While I'm happy to hear Gaider's comments, I think there are a few issues here as to why fights feel tedious:
1. Longer fights with lots of spawns don't need mean better fights. Random spawning always stretches credibility for me. In the High Dragon Fight in DA2, where were those bloody Drakes and dragons coming from? Why were they so slow to help the High Dragon there in the first place? Why didn't the High Dragon keep fighting with them when there were reinforcements? I had the same problems with the final fight in Mark of the Assassin. Give me one difficult opponent that I have to fight; don't just dragged it out. Spawns and waves should make sense to the story, if they have to happen at all. For example, Howe having reinforcements in DAO would have made sense; thug armies in DA2, less so.
2. Don't cheapen the big bad by making them dependent on waves for a higher level of difficulty. I hate the Flemeth and High Dragon fights in DA:O, but I do feel they are more worth my time because you feel like you've accomplished something. You also had to position people and think about the fight. One of my favourite fights ever is Firkragg in BG2. A thoughtful fight where you had to think about positioning, resistances, healing etc. And that dragon didn't need to hop around or have a billion spawns to be interesting.
3. Long health bars don't make things more interesting, just more tedious. That was the main issue with the Rock Wraith Fight. It was a good fight (much more balanced on Normal than on Hard) but the only thing that made the wraith threatening was its health bar. It was a more difficult fight because it took longer to kill. I know this presents a problem for mage fights. But, honestly, mages shouldn't have consitution bars as big as warriors. Nor should they be able to flit around like rogues. I think the key here is resistances, not health.
4. Reward the player for being awesome. Yes some people will complain that a fight is too easy. Most often its because they spent hours thinking about how to make an awesome build for their character, got all the best equipment and have played hours of the game. So when some mage goes down in three hits, they feel cheated. They are in the minority. I wanted the gangs in DA2 in Act 3 to run in fear at my awesomeness... I was the bloody Champion after all! Instead, I found gang members with the same health as me, able to go toe to toe with the person who killed the Arishok. Yes it becomes tedious to destroy the peons after awhile.. but maybe there shouldn't be that many peons to be faced near the end of the game anyway...
Modifié par Brodoteau, 12 décembre 2012 - 07:36 .