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ALL FOR A DA3 TOOLSET!


62 réponses à ce sujet

#1
MoMan313

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Well, I here that in order for them to make a good toolset for the game, they're going to need a year or so for the game release just to make one..

well

Since, after skyrim was masterfully crafted for an Elder scrolls game....

I would request, and like for the game release be pushed back until a good toolset is made..

cus..

DAMMIT I LOVE MODS.

SO. MUCH. MODS. YEESSS

Like the DAO Dance off and and and and the Dark Secrets mod and the baldur's gate 2 redux!


I would like either that ORRRRR

Make one after the game's release...


SO ALL FOR A DRAGON AGE 3 TOOLSET.

WHOSE WITH MEEEEEE?! :wizard:

#2
Chaos Lord Malek

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Frostbite Engine is VERY mod unfriendly.

#3
Zippy72

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It'd be cool, but don't hold your breath.
I think it should be 'who's' as in 'who is' rather than whose btw.

#4
Robhuzz

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I think everyone who is serious about making pc games (which we know EA isn't) should add mod support and a toolset.

Would love it but I doubt it's coming. And EA hasn't really surprised me in.... well ever.

#5
Plaintiff

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Don't care.

#6
Pzykozis

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uhh, not really I love mods but I'm not really up for paying ks for the middleware licenses which frostbite uses a fair few of.

#7
Felya87

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I play on consolle, so I can't use mods...but still, I'm more than positive for a toolset. Sometimes is the bigger fun in a game, I remember some beautiful mods in action in the PC version of DA:O of a friend...
oh, and the ones for Oblivion...delicius.

#8
Guest_krul2k_*

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honestly, i dont care, if the game has no replay value to me mods wont change that and if it has replay value to me then it certainly wasnt any mod that made it so it was the game that came in the box

Modifié par krul2k, 12 décembre 2012 - 07:17 .


#9
Isaantia

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I need mods

beacuse hairstyles.

Seriously, why are the provided hairstyles in games for the lady PCs so meh?

#10
Anomaly-

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As I've said many times before, a toolset would be incredibly valuable.

However, this topic has been mentioned several times, and the last official word we got was "it's not a priority, but never say never".

#11
Maria Caliban

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Chaos Lord Malek wrote...

Frostbite Engine is VERY mod unfriendly.

This makes me sad and I don't even make mods. :(

#12
DarkSpiral

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I've already heard the math involved regarding the need to pay for extra licenses in order to make a toolset that will actually work with the Frostbite engine.

I love mods. But I don't think I want to have those extra costs reflected in the game's price. So, in this case, no thanks.

#13
AstraDrakkar

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Although I hope for a toolset, it doesn't appear likely. The Frostbite engine is toolset unfriendly and Bioware has stated in a previous post a toolset is low on their priority list.

Modifié par AstraDrakkar, 12 décembre 2012 - 10:53 .


#14
Todd23

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So long as I can download it to my PS3.

#15
Fast Jimmy

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I'd really be curious to see the pricing models on how much Bioware feels they would need to charge in order to recoup the expenses of including a toolset. I know we'll never see those numbers, mind you... but I'd still be interested in seeing them.

If it wound up being roughly $5-10, then I think that they could be saving that the PC game distribution anyway. Downloading the game from Origin, as opposed to having to pay extra for console licenses, box shipping, CD manufacturing, etc., is likely saving Bioware nearly 10% of their expenses (minimum) in selling a copy of a DA PC copy via Origin than the other alternatives. If every copy of DA for the PC that was bought through Origins (NOT through retail stores, that defeats the purpose) included a toolset, it could possibly even out the budgets.

Then again, they probably just count any costs saved from selling the game via Origin as standard revenue in their pricing models and wouldn't want to give up the chunk of the pie that is pure profit for them.

#16
jillabender

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I'm definitely all for a DA:3 toolset! From what the developers have said, it sounds like various obstacles would make a player toolset for DA:3 unlikely – but not impossible.

Modifié par jillabender, 13 décembre 2012 - 12:00 .


#17
Imp of the Perverse

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One of the big barriers is that it only benefits PC players, since MS and Sony won't allow the distribution of user generated content on their platforms. There are indications that Valve will be getting into the console market though, and one of their more recent additions to steam was a user friendly mod distribution system. I'm betting that if they do release a console, it'll fully support mods, so there's a chance it could pressure the other console makers to change their policies.

#18
Fast Jimmy

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Imp of the Perverse wrote...

One of the big barriers is that it only benefits PC players, since MS and Sony won't allow the distribution of user generated content on their platforms. There are indications that Valve will be getting into the console market though, and one of their more recent additions to steam was a user friendly mod distribution system. I'm betting that if they do release a console, it'll fully support mods, so there's a chance it could pressure the other console makers to change their policies.


LOL The Valve Console... coming out the same year Half Life 3 is!

Which is to say... never.

#19
Chromie

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Imp of the Perverse wrote...

One of the big barriers is that it only benefits PC players, since MS and Sony won't allow the distribution of user generated content on their platforms. There are indications that Valve will be getting into the console market though, and one of their more recent additions to steam was a user friendly mod distribution system. I'm betting that if they do release a console, it'll fully support mods, so there's a chance it could pressure the other console makers to change their policies.


Did someone say Steambox?

#20
FaWa

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Chaos Lord Malek wrote...

Frostbite Engine is VERY mod unfriendly.



Hi, we're Bioware and we like to make sure our games will suck by completely denying players the ability to improve them. 

#21
Navasha

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While a toolset is nice, its not a necessity for mods. There are thousands of mods for DA:O and DA2 all created without a toolset.

As long as there is someway for users to insert content via override, or other means, then the modders will find a way. This is something that is likely much easier for developers to do, than developing an entire user friendly toolset.

#22
Imp of the Perverse

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Skelter192 wrote...

Imp of the Perverse wrote...

One of the big barriers is that it only benefits PC players, since MS and Sony won't allow the distribution of user generated content on their platforms. There are indications that Valve will be getting into the console market though, and one of their more recent additions to steam was a user friendly mod distribution system. I'm betting that if they do release a console, it'll fully support mods, so there's a chance it could pressure the other console makers to change their policies.


Did someone say Steambox?



Heh, sounds promising, until you get to the last paragraph of the article labeled "Update" and it pretty much negates any and all hard info related to an actual release.

There are other factors, like how to deal with tools licensed from 3rd parties, and how to turn an evolving (cobbled together) set of tools meant for professionals into a polished product for amateurs without blowing your games deadlines, but it'd be interesting to hear from Bioware whether support on all platforms would make a difference.

#23
Cyne

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a toolset would be awesome, but I doubt it'll happen. bioware doesn't appear to think it's important enough, and with the frostbite engine it'll be difficult anyway.

#24
NoForgiveness

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using mods is like cutting paintings with a knife

#25
Imp of the Perverse

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MR_PN wrote...

using mods is like cutting paintings with a knife


Which is why you never see developers incorporating features from mods into their games...<_<

Modifié par Imp of the Perverse, 13 décembre 2012 - 04:51 .