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Let's be honest about the Turian Engineer...He is not a good character.


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#76
IIFlash

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HolyAvenger wrote...

Guglio08 wrote...

He's not good but more importantly he's really boring to play.


This is really my problem with him when I tried him out last night. Even against geth, with sabotage hacking, he's boring. Turret is fire and forget, sabotage's long CD makes it not very spammable and grenades with a long cast and flight time? Eh.


I don't believe sabotage's CD on him is bad at all, unless your carrying something like a Typhoon. The Turian's have a significantly higher base weight capacity compared to say the Marksman, Rank 4 passive damage and capacity Rank 5 sabotage recharge speed and you can quite comfortable average a 4 sec CD depending on weapon choice. 

#77
KyreneZA

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Let's be honest about the Stardusk...He is not a good lateral thinker.

Not everything has to be min-maxed in this game to count as good design or fun to play.

#78
HolyAvenger

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ValorOfArms777 wrote...

HolyAvenger wrote...

Guglio08 wrote...

He's not good but more importantly he's really boring to play.


This is really my problem with him when I tried him out last night. Even against geth, with sabotage hacking, he's boring. Turret is fire and forget, sabotage's long CD makes it not very spammable and grenades with a long cast and flight time? Eh.


..atm jsut use a moderatly heavy weapon setup minimal like 90% recharge, and use it to reload cancle whiel the pwoer is recharging, excenlent for gunnery classes that can use him to RC quickly, so yes he's prob best used with a fairly powerful gun combo liek a claymore, I used the graal on him with success I'm also sure the GPS works fine, but again they are guns and you peopel think  the pwoers shoudl be equation to the "guns"


If I wanted to run around with a heavy weapon, I wouldn't use an engineer. Casters should be casters (yes yes Demogirl blah blah).

#79
ValorOfArms777

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Happy Shepard wrote...

IIFlash wrote...

HusarX wrote...

I only wonder why BW is "spaming sabotage". QM should have Arc Grenades like other Quarian Males. TS should have Stim Packs like other the Turians from Armiger Legion.


Disagree, even if some believe the new kits are lacking, we don't need more of the same skills being recycled for near identical characters. Q Marksman does not need arc grenades, 


Which doesn't mean biower should throw power synergy out the airlock.



...By the end of a week possibly people will either appreciate him more or...not I can't force opinion 

Modifié par ValorOfArms777, 12 décembre 2012 - 11:18 .


#80
Stinja

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Stardusk wrote...

Lord_Sirian wrote...

I blame the GI for being OP.

Also tactical cloak is to blame as well.


Ah young one, very witty...and oddly enough, totally irrelevant.

Unless you want to actually put forth an argument for why the GI is related...


Other classes skew the perceptions of new ones.  If the TGI and GI were deleted tomorrow, the balance of remaining classes would change.

Anyway, i think the Turian Engineer would have been much better as a Volus, he'd be massively improved with light melee = cloak, heavy melee = ball.  +100 CuteFactors.

You know it's true Starduck admit it!

#81
ValorOfArms777

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Stinja wrote...

Stardusk wrote...

Lord_Sirian wrote...

I blame the GI for being OP.

Also tactical cloak is to blame as well.


Ah young one, very witty...and oddly enough, totally irrelevant.

Unless you want to actually put forth an argument for why the GI is related...


Other classes skew the perceptions of new ones.  If the TGI and GI were deleted tomorrow, the balance of remaining classes would change.

Anyway, i think the Turian Engineer would have been much better as a Volus, he'd be massively improved with light melee = cloak, heavy melee = ball.  +100 CuteFactors.

You know it's true Starduck admit it!


At least he can dodge and cling to cover...and hodl a damn gun withotu messing up his powers >_>, plus he hodl straditional turian stability, meaning he's jsut BOUND to be good with guns, they all are....all the turian classes are top "gun" holders the 2 orignal are blasted up the roof latly cause of their lack of dodge which is fair...they needed it plsu Stardusk enjoys "Turian Marksman" allot...

Modifié par ValorOfArms777, 12 décembre 2012 - 11:22 .


#82
IIFlash

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Happy Shepard wrote...

IIFlash wrote...

HusarX wrote...

I only wonder why BW is "spaming sabotage". QM should have Arc Grenades like other Quarian Males. TS should have Stim Packs like other the Turians from Armiger Legion.


Disagree, even if some believe the new kits are lacking, we don't need more of the same skills being recycled for near identical characters. Q Marksman does not need arc grenades, 


Which doesn't mean biower should throw power synergy out the airlock.



No it doesn't, but it would seem they just don't get how to create any power synergy with Marksman (skill). I liked another posters idea which was give him Defensive Matrix, though he also suggested arc grenades and I am against this idea because MM+Arc grenade is pretty much the same play style a QMI TC+Arc grenade.

#83
Tonymac

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I get the feeling these new characters jut take up slots that otherwise would have been another chance at levelling an UR. Thats all they are - space takers. I keep trying to win the good stuff, but it seems that all I get is broken stuffs.

At least the thing is not massively overpowered - which would only result in taking "Marauder Shields" off his leash and let him drynerf all the things.

Why can't they just get it right? Its either way overpowered or it lackluster. I just don't get how they can be off he mark so often.

#84
ValorOfArms777

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IIFlash wrote...

Happy Shepard wrote...

IIFlash wrote...

HusarX wrote...

I only wonder why BW is "spaming sabotage". QM should have Arc Grenades like other Quarian Males. TS should have Stim Packs like other the Turians from Armiger Legion.


Disagree, even if some believe the new kits are lacking, we don't need more of the same skills being recycled for near identical characters. Q Marksman does not need arc grenades, 


Which doesn't mean biower should throw power synergy out the airlock.



No it doesn't, but it would seem they just don't get how to create any power synergy with Marksman (skill). I liked another posters idea which was give him Defensive Matrix, though he also suggested arc grenades and I am against this idea because MM+Arc grenade is pretty much the same play style a QMI TC+Arc grenade.


I think soem synergies also are not fully present to fill in a gap called "team builds" as for example a GE turret long ago people complained over the fact if you used a Flamer on it, but this would mark him further into the "assistant role", soem complain I even use a Geth Turret...because of overload...yeah sure but at least I know I can use my Geth TUrret to #1 restor shields even a moderate bit, and burn foes hiding behidn a cover without leaving my post, similar fashion exist on the TurEng, whom can use the turret to achive over cover from cover pull out, and sabotage to cause backfire and to tech turn table it into a awsome explosive

#85
ValorOfArms777

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Tonymac wrote...

I get the feeling these new characters jut take up slots that otherwise would have been another chance at levelling an UR. Thats all they are - space takers. I keep trying to win the good stuff, but it seems that all I get is broken stuffs.

At least the thing is not massively overpowered - which would only result in taking "Marauder Shields" off his leash and let him drynerf all the things.

Why can't they just get it right? Its either way overpowered or it lackluster. I just don't get how they can be off he mark so often.



...are you jokeing thinkign that Rare blocks UR?

cause it doesn't....I have no idea why ppl think this..it does NOT alter yoru chances of gettign a UR...the RNG decides on a seprate roll of Rare vs UR... then chooses a CHART from oen or the other, it's pretty simple ya know >_> and various articles on THOSE charts are rarer than others, example the Volus URs are on the UR chart BUT had a higher % to drop on the UR list than the "Collector SMG" in example...

#86
STRANGE10VE

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Sabotage is, in its present state, an underwhelming power. FQI can make it work because she can spam it for crowd control and use it to set up headshots. Saboteur would have to use a light weapon to get a minimally acceptable cooldown. To take full advantage of one of the saboteurs greatest strengths, his stability and weapon damage passives, he needs to use a heavier weapon. Sabotages lengthy cooldown also limits his tech burst potential in comparison to other engineers. While sentry turret has its problems, its quick cooldown synergizes better with the saboteurs strengths. In an earlier thread Cyonan detailed a number of possible buffs to sabotage. If they were to implement a similar buff I would consider swapping sentry turret for sabotage.

#87
ValorOfArms777

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STRANGE10VE wrote...

Sabotage is, in its present state, an underwhelming power. FQI can make it work because she can spam it for crowd control and use it to set up headshots. Saboteur would have to use a light weapon to get a minimally acceptable cooldown. To take full advantage of one of the saboteurs greatest strengths, his stability and weapon damage passives, he needs to use a heavier weapon. Sabotages lengthy cooldown also limits his tech burst potential in comparison to other engineers. While sentry turret has its problems, its quick cooldown synergizes better with the saboteurs strengths. In an earlier thread Cyonan detailed a number of possible buffs to sabotage. If they were to implement a similar buff I would consider swapping sentry turret for sabotage.


I ntoiced they complan the most over sabotage, but I knew this would happen...I already knew sabotage was weakling, the problem was they over nerfed it and the QFI was the only user... now it can come back again ever sinse it's FLIPPIn nerfy nerfy at last....I still love the power and I use it requently cause ..well hoenstly my friends force me into geth games here and there....and at least I can control the entire match with it and stay up make Primes blast eathother witlessly on gold ^_^ make pyro burnate  ..make rocket troopers turnt he tables of pain, stop a atlas in his TRACKS to blast good shots at him, make the Engineer turret he laid just then....TURN on him as soon as it SETS UP XD (thats fun) It's awsome power it truely is and still is okay..but they nerfed it to being a boreing power..and medicor without....TC -_- and even then it was marked down to being kinda sad formy soul my "fav power" burnt to a crisp over and over 

my first fav class was QFI cause she was my jiggly bum bum, and awsome sexy anti mechanical warrior, the only one I praised equal to her before the nerf was the Salerian Infiltrator whom I play on a occassion, my other fav was the Salerian Engineer but ya know -_- they kinda messed him up a tad...on the decoy

Modifié par ValorOfArms777, 12 décembre 2012 - 11:37 .


#88
jarrattgray

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WiqidBritt wrote...

what, exactly, backfires on a Brute that causes damage?


It used to be a tech mine that overheated weapons. I'm sure it would be a much better power if it basically stopped weapons fire instead of being a mixture of hack and stagger.

I guess I can buy it as a tech mine that backfires, so it tags the target or something. Pretty much my ony explaination for it working on a Brute.

#89
Learn To Love Yourself

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I think I must be the only one who actually likes this character. I've used the same build with different weapons vs each of the factions on Gold.

I felt the powers synergized pretty well with eachother, and I didn't mind Sabotage's cooldown at all, surprisingly.

I did use good weapons, which of course made the experiences much more positive (Harrier + Acolyte, Wraith + Acolyte, PPR alone). Other than the game with the PPR, I'd say the powers did a considerable amount of its share of damage.

The turret could definitely use a damage buff. However, with Sabotage's buff, it did okay. It also primed targets well for FEs (Flame Turret, of course).

I'd throw out a turret, throw out split Homing Grenades, and Sabotage before the Homing Nades got there. It was a pretty destructive combo.

I'll have to mess around in a solo to really see how well the character can do on his own. It is possible Sabotage's cooldown will be considerably more noticeable at that stage, but I do believe this is a solid character.

I also would love to see some sort of buff to his passive tree, though I seemed to do well without it.

In case anyone is curious, I opted for a no-Fitness build.

#90
ValorOfArms777

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jarrattgray wrote...

WiqidBritt wrote...

what, exactly, backfires on a Brute that causes damage?


It used to be a tech mine that overheated weapons. I'm sure it would be a much better power if it basically stopped weapons fire instead of being a mixture of hack and stagger.

I guess I can buy it as a tech mine that backfires, so it tags the target or something. Pretty much my ony explaination for it working on a Brute.


all the reapers/colelctors have nano tech in them so their "nantites coudl be "backfireing" causing pain to their body via their melee

#91
Happy Shepard

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IIFlash wrote...

Happy Shepard wrote...

IIFlash wrote...

HusarX wrote...

I only wonder why BW is "spaming sabotage". QM should have Arc Grenades like other Quarian Males. TS should have Stim Packs like other the Turians from Armiger Legion.


Disagree, even if some believe the new kits are lacking, we don't need more of the same skills being recycled for near identical characters. Q Marksman does not need arc grenades, 


Which doesn't mean biower should throw power synergy out the airlock.



No it doesn't, but it would seem they just don't get how to create any power synergy with Marksman (skill). I liked another posters idea which was give him Defensive Matrix, though he also suggested arc grenades and I am against this idea because MM+Arc grenade is pretty much the same play style a QMI TC+Arc grenade.


A grenade power instead of Sabotage would've been much better for the MQ Soldier, though. And it doesn't have to be Arcnades. Defense Matrix is a bit problematic, imo. Since it would only give him more survivability and possible DR, it primarily boosts tech power damage.

But i wasn't really disappointed with the MQ Soldier because they didn't have a lot of choices to create good synergy (Marksman being Marksman). The Saboteur on the other hand...basically any non-pet tech ability would make him better. Well, a Geth Turret with rocket evo would've been better, too.

It just seems like they wanted to slap Sentry Turret on a new kit and be done with it.

Modifié par Happy Shepard, 12 décembre 2012 - 11:46 .


#92
greghorvath

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Kyrene wrote...

Let's be honest about the Stardusk...He is not a good lateral thinker.

Not everything has to be min-maxed in this game to count as good design or fun to play.

YES IT DOES!!!

Everything is just crap without the official Starducks seal of approval. Learn your place.

#93
himohillo

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Kyrene wrote...

Let's be honest about the Stardusk...He is not a good lateral thinker.

Not everything has to be min-maxed in this game to count as good design or fun to play.


Fun is subjective.

You can have fun with lackluster classes with poor abilities and the others want something that has good powers and synergy with himself without relying on teammates.

Min-maxing is smart way to play.

#94
greghorvath

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Jack Crapper wrote...

*REFERRING TO JACK CRAPPER'S SIG*

Ninja Stan has no idea about what spam is.

Incompetence all around.

Modifié par greghorvath, 12 décembre 2012 - 12:06 .


#95
Learn To Love Yourself

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Edit: My misunderstanding.  Post removed

Modifié par Jack Crapper, 12 décembre 2012 - 12:01 .


#96
darkpassenger2342

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^ was wondering if it was a joke too, jack, i guess if you arent whining about it, youre a grade a incompetent jack-a-ninny

#97
Learn To Love Yourself

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darkpassenger2342 wrote...

^ was wondering if it was a joke too, jack, i guess if you arent whining about it, youre a grade a incompetent jack-a-ninny

I think he must have been referring to a link in my sig.

#98
darkpassenger2342

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Jack Crapper wrote...

darkpassenger2342 wrote...

^ was wondering if it was a joke too, jack, i guess if you arent whining about it, youre a grade a incompetent jack-a-ninny

I think he must have been referring to a link in my sig.

fair enough, it didnt seem like a bigtime shot  but it didnt make a lot of sense either.

#99
greghorvath

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Jack Crapper wrote...

darkpassenger2342 wrote...

^ was wondering if it was a joke too, jack, i guess if you arent whining about it, youre a grade a incompetent jack-a-ninny

I think he must have been referring to a link in my sig.

he was

#100
KyreneZA

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greghorvath wrote...

YES IT DOES!!!

Everything is just crap without the official Starducks seal of approval. Learn your place.

I lol-ed! Why are you not on my friends-list yet, greg?