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Please no tedious fights in DA3


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#126
Plaintiff

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TheRealJayDee wrote...
Yes, I like friendly fire. I think friendly is something that makes sense. I also experienced the effects of friendly fire in DA:O. DA:O was my introduction to Thedas and the Dragon Age setting. Sue me if you think I'm crazy not to expect a fireball in the same world to start behaving differently from one day to the other. Then again... so much in this world changed without any good reason that maybe I AM crazy.

Well I also played DA:O and friendly fire never occured in any of my playthroughs so obviously you're wrong about the way magic works in Thedas. Duh.

See what happens when you try to argue for an external feature on the basis of the internal consistency of the fantasy setting in which the story is set?

#127
Luckywallace

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Just to agree on this, the High Dragon fight was just terrible.

I knew that I could beat it since I was slowly bringing its health down without needing to go through potions or loosing anybody but after grinding through 15 minutes of dull combat with only half its health bar down perhaps I just couldn't stand to grind through 15/20 more minutes.

#128
abaris

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Plaintiff wrote...

Well I also played DA:O and friendly fire never occured in any of my playthroughs so obviously you're wrong about the way magic works in Thedas. Duh.


Then you obviously didn't have mages in your party.

Cone of cold comes to mind, just as the most simple form of friendly fire, incapacitating you for seconds if someone used it. In all difficulty settings you had to carefully calculate where to put your stronger spells and their impact radius. If done wrong, you could be shy of a party member for the rest of the battle.

Modifié par abaris, 14 décembre 2012 - 08:50 .


#129
philippe willaume

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abaris wrote...

Plaintiff wrote...

Well I also played DA:O and friendly fire never occured in any of my playthroughs so obviously you're wrong about the way magic works in Thedas. Duh.


Then you obviously didn't have mages in your party.

Cone of cold comes to mind, just as the most simple form of friendly fire, incapacitating you for seconds if someone used it. In all difficulty settings you had to carefully calculate where to put your stronger spells and their impact radius. If done wrong, you could be shy of a party member for the rest of the battle.




yes you are right but, the battle space in DA:0 was much bigger than in Da;2 so you could organise yourself so that friendly fire was not a biggy.
and i think that is what Plaintiff is talking about.

phil

#130
abaris

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philippe willaume wrote...

yes you are right but, the battle space in DA:0 was much bigger than in Da;2 so you could organise yourself so that friendly fire was not a biggy.
and i think that is what Plaintiff is talking about.

phil




Not everytime. I had some instances where I even sacrificed one or two companions if things looked bleak by positioning a storm, a meteor shower or some of the major spells.

And that's how it should be in my opinion. Making meaningful choices and not being secure behind an invisible shrowd of invulnerability.

#131
Vandicus

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abaris wrote...

Plaintiff wrote...

Well I also played DA:O and friendly fire never occured in any of my playthroughs so obviously you're wrong about the way magic works in Thedas. Duh.


Then you obviously didn't have mages in your party.

Cone of cold comes to mind, just as the most simple form of friendly fire, incapacitating you for seconds if someone used it. In all difficulty settings you had to carefully calculate where to put your stronger spells and their impact radius. If done wrong, you could be shy of a party member for the rest of the battle.




Friendly fire isn't on every difficulty setting.

#132
philippe willaume

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abaris wrote...

philippe willaume wrote...

yes you are right but, the battle space in DA:0 was much bigger than in Da;2 so you could organise yourself so that friendly fire was not a biggy.
and i think that is what Plaintiff is talking about.

phil




Not everytime. I had some instances where I even sacrificed one or two companions if things looked bleak by positioning a storm, a meteor shower or some of the major spells.

And that's how it should be in my opinion. Making meaningful choices and not being secure behind an invisible shrowd of invulnerability.

Again i can only agree with you,  the ambush by 8 shrieks on the bridge  could be a good exemple.
FF offers more playing variation, just as you take damage is you ignited grease and sometime it was worth singing the warrior or the rogue abit to get a fair bit of ennemies down. and you could ring up against the type of damage and made a tactic out of it..

but that did not make the game more difficult, it made it more intereting at least in DA:O.

 
phil

#133
State_Of_Danile

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I'm with the OP except for the Rock Wraith part (and kind of the dragon part as well). The Rock Wraith was one of the first dragon age bosses that i fell was tactic based. He did have certain forms you had to watch for, and i loved having to hide from his beam thing while simultaneously fighting mobs.

The dragon fight in the second game wasn't too bad. I think I liked it a little more than the first one. at least it had 2 phases unlike the first game (which i found EXTREMELY difficult for some reason).
But I still except something a little more epic than just hacking away at it's feet until it dies...And try to spruce it up using more than the "Imma eat you and basically instakill you." I hate that part.

#134
Plaintiff

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abaris wrote...

Plaintiff wrote...

Well I also played DA:O and friendly fire never occured in any of my playthroughs so obviously you're wrong about the way magic works in Thedas. Duh.


Then you obviously didn't have mages in your party.

Cone of cold comes to mind, just as the most simple form of friendly fire, incapacitating you for seconds if someone used it. In all difficulty settings you had to carefully calculate where to put your stronger spells and their impact radius. If done wrong, you could be shy of a party member for the rest of the battle.

But it did no damage. So even though Morrigan apparently sucks at aiming her cone of cold, the nature of magic in my game allows her to control her spells in such a way as to damage enemies while simultaneously leaving any nearby allies with no injuries. There is nothing in the story to indicate that a mage cannot control their spells in such a way, and in fact the only times mages are shown to harm people they did not mean to in the narrative is when they lack control over their magic ability generally, such as in the case of Connor, who lacked training and was also under demonic influence.

The fact is that arguing for Friendly Fire for the sake of "internal consistency" is a nonsensical argument. The decision to have Friendly Fire or not does not occur within the story itself, it is a meta-game decision that occurs outside of the story. 

Modifié par Plaintiff, 15 décembre 2012 - 04:29 .


#135
PsychoBlonde

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abaris wrote...

Plaintiff wrote...

Well I also played DA:O and friendly fire never occured in any of my playthroughs so obviously you're wrong about the way magic works in Thedas. Duh.


Then you obviously didn't have mages in your party.

Cone of cold comes to mind, just as the most simple form of friendly fire, incapacitating you for seconds if someone used it. In all difficulty settings you had to carefully calculate where to put your stronger spells and their impact radius. If done wrong, you could be shy of a party member for the rest of the battle.


Or, maybe he played on easy difficulty, there was no FF in that difficulty. :P

#136
PsychoBlonde

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Guilebrush wrote...

That aside a pair potentially interesting ways to increase difficulty without simply resorting to stat inflation: which to be fair does have a place to play in balancing difficulty (there are after all statistical "tipping points" that can definitely impact difficulty even in positive ways) is adjusting mob positioning/the environment and adjusting entity speeds.


I mentioned speed in one of my posts above, so I agree!  This is an overlooked way to adjust the difficulty.  Also, I hate everyone who plays Nightmare and gloats about it like they're "better gamers" so I want them to SUFFER.

And I don't mean, suffer but be rewarded by the end result.  Just general suffering.

#137
abaris

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philippe willaume wrote...


but that did not make the game more difficult, it made it more intereting at least in DA:O.

 
phil


And that's all that matters to me. I'm not interested in impossible fights, I'm playing rather leisurely. But I want them to be interesting and still in need of my brainpower. What to use when and things like that.