Of couse TES also have basic Combat, Stealth and Magic skills to "practice" on, which we use most determine what class we are and what we want to be. practice make perfect
So using similar way, why not just give every skills to the player without class restriction to choose on, everything meaning there is no more "skills belong to certain class", if the player want sneaking they choose sneaking skill at level up, if they want combat, they choose whatever combat skill when level up, and so with magic.
Now, i know Mage are born Mages, at least that what everybody believe, but Templars who use lyrium (or so DA2 says and not according to Alistair) can develop magical skill, since DA3 is about Mage vs Templar, the Veil got thin, maybe everyone can use magic?
And if want to make more interesting, specialization and some skills are learned via books, trainers, demons, spirits or whatever, so long as the player didn't learn, the specialization are locked, and if unlocked in one playthrough, it is locked again in new playthrough
What do you guys think?
Modifié par Nizaris1, 12 décembre 2012 - 03:15 .





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