause rocket turret is more liek a guardian piece next to you, the flamer you jsut throw into the frey liek a grenade and watch the burning, plus if I recall the finale of "sabotage" effects all when it comes to 50% more tech damage meanign the turret gets this damage, this also includes the grenades I think (I don't know)

most people are very ill taking of the "turrets" capabilites and sabotage, though I do agree both need some "buffing" on some scale notalby backfire part of sabotage, and the turrets shields need more umph to them basic, other than that IDK how ppl keep thinking the turret is pretty bad I have had no issue with it esspecialy cause it's one of the BEST reload cancle powers ever along with sabotage ;P

#67
HinDae

HinDae
  • Members
  • 503 messages
Even if I unlock this guy, I'll be sticking to my Volus Engineer, I feel like im actually useful playing as the little chubby guy, Setting up debuff traps while keeping my guys alive with quick shield regens and huge DR, the epitome of Team player.

#68
ZoM_Head

ZoM_Head
  • Members
  • 1 082 messages

ValorOfArms777 wrote...

I forgo the grenades for the turret and full sabotage.. IDK what problem you guys are havin..he's pretty wicked it's like Tali and Garrus had a son, cause of his tech extra damage ability combined with liek the "flamer turret" he really roasts up more than 1 enemy faction alone, IDK whats up with you guys always saying "OOOHH he's bad" ...I swear I think you people jsut want more unique powers and not reassembled pwoer selectiosn plus, a bad glitch for the asari infiltrator turned her into the only infil for "power and melee" instead of all of the above, oddly this buff she got is also staggeringly nice too, making her warp DoT stuff move prominate and stuff, she never really needed "cloak super damage" for guns... we already have like um every other Infil for that job, you guys will complain about anythgin will you?

I like the new turian, he's got 2 of my most fav powers in existence...one of the best dodges (though not my fav that belongs ot epic vorcha side sliding) I do happen to liek homer grenades but they already existed on my "destroyer" and I don't really like grabbign grenades that much, cause there is TON of Nade grab classes and I don't liek competition for them, other words IDK why you guys see soemthign wrong but he seems perfectly fine, no hindrance whatso ever and I don't see any "glitch" with him unlike the "Asari Infil", "Volus" where they had outright bugs but I think the Asari Infil bug mighta been a blessign for a alternate version of "cloak"


He is an engineer, tell em how can he strip shields and barriers faster than other classes?

Sabotage is only really useful against Geth (which i do not even bother playing against due to their stun lock fiesta months ago).

So, he can spam a turrent, that does very little damage and gets taken out quickly and brutes/banshes now completely ignore.

Homing frags are good, but that is it.

It is like the N7 Paladin, he has nothing but tec powers, yet he is a sentinel....

Turian Sentinel is still hands down the top turian, stripping shields and barriers in a flash on gold and hits the enemy hard with warp. Only one to be called a true sentinel in my book (tec and biotic powers which work together, no tech armor is not a real power).

#69
ValorOfArms777

ValorOfArms777
  • Members
  • 3 089 messages
Sabotage has been nerfed down pretty bad what it would need is the delay before "attack" to click on in 3 seconds not 8, and the backfire raised up slightly back to a more potent degree cause they nerfed it HARD, or down it's recharge from around 6 seconds to 3-4

the turret only buff it needs is "shields up" cause it's more like a inf grenade in use with a flamer and with a rocket it's an okay blaster up, though yes the rocket damage DOES need a adjusting a tad, I admit he has issues as cause of the powers, but he'ss till fairly reasonably powerful notably against Geth and Cerb, and proper use can yield well with the Reapers/Collectors

plus liek a volus he's more of a "support" and gunnery class able to use "guns" at a capable level and able to cause havoc to the foes statistics, I score pretty well with him being around 1st-3rd he DOES need adjustment I agree but thats why he's released, for us the community to test his flaws etc. and plus this is a proof that sabotage might becoem a tad mroe useful and turret might see a look over on the rocket, plus you say little damage ont he "turret", give it Armor priece and the flamer, if it's killed just throw another one...pretty simple it fires a flamer about ever 2 seconds and causes moderatly okay damage, but it's recharge is fairly useable as a "reload cancle" and throw a turret out, cause melee untis ignore it it's also bond to be better against melee units... cause they don't coutner act agaisnt it hurting them

Modifié par ValorOfArms777, 12 décembre 2012 - 11:01 .


#70
HolyAvenger

HolyAvenger
  • Members
  • 13 848 messages

Guglio08 wrote...

He's not good but more importantly he's really boring to play.


This is really my problem with him when I tried him out last night. Even against geth, with sabotage hacking, he's boring. Turret is fire and forget, sabotage's long CD makes it not very spammable and grenades with a long cast and flight time? Eh.

#71
IIFlash

IIFlash
  • Members
  • 707 messages

HusarX wrote...

I only wonder why BW is "spaming sabotage". QM should have Arc Grenades like other Quarian Males. TS should have Stim Packs like other the Turians from Armiger Legion.


Disagree, even if some believe the new kits are lacking, we don't need more of the same skills being recycled for near identical characters. Q Marksman does not need arc grenades, 

#72
Guest__only1biggs__*

Guest__only1biggs__*
  • Guests
i hate stardusk

#73
ValorOfArms777

ValorOfArms777
  • Members
  • 3 089 messages

HolyAvenger wrote...

Guglio08 wrote...

He's not good but more importantly he's really boring to play.


This is really my problem with him when I tried him out last night. Even against geth, with sabotage hacking, he's boring. Turret is fire and forget, sabotage's long CD makes it not very spammable and grenades with a long cast and flight time? Eh.


..atm jsut use a moderatly heavy weapon setup minimal like 90% recharge, and use it to reload cancle whiel the pwoer is recharging, excenlent for gunnery classes that can use him to RC quickly, so yes he's prob best used with a fairly powerful gun combo liek a claymore, I used the graal on him with success I'm also sure the GPS works fine, but again they are guns and you peopel think  the pwoers shoudl be equation to the "guns"

#74
ValorOfArms777

ValorOfArms777
  • Members
  • 3 089 messages

_only1biggs_ wrote...

i hate stardusk


I don't hate him but he greatly exaggeratign it, it's jsut needign SOME adjustments on turret/sabotage, and people are very strange with "turret" not understanding it's pretty effective if done right... if the class is boring , try a more offensive set class he's not a "full offensive" he's a more of a anti tech user liek his name suggests thus he's bond to be better agaisnt "machinery" factions his uses are fairly flat agaisnt reaper/collecterin comparison but thats the same with Female Infiltrator, less you infest in her stickies which I don't bother, he's got a basic none "TC backfire" just like the QMS whom people are always flippin over the sabotage, I been waiting for months for new sabotage type characters...now it finnaly can be seen in a better light and be looked over more effectivly other than a TC version....but most people are just wanting a suepr fix and complain and exaggerate the "uselessness" when it's only slightly weakers than most other class setups but he's tradign that off for WRECKING Geth to peices and making Cerbs cry

Modifié par ValorOfArms777, 12 décembre 2012 - 11:11 .


#75
Happy Shepard

Happy Shepard
  • Members
  • 2 607 messages

IIFlash wrote...

HusarX wrote...

I only wonder why BW is "spaming sabotage". QM should have Arc Grenades like other Quarian Males. TS should have Stim Packs like other the Turians from Armiger Legion.


Disagree, even if some believe the new kits are lacking, we don't need more of the same skills being recycled for near identical characters. Q Marksman does not need arc grenades, 


Which doesn't mean biower should throw power synergy out the airlock.