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Let's be honest about the Turian Engineer...He is not a good character.


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#176
KyreneZA

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xFCx Shade wrote...

Alijah Green wrote...

hmmmm so all the real players come out and Stardusk goes AFK

Suspicious.:bandit:

It's like the story of Billy Goat Gruff... just not as epic... or kinky...

#177
Riot Inducer

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darthxaher wrote...

Riot Inducer wrote...

Sabotage backfire damage kicks in a second or two after it's applied regardless of weaponfire. Also as far as I know, despite lore, the target actually using or even having a weapon is irrelevant. Sabotage backfire can damage and kill husks so...


Yeah, I heard this on the forum a while ago, but I don't know, at melee range dragoons seem to be unaffected by it. At times it seems to work, but at times it doesn't. Hence I came to the conclusion.

Hmm, if what you are saying is true, it might be the lag factor, with enough lag and the inherent delay it might seem that it's not working. OK I'd do some investigation next time I'm hosting just for my peace of mind.

Thanks for reminding.


it might also be something with how dragoon's operate, they seem to be very resistant (if not immune) to stagger effects while in their melee animations so it could be that combined with their high health making it appear as if sabotage is not affecting them.

#178
TheCandlejack

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Lord_Sirian wrote...

TheCandlejack wrote...

Yes, but some classes make the game even easier. Case in point, the GI.

 

Every class makes this game incredibly easy if you have a working brain and halfway decent hand-eye coordination. :mellow:

I'm aware, any class can work. What I'm saying are the typically more powerful classes (TGI, GI, Destroyer, Fury etc.) make it even more incredibly easy.

#179
Stardusk

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Alijah Green wrote...

hmmmm so all the real players come out and Stardusk goes AFK


Hardly. Yes, I am convinced. It is an amazing class, an amazing Engineer, maybe the best one out there! I am clearly doing it wrong because I am a terrible player. 

Lauding the the T.Engineer because he has jetpacks is nice but so what? The other new Turians have jetpacks as well. Regarding other things, I am assuming we live in another dimension; Sentry Turret does very little damage, barely distracts, most targets are dead if you are playing with good players by the time Homing Grenades hit the enemy. Sabotage is ok for hacking enemies. I still fail to see what is amazing about this character or even particularly good. He has good weapon passives and jetpacks, I'll give him that.

#180
xcrunr1647

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The best way to f*ck with Jay's headshot streaks?

Give him aim "assist", so he can feel our pain.

Oh, and a controller.

/offtopic

I lol'd at Stardusk's argument haha

#181
Stardusk

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iOnlySignIn wrote...

Stardusk wrote...

I don't know ANYONE who can do this.

Javstepping


Sp3c7eR


Not like that.

#182
xFCx Shade

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The truth. I'm assuming the PC is much easier to control than console controllers. Keyboard/Mouse > Controller in easy mode in my opinion.

[/quote]

Even if that's the case (and it isn't), we're playing easy mode because we're not bound by inferior controls for a shooter? That's some assbackwards logic right there.

[/quote]
Opinions. I've played approx. an equal amount of time on X360 and a PC, and I find the PC to be much easier. Thanks for trying, though.
Edit: Apologies for the missing quote boxes and such. iPods can be a pain.

Modifié par xFCx Shade, 12 décembre 2012 - 04:28 .


#183
Stardusk

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Alijah Green wrote...

So what bad build did you make this time StarDusk.....


The loudest critics are the ones with nothing to show for it. I used a no fitness build and a cyclonic modulator. Where are your builds and videos? Since I am allegedly always wrong you can start making your own guides, etc. 

#184
TheCandlejack

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xcrunr1647 wrote...

The best way to f*ck with Jay's headshot streaks?

Give him aim "assist", so he can feel our pain.

Oh, and a controller.

/offtopic

I lol'd at Stardusk's argument haha

I played with some people from Spectre X yesterday with the Turian Engi. Glorious Fire Explosions everywhere, and the Turret did manage to distract a Prime or two :bandit: Plus, my Homing Nades managed to take out 3 Dragoons at once. Hell, Sabotage saved me on a circle hack.

#185
TheCandlejack

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Stardusk wrote...

Alijah Green wrote...

So what bad build did you make this time StarDusk.....


The loudest critics are the ones with nothing to show for it. I used a no fitness build and a cyclonic modulator. Where are your builds and videos? Since I am allegedly always wrong you can start making your own guides, etc. 

You may want at least 4 ranks in Fitness considering he's flimsier than the other Armiger Turians. Also, the videos argument is flawed, not all console players can afford a recording device. PC players can use Fraps, but they also run the problem of a suffering frame rate when it's running.

Modifié par TheCandlejack, 12 décembre 2012 - 04:34 .


#186
synapsefire

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Arppis wrote...

He has grenades? I already don't like the character.


This!

Although, if they increased the animation speed of the grenades (along with the animation speed of some other piowers while at it) he just might becme somewhat fun to play.

#187
Shinnyshin

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I may be missing something, but...doesn't Sabotage prime a tech explosion while also increasing the direct damage of the next few tech powers? And isn't homing grenade a tech power that can detonate (and prime) and is CD independent?

It looks to me like this character has an incredibly reliable power damage combo--two damaging powers, a debuff, and a tech explosion--that only requires one CD, meaning you can bring heavyish weapons. Sentry turret may or may not be the weak link, but CD independence + burst damage combo + debuff + follow-up prime is usually pretty good news, right? That plus the dodges makes a decent kit against any faction, at least on paper...

Or am I missing something?

Modifié par Shinnyshin, 12 décembre 2012 - 04:34 .


#188
xFCx Shade

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Shinnyshin wrote...

I may be missing something, but...doesn't Sabotage prime a tech explosion while also increasing the direct damage of the next few tech powers? And isn't homing grenade a tech power that can detonate and is CD independent?

It looks to me like this character has an incredibly reliable power damage combo--two damaging powers, a debuff, and a tech explosion--that only requires one CD, meaning you can bring heavyish weapons. Sentry turret may or may not be the weak link, but CD independence + burst damage combo + debuff is usually pretty good news, right? That plus the dodges makes a decent kit on paper...

Or am I missing something?

I thought you couldn't hear over your propulsion packs and homing grenades. Nevertheless, all of this is a positive for this kit.

#189
TheCandlejack

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Shinnyshin wrote...

I may be missing something, but...doesn't Sabotage prime a tech explosion while also increasing the direct damage of the next few tech powers? And isn't homing grenade a tech power that can detonate and is CD independent?

It looks to me like this character has an incredibly reliable power damage combo--two damaging powers, a debuff, and a tech explosion--that only requires one CD, meaning you can bring heavyish weapons. Sentry turret may or may not be the weak link, but CD independence + burst damage combo + debuff is usually pretty good news, right? That plus the dodges makes a decent kit against any faction, at least on paper...

Or am I missing something?

Sabotage sets up Tech Bursts and Homing Nades detonate. The Tech Vulnerability evo on Sabotage enhances the damage your Grenades can inflict, and helps with the Tech Bursts as well.

#190
CmnDwnWrkn

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No, he really isn't a good character. Getting tired of people claiming that the fact you can play as him makes him not bad. Yes, you could technically play a character with no powers whatsoever. But it would be a bad character.

#191
TheCandlejack

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CmnDwnWrkn wrote...

No, he really isn't a good character. Getting tired of people claiming that the fact you can play as him makes him not bad. Yes, you could technically play a character with no powers whatsoever. But it would be a bad character.

It comes down to personal preference. What one person perceives as bad, another will perceive as good. I can't stand the Harrier and don't think it's all that great of a weapon, but everyone else sees it as good. (Note: I know the Harrier is good, it's a proper AR, I just hate it's lack of ammo)

Modifié par TheCandlejack, 12 décembre 2012 - 04:39 .


#192
Stardusk

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TheCandlejack wrote...

Shinnyshin wrote...

I may be missing something, but...doesn't Sabotage prime a tech explosion while also increasing the direct damage of the next few tech powers? And isn't homing grenade a tech power that can detonate and is CD independent?

It looks to me like this character has an incredibly reliable power damage combo--two damaging powers, a debuff, and a tech explosion--that only requires one CD, meaning you can bring heavyish weapons. Sentry turret may or may not be the weak link, but CD independence + burst damage combo + debuff is usually pretty good news, right? That plus the dodges makes a decent kit against any faction, at least on paper...

Or am I missing something?

Sabotage sets up Tech Bursts and Homing Nades detonate. The Tech Vulnerability evo on Sabotage enhances the damage your Grenades can inflict, and helps with the Tech Bursts as well.


This has never been confirmed by the number crunchers. You don't get tech kills for homing grenades afaik.

#193
capn233

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Weird that console guys decided to proclaim how they were better because of inferior controls, despite this being a topic about the Turian Saboteur.

He isn't the greatest character ever, but that is because he has two underwhelming powers that could easily be fixed if they have the will to do so. All the pets, but especially Sentry Turret are mediocre to poor. Sabotage is skewed because it used to only be on the QFI who could bend it with Tac Cloak.

I made him semi-decent by deleting Turret and running Typhoon X and Scorpion w/ ULM. Sabotage has an ok cooldown that way, and you don't need to spam it when you can spam bullets. If you don't like the Typhoon take some other (better) weapon.

#194
capn233

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Stardusk wrote...

This has never been confirmed by the number crunchers. You don't get tech kills for homing grenades afaik.

No it hasn't specifically.  But both Arc and Homing grenades are enhanced by Engineering Kit... so that implies that they should get TV bonus.

#195
xcrunr1647

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He's fun for me, as well as other players.

Therefore, success.

That is all.

#196
synapsefire

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CmnDwnWrkn wrote...

No, he really isn't a good character. Getting tired of people claiming that the fact you can play as him makes him not bad. Yes, you could technically play a character with no powers whatsoever. But it would be a bad character.


I think people are missing the real question when talking about synergy, damage output etc.

Is he fun to play!

Modifié par synapsefire, 12 décembre 2012 - 04:42 .


#197
iloveexplosives

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Why does every one have to act like their opinion is the only one ether you like it and are good with it or you don't like it. Stop acting like your opinion is the only one and just play the game.

#198
TheCandlejack

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Stardusk wrote...

TheCandlejack wrote...

Shinnyshin wrote...

I may be missing something, but...doesn't Sabotage prime a tech explosion while also increasing the direct damage of the next few tech powers? And isn't homing grenade a tech power that can detonate and is CD independent?

It looks to me like this character has an incredibly reliable power damage combo--two damaging powers, a debuff, and a tech explosion--that only requires one CD, meaning you can bring heavyish weapons. Sentry turret may or may not be the weak link, but CD independence + burst damage combo + debuff is usually pretty good news, right? That plus the dodges makes a decent kit against any faction, at least on paper...

Or am I missing something?

Sabotage sets up Tech Bursts and Homing Nades detonate. The Tech Vulnerability evo on Sabotage enhances the damage your Grenades can inflict, and helps with the Tech Bursts as well.


This has never been confirmed by the number crunchers. You don't get tech kills for homing grenades afaik.

Homing Grenades count as a tech power. They receive benefits from power and tech damage bonuses. Engineering Kit and Omni-Capacitors enhance it's damage.

Modifié par TheCandlejack, 12 décembre 2012 - 04:43 .


#199
Miniditka77

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As far as synergy between his powers goes... I think the intended synergy with Sabotage is that the R6 tech power debuff would increase the damage of his turret (and possibly the grenades as well, based on what some people say).  This works where other combinations don't because the TE's powers don't have a shared cooldown.  The Turret can be placed before using Sabotage and the grenades have no cooldown.  Thus, you don't have to wait for Sabotage's long cooldown to finish before using a power to take advantage of the debuff.   I don't think it's an overwhelmingly good character, but it's an interesting combination of powers.

#200
Feneckus

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It is possible to make him work, there's no denying that, but then you have to use your weapon most of the time because his powers are really underwhelming. The only good thing about him is his passives + fitness. That's pretty much it.

Saying "I do just fine with him" is irrelevant. Yesterday I did just fine in a game with my Batarian Sentinel even though I completely forgot to spec him.

The Saboteur's powers are horrible so there's no way you can do great with him by spamming his powers, which is what an engineer should be about. 

The Sentry Turret is almost useless and can even be a liability sometimes.

Sabotage deals almost no damage vs organics and has a ridiculously long cooldown. The only good thing about it is the stagger effect, but plenty of powers do that much more efficiently while also being able to detonate tech explosions. The Hacking aspect is useful in some situations but nothing amazing.

Homing grenades are kind of nice but not that great. Probably the second worst grenades in the game.

So basically, we have an engineer who struggles at making tech explosions, who can't really debuff (the homing nade debuff is quite pathetic) and he doesn't have a reliable crowd control tool.

How the hell can someone argue it's a good character ? :huh: