In story terms it doesn't work at all. If everybody has access to mage skills, then the whole Mage vs Templar problem doesn't make any sense nor does the idea that only certain people are born with it hold true. What works in Skyrim should stay in Skyrim (and the Elder Scroll series) and what has worked thus far for Dragon Age, which pays homage to the Holy class Trinity of such role-playing games as Dungeons & Dragons, should be adhered to.
Specializations bridging the gaps between classes I'm fine with, a la Arcane Warrior, Battlemage, Spirit Warrior, Shadow, etc. For example having a roguish mage specialization which is capable of picking locks (through telekinesis, I would imagine) and has some stealth related magic and buffs would be nice or having a rogue specialization that would help with crowd control by giving us access to sweep or circular attacks like we had in DA:O (e.g. Punisher).
In future I would not be opposed to BioWare experimenting with a classless RPG, but with a new franchise. classes are far to integral to DA, not only in gameplay terms, but in terms of the lore.
Modifié par The Teryn of Whatever, 13 décembre 2012 - 06:36 .