I never cared for the Rocket evo. Too inconsistent in my experiences, it always tended to target walls :/Bariudol wrote...
SpineVomit wrote...
The Sentry Turret struggles to kill mooks on Silver. This saddens me.
Odd, used it during gold reapers, killed buch of enemies in London map. Using the rocket launcher thingy. I don't know if he is bad or good, i can tell you i had a lot of fun playing with him.
Let's be honest about the Turian Engineer...He is not a good character.
#151
Posté 12 décembre 2012 - 03:41
#152
Posté 12 décembre 2012 - 03:43
Stardusk wrote...
I don't know ANYONE who can do this.
Javstepping
I can.
In my dreams.
With an aimbot.
And hax.
And another aimbot. Just in case.
#153
Posté 12 décembre 2012 - 03:44
TheCandlejack wrote...
I never cared for the Rocket evo. Too inconsistent in my experiences, it always tended to target walls :/Bariudol wrote...
SpineVomit wrote...
The Sentry Turret struggles to kill mooks on Silver. This saddens me.
Odd, used it during gold reapers, killed buch of enemies in London map. Using the rocket launcher thingy. I don't know if he is bad or good, i can tell you i had a lot of fun playing with him.
Ye, its kind of an idiot, but i tend to change its possition all the time. "A group of enemies" *toss turret in a clear area where it can shoot*
#154
Posté 12 décembre 2012 - 03:46
dstrawberrygirl wrote...
I took him out against Cerberus yesterday - useful on most things, Atlas, turrets, Centurions, etc etc. But Dragoons? no guns so no backfire, ok so I guess that's what the grenades are for, because they move too fast for the turret... oh hang on there's more of them than I have grenades...
And then came the Phantoms, and nope, Sabotage did nada. With those blasters, would be nice to have a little stagger if I sabotage them.
Holding it wrong? I took Scorpion and a Hurricane to keep loadout light for higher recharge, but those two enemies alone did a heap of damage and I had a hard time getting away without jetpacking into the side of a crate. Personally I found Dragoons and Phantoms the most challenging for him on gold, which made extraction more of a challenge than I'd hoped (one pug player camped in the LZ on extraction - did not help things, but two of us made it).
I switched to Gethineer after that, and will wait til more discussion appears and advice on how best to play him before I return to the saboteur.
Sab does damage to Dragoons oh and he has a hornet in hand <_<
#155
Posté 12 décembre 2012 - 03:47
iOnlySignIn wrote...
He needs:
(1) -50% Reduction in Sabotage base cool down
(2) Turian Sentinel Fitness & Passive
After that he will be about as good as the QFE/Turian Sentinel, but quite a unique character.
It's that simple.
Pretty much this^
His powerset is fine, plenty of synergy and ample utility/stopping power. Sabotage just needs a shorter cooldown and his passive needs better power bonuses.
#156
Posté 12 décembre 2012 - 03:49
#157
Posté 12 décembre 2012 - 03:50
Ubergrog wrote...
Sorry, still can't hear the naysayers over my jumpjets and homing grenades.
#158
Posté 12 décembre 2012 - 03:51
#159
Posté 12 décembre 2012 - 03:54
Same can pretty much be said about every other Retaliation character, except the first four released. We got what: Biotic Orbs, Recon Mine and Stim Packs new with those chars. Everything else has been a re-hash/mashup of other powers. Didn't stop you from raving about the Huntress, and only because she was bugged, therefore slightly interesting.Stardusk wrote...
Kyrene wrote...
Yep, seems legit.Stardusk wrote...
kipac wrote...
I can't believe what this human is saying.
And you sound like you didn't even play him, but instead just made this thread based on his powers and stats alone.
I did play him; so did the best player on PC (Jay_Hoxtatron); we both think he is bad.
OK. What exactly is so fantastic about the Turian Engineer? what can he do that no one else can? What can he do that could even be called exceptional?
But mostly, my incredulity was at your claim that because you and Jay think the TE is crap, it must be so. That's just a dumb as **** argument.
#160
Posté 12 décembre 2012 - 03:54
Suspicious.Alijah Green wrote...
hmmmm so all the real players come out and Stardusk goes AFK
#161
Posté 12 décembre 2012 - 03:57
Stardusk wrote...
kipac wrote...
I can't believe what this human is saying.
And you sound like you didn't even play him, but instead just made this thread based on his powers and stats alone.
I did play him; so did Jay_Hoxtatron; we both think he is bad.
Dude, leave me out of this.
I don't find the Turian Engineer interesting to play, but that's it.
TheCandlejack wrote...
Not like it takes a pro to use a Geth Infiltrator [smilie]http://social.bioware.com/images/forum/emoticons/angry.png[/smilie]
Not like this game takes a lot of skill in general.
Modifié par Jay_Hoxtatron, 12 décembre 2012 - 03:58 .
#162
Posté 12 décembre 2012 - 04:01
Yes, but some classes make the game even easier. Case in point, the GI.Jay_Hoxtatron wrote...
Stardusk wrote...
kipac wrote...
I can't believe what this human is saying.
And you sound like you didn't even play him, but instead just made this thread based on his powers and stats alone.
I did play him; so did Jay_Hoxtatron; we both think he is bad.
Dude, leave me out of this.
I don't find the Turian Engineer interesting to play, but that's it.TheCandlejack wrote...
Not like it takes a pro to use a Geth Infiltrator [smilie]http://social.bioware.com/images/forum/emoticons/angry.png[/smilie]
Not like this game takes a lot of skill in general.
#163
Posté 12 décembre 2012 - 04:05
Alijah Green wrote...
dstrawberrygirl wrote...
I took him out against Cerberus yesterday - useful on most things, Atlas, turrets, Centurions, etc etc. But Dragoons? no guns so no backfire, ok so I guess that's what the grenades are for, because they move too fast for the turret... oh hang on there's more of them than I have grenades...
And then came the Phantoms, and nope, Sabotage did nada. With those blasters, would be nice to have a little stagger if I sabotage them.
Holding it wrong? I took Scorpion and a Hurricane to keep loadout light for higher recharge, but those two enemies alone did a heap of damage and I had a hard time getting away without jetpacking into the side of a crate. Personally I found Dragoons and Phantoms the most challenging for him on gold, which made extraction more of a challenge than I'd hoped (one pug player camped in the LZ on extraction - did not help things, but two of us made it).
I switched to Gethineer after that, and will wait til more discussion appears and advice on how best to play him before I return to the saboteur.
Sab does damage to Dragoons oh and he has a hornet in hand <_<
No, if the Dragoon does not shoot you, the backfire effect deos not trigger, same for Phantoms (with their palm blaster). If the Dragoons/Phantoms are far away (and so shooting you), Sabotage will cripple them so you can take easy shots. But if they reach melee range, Sabotage is of no use. Atlast/mooks/Turrets very easy to handle for Saboteur. He sufffers greatly against Dragoons. Phantoms are easier to take down if you spawn a turret near her, she will put up her bubble so you can headshot her easily, but Dragoons will always rush you.
Scorpion is a must to handle packs of Dragoons/Phantoms. Acolyte is very good agaist Phantoms, but suffers against Dragoons.
Modifié par darthxaher, 12 décembre 2012 - 04:07 .
#164
Posté 12 décembre 2012 - 04:08
Jay_Hoxtatron wrote...
Stardusk wrote...
kipac wrote...
I can't believe what this human is saying.
And you sound like you didn't even play him, but instead just made this thread based on his powers and stats alone.
I did play him; so did Jay_Hoxtatron; we both think he is bad.
Dude, leave me out of this.
I don't find the Turian Engineer interesting to play, but that's it.TheCandlejack wrote...
Not like it takes a pro to use a Geth Infiltrator [smilie]http://social.bioware.com/images/forum/emoticons/angry.png[/smilie]
Not like this game takes a lot of skill in general.
if you want a real challenge try out a console for change
#165
Posté 12 décembre 2012 - 04:08
darthxaher wrote...
No, if the Dragoon does not shoot you, the backfire effect deos not trigger, same for Phantoms (with their palm blaster). If the Dragoons/Phantoms are far away, Sabotage will cripple them so you can take easy shots. But if they reach melee range, Sabotage is of no use. Atlast/mooks/Turrets very easy to handle for Saboteur. He sufffers greatly against Dragoons. Phantoms are easier to take down if you spawn a turret near her, she will put up her bubble so you can headshot her easily, but Dragoons will always rush you.
Scorpion is a must to handle packs of Dragoons/Phantoms. Acolyte is very good agaist Phantoms, but suffers against Dragoons.
Sabotage backfire damage kicks in a second or two after it's applied regardless of weaponfire. Also as far as I know, despite lore, the target actually using or even having a weapon is irrelevant. Sabotage backfire can damage and kill husks so...
#166
Posté 12 décembre 2012 - 04:09
TheCandlejack wrote...
Edit: NevermindKenadian wrote...
Stardusk wrote...
TLo137 wrote...
Stardusk wrote...
Lord_Sirian wrote...
I blame the GI for being OP.
Also tactical cloak is to blame as well.
Ah young one, very witty...and oddly enough, totally irrelevant.
Unless you want to actually put forth an argument for why the GI is related...come to think of it the long CD of Sabotage IS related to the FQI. But still his lack of goodness is not related to Infiltrators.
relaxxxxxxx the fella was just poking fun.
The flippancy of youth...
You're 35. Not like you're paralyzed with arthritis or bad hips there, gramps.I say this over and over to you, Stardusk. You're not old. You're not young but you're not old.
Anyways, he's not bad. The Sabotage buff on Tuesday will make him an even better character. As it stands, Sabotage with Tech Vulnerability + Split Homing Nade = good crowd control.
Do share.
#167
Posté 12 décembre 2012 - 04:09
TheCandlejack wrote...
Yes, but some classes make the game even easier. Case in point, the GI.
Obviously. Any infiltrator, nade classes, some adepts like the Fury make this game even easier. But that's balance, not everything can have the same power levels. At least according to BioWare.
Alijah Green wrote...
if you want a real challenge try out a console for change
I played a lot of Halo 2 back in the days. Have no interest whatsoever going back to Xbox though, too much mic spammers from what I remember
Modifié par Jay_Hoxtatron, 12 décembre 2012 - 04:12 .
#168
Posté 12 décembre 2012 - 04:11
RoZh2400 wrote...
Turret for shock/distraction (don't care about cooldown cuz it doesn't honestly die that often)
Homing Grenade a target, THEN sabotage it, so that the tech vuln will activate while homing is on its way to target. THEN riddle it with bullets.
Rinse, lather, repeat?
Inefficient. We will ignore this one.
#169
Posté 12 décembre 2012 - 04:12
darthxaher wrote...
Alijah Green wrote...
dstrawberrygirl wrote...
I took him out against Cerberus yesterday - useful on most things, Atlas, turrets, Centurions, etc etc. But Dragoons? no guns so no backfire, ok so I guess that's what the grenades are for, because they move too fast for the turret... oh hang on there's more of them than I have grenades...
And then came the Phantoms, and nope, Sabotage did nada. With those blasters, would be nice to have a little stagger if I sabotage them.
Holding it wrong? I took Scorpion and a Hurricane to keep loadout light for higher recharge, but those two enemies alone did a heap of damage and I had a hard time getting away without jetpacking into the side of a crate. Personally I found Dragoons and Phantoms the most challenging for him on gold, which made extraction more of a challenge than I'd hoped (one pug player camped in the LZ on extraction - did not help things, but two of us made it).
I switched to Gethineer after that, and will wait til more discussion appears and advice on how best to play him before I return to the saboteur.
Sab does damage to Dragoons oh and he has a hornet in hand <_<
No, if the Dragoon does not shoot you, the backfire effect deos not trigger, same for Phantoms (with their palm blaster). If the Dragoons/Phantoms are far away (and so shooting you), Sabotage will cripple them so you can take easy shots. But if they reach melee range, Sabotage is of no use. Atlast/mooks/Turrets very easy to handle for Saboteur. He sufffers greatly against Dragoons. Phantoms are easier to take down if you spawn a turret near her, she will put up her bubble so you can headshot her easily, but Dragoons will always rush you.
Scorpion is a must to handle packs of Dragoons/Phantoms. Acolyte is very good agaist Phantoms, but suffers against Dragoons.
backfire triggers with or without a gun fire from the enemy pay more attention and if a Dragoon is flipping out all over the place the back will kick in after you move away to stop the melee spam.
sorry you didn't know
#170
Posté 12 décembre 2012 - 04:13
The truth. I'm assuming the PC is much easier to control than console controllers. Keyboard/Mouse > Controller in easy mode in my opinion.Alijah Green wrote...
Not like this game takes a lot of skill in general.
if you want a real challenge try out a console for change
#171
Posté 12 décembre 2012 - 04:17
Riot Inducer wrote...
darthxaher wrote...
No, if the Dragoon does not shoot you, the backfire effect deos not trigger, same for Phantoms (with their palm blaster). If the Dragoons/Phantoms are far away, Sabotage will cripple them so you can take easy shots. But if they reach melee range, Sabotage is of no use. Atlast/mooks/Turrets very easy to handle for Saboteur. He sufffers greatly against Dragoons. Phantoms are easier to take down if you spawn a turret near her, she will put up her bubble so you can headshot her easily, but Dragoons will always rush you.
Scorpion is a must to handle packs of Dragoons/Phantoms. Acolyte is very good agaist Phantoms, but suffers against Dragoons.
Sabotage backfire damage kicks in a second or two after it's applied regardless of weaponfire. Also as far as I know, despite lore, the target actually using or even having a weapon is irrelevant. Sabotage backfire can damage and kill husks so...
Yeah, I heard this on the forum a while ago, but I don't know, at melee range dragoons seem to be unaffected by it. At times it seems to work, but at times it doesn't. Hence I came to the conclusion.
Hmm, if what you are saying is true, it might be the lag factor, with enough lag and the inherent delay it might seem that it's not working. OK I'd do some investigation next time I'm hosting just for my peace of mind.
Thanks for reminding.
#172
Posté 12 décembre 2012 - 04:18
Now when the hell did jetpacks go out of fashion?
Someone will always find an effective way to play any class and character in this game, even if it just works for one person.
Modifié par Ziegrif, 12 décembre 2012 - 04:19 .
#173
Posté 12 décembre 2012 - 04:19
I played PC way before I had jumped to consoles (Unreal, Max Payne, Gears of War etc.), and PC is leagues easier to control than a console, especially when comparing FPS games.xFCx Shade wrote...
The truth. I'm assuming the PC is much easier to control than console controllers. Keyboard/Mouse > Controller in easy mode in my opinion.Alijah Green wrote...
Not like this game takes a lot of skill in general.
if you want a real challenge try out a console for change
Modifié par TheCandlejack, 12 décembre 2012 - 04:20 .
#174
Posté 12 décembre 2012 - 04:20
xFCx Shade wrote...
The truth. I'm assuming the PC is much easier to control than console controllers. Keyboard/Mouse > Controller in easy mode in my opinion.Alijah Green wrote...
Not like this game takes a lot of skill in general.
if you want a real challenge try out a console for change
Even if that's the case (and it isn't), we're playing easy mode because we're not bound by inferior controls for a shooter? That's some assbackwards logic right there.
#175
Guest_Lord_Sirian_*
Posté 12 décembre 2012 - 04:20
Guest_Lord_Sirian_*
TheCandlejack wrote...
Yes, but some classes make the game even easier. Case in point, the GI.
Every class makes this game incredibly easy if you have a working brain and halfway decent hand-eye coordination.





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