a different take on "an old favourite"
#26
Posté 06 janvier 2010 - 06:45
#27
Posté 06 janvier 2010 - 06:48
David Gaider wrote...
*casts Dispel Hope*Jester8183 wrote...
This. I'm not particualarly hopeful that this is come about, but damn it we can dream.
While I'm sure it would be thrilling, having multiple companions that we would need to write up in their entirety only to allow you to have ONE of them would be a massive waste of resources. Considering that the budget for an expansion is already pretty small, it's not really feasible.
Sorry, just wearing my Expectations Management cap at the moment.
Pretty much what I was thinking, having voice acting done for all the old companions, but then only allowing one wouldn't make much sense. Sure would be immersive though for a bunch of different playthroughs.
#28
Posté 06 janvier 2010 - 07:04
David Gaider wrote...
*casts Dispel Hope*Jester8183 wrote...
This. I'm not particualarly hopeful that this is come about, but damn it we can dream.
While I'm sure it would be thrilling, having multiple companions that we would need to write up in their entirety only to allow you to have ONE of them would be a massive waste of resources. Considering that the budget for an expansion is already pretty small, it's not really feasible.
Sorry, just wearing my Expectations Management cap at the moment.
No need to be sorry Gaider; it was a feeble hope to begin with really.
... but, and I know you probalbly can't answer this, I'm not going to lose my companions to a cutscene I can do nothing about, am I? That would make me sad. I mean their absence could be explained by them having some personal buiness to take care of while I do my Warden Commander thing, yes? Maybe?
And in the future you may want to cast "Dispel Magic" as it would also dispel: Rage, Confusion and Blindness (if you can get them on your side you can bypass the will save;))
#29
Posté 06 janvier 2010 - 03:32
David Gaider wrote...
*casts Dispel Hope*Jester8183 wrote...
This. I'm not particualarly hopeful that this is come about, but damn it we can dream.
While I'm sure it would be thrilling, having multiple companions that we would need to write up in their entirety only to allow you to have ONE of them would be a massive waste of resources. Considering that the budget for an expansion is already pretty small, it's not really feasible.
Sorry, just wearing my Expectations Management cap at the moment.
i have no idea what i'm talking about, mainly due to not knowing the extend of spendings and whatnot. but wouldn't the budget for expansions be gargantuan seing as you've just released your, in my oppinion, most succesful IP to date? (yeah, i know about ME, but this just SCREAMS good old BG days into my head)
oh, and i'll just take a few seconds to remind you guys that epic sidequests like the "cult of unseeing eye" and "durlag's tower" "werewolf isle" "watcher's keep" REALLY would be a welcome addition. like the sacred ashes in DA:O.
i would SO love to experience another original full weekend dungeon by Bioware.
"minor spell deflection" haha, try to cast on me NOW!
Modifié par BomimoDK, 06 janvier 2010 - 03:37 .
#30
Posté 06 janvier 2010 - 03:50
we would need to write up in their entirety only to allow you to have ONE of them would be a massive waste of resources
Yet introducing and writing in five new npcs with new models is not a massive waste of resources.. If you people believe this poor excuse.. The real reason why the warden's party is about to have the Murder knife is marketing...$$$
All NEW npcs!!!!
Sounds better like a far better marketing pitch than "Returning party npcs" doesnt it?
It doesnt matter who they will be, pretty apparent that they will have 2d personalities no better than mules. Like Oghren - the only returning character.
Hiring Star voice actor/actresses is possibly another reason. I didnt think they would return to voice again, of that im not surprised at all.
Perhaps idiots would fall for this excuse, anyone who uses the toolset knows different.
Welcome to EA games.
Modifié par SinYang, 06 janvier 2010 - 05:06 .
#31
Posté 06 janvier 2010 - 04:20
Yes, ladies and gentlemen, and Alistair fans,SinYang wrote...
we would need to write up in their entirety only to allow you to have ONE of them would be a massive waste of resources
Yet introducing and writing in five new npcs with new models is not a massive waste of resources.. If you people believe this poor excuse.. The real reason why the warden's party is about to have the Murder knife is marketing...$$$
All NEW npcs!!!!
Sounds better than "Returning party npcs" doesnt it?
It doesnt matter who they will be, pretty apparent that they will have 2d personalities no better than mules. Like Oghren - the only returning character.
Hiring Star voice actor/actresses is possibly another reason.. I didnt think they would return to voice again, of that im not surprised at all.
Perhaps idiots would fall for this excuse, anyone who uses the toolset knows different.
Welcome to EA games.
#32
Posté 06 janvier 2010 - 04:23
#33
Posté 06 janvier 2010 - 04:30
Cybercat999 wrote...
Well I am not going to buy any expansion without at least Leliana. I will rather play the original game all over again.
Same here, I dont see anything wrong with listing whats at fault with dev comments. Fact is party members were the strong point of this game for me, bioware are removing nearly all of them in the expansion.. thus they just lost my interest.
The logic behind that is very flawed.
#34
Posté 06 janvier 2010 - 04:31
Modifié par ejoslin, 06 janvier 2010 - 04:31 .
#35
Posté 06 janvier 2010 - 04:46
rayvioletta wrote...
"Encounter five all-new party members and an old favorite from Dragon Age: Origins"
everyone's first reaction seems to be "wait, only ONE of the DA:O companions is returning?" but perhaps (and I admit, I really, really hope...) we've misunderstood this and it's actually meant as
"Encounter five all-new party members and an old favourite NON-PARTY MEMBER from Dragon Age: Origins can now join you in addition to your existing companions"
wishful thinking? maybe. but BioWare put a lot of effort into these characters, and most of the epilogues leave their fates rather open. yes, there's some closure, maybe so and so goes off to do such and such, but very few of them have that ring of finality to them so it wouldn't be too hard to write them into future adventures
and besides, if we really are importing not just our characters but the choices we made as them, then there's some pretty strong potential ties which would be hard to ignore
I don't understand why so many immediately assumed it would be one of the Companions.
That they say "an old favorite" stands out to me.
Modifié par KilrB, 06 janvier 2010 - 04:47 .
#36
Posté 06 janvier 2010 - 04:52
This message was brought to you by: Universal Accountants Design Assistence Bureau.
#37
Posté 06 janvier 2010 - 05:12
SinYang wrote...
we would need to write up in their entirety only to allow you to have ONE of them would be a massive waste of resources
Yet introducing and writing in five new npcs with new models is not a massive waste of resources.. If you people believe this poor excuse.. The real reason why the warden's party is about to have the Murder knife is marketing...$$$
All NEW npcs!!!!
Sounds better than "Returning party npcs" doesnt it?
It doesnt matter who they will be, pretty apparent that they will have 2d personalities no better than mules. Like Oghren - the only returning character.
Hiring Star voice actor/actresses is possibly another reason.. I didnt think they would return to voice again, of that im not surprised at all.
Perhaps idiots would fall for this excuse, anyone who uses the toolset knows different.
Welcome to EA games.
Actually... yes, it does sound better. I pesonally am not quite ready to write off the new companions with out having ever seen them though. I was a little upset at the end of NWN 2, but the MotB companions turned out to be some of my favorites. And, with Leliana and Zevran, I don't really see what more there is to their story other than to follow the Warden around being glib or religious about the choices you make. We've already experienced their story and while I wouldn't want harm to come to them... I can imagine having them continue to follow me around alittle boring.
I believe what David Gaider was saying is that add your companions back in when they may not be traveling with you would be a strain on their budget. Perhaps I am an idiot, but I am willing to believe that it will cost more to add your old party memebers to the roster as well as the 5 new characters. Perhaps a choice needed to be made and 5 new companions made for a more interesting story than having all your old companions return. That and it would be hard to keep the group dynamic with both the mage leaving.
But hey, to each their own.
#38
Posté 06 janvier 2010 - 05:18
Oghren was my least favorite of all the companions and I know I am far from alone in this.
Don't get me wrong, he has his moments- some of them quite hilarious- but he's the one I could do without most easily.
I will be sorely disappointed if he is the choice. (I'd take DOG in a second, though)
#39
Posté 06 janvier 2010 - 05:29
Also, I think Oghren's is the vast majority of player's least favorite option. I really do not like the idea of only getting one party member back. At least 70% of my enjoyment of Dragon Age was my party. I don't want a new one. This decision seems like something that people would readily accept in a sequel, but in an expansion I was looking forward to have the new adventure with my party that I loved.
Everyone has their own favorite party member (mine is Zevran) and a lot of people are going to be upset by this decision since the likelihood of pleasing most people goes down if they're only including one old party member.
Modifié par Namirsolo, 06 janvier 2010 - 05:33 .
#40
Posté 06 janvier 2010 - 05:33
KilrB wrote...
I don't understand why so many immediately assumed it would be one of the Companions.
That they say "an old favorite" stands out to me.
What, Deekin?
#41
Posté 06 janvier 2010 - 05:38
catofnine wrote...
What, Deekin?
That is the best idea, OR, yup, I'm gonna say it...Sandal.....
#42
Posté 06 janvier 2010 - 05:40
#43
Posté 06 janvier 2010 - 06:01
catofnine wrote...
What, Deekin?
Look what happened to him in NWN2, granted Obsidian developed that game.
I also think using NWN as basis for comparsion to the awaking expansion is wrong, NWN had multiplayer compabilities, the main focus was on that feature.
Throne of Bhaal or Tales of swordcoast are better comparsions here, neither removed characters - not only did they improve the core game, they added more npcs, new areas and stacks of items.
What reasoning was given for no multiplayer again? greater storytelling? I ask you this, what did you like most about dragon age? was it the main plot to hunt down loghain & slay the archdemon?
The answer for me was always the complex party characters, the blight was just a secondary threat - it couldve been anything really, any excuse to adventure.
#44
Posté 06 janvier 2010 - 06:07
ToB and Tales are very poor examples. How much voice acting was involved in either of them? It's not like these people do the work Pro-Bono. So they decided to go with new companions, it's not the first time something like this has come up. If the PC dies in a save, it would actually make more sense.SinYang wrote...
catofnine wrote...
What, Deekin?
Look what happened to him in NWN2, granted Obsidian developed that game.
I also think using NWN as basis for comparsion to the awaking expansion is wrong, NWN had multiplayer compabilities, the main focus was on that feature.
Throne of Bhaal or Tales of swordcoast are better comparsions here, neither removed characters - not only did they improve the core game, they added more npcs, new areas and stacks of items.
What reasoning was given for no multiplayer again? greater storytelling? I ask you this, what did you like most about dragon age? was it the main plot to hunt down loghain & slay the archdemon?
The answer for me was always the complex party characters, the blight was just a secondary threat - it couldve been anything really, any excuse to adventure.
#45
Posté 06 janvier 2010 - 06:13
robertthebard wrote...
ToB and Tales are very poor examples. How much voice acting was involved in either of them? It's not like these people do the work Pro-Bono. So they decided to go with new companions, it's not the first time something like this has come up. If the PC dies in a save, it would actually make more sense.
Id settle for half voiced characters if it meant we would have more than ONE carrying over. But that is another preference.
If the PC dies in a save, it would actually make more sense.
In this case why bother importing the warden at all? leave that for a sequel with more funds.
The awaking expansion has closed that path off for good.
#46
Posté 06 janvier 2010 - 06:14
mousestalker wrote...
What about non-companion favourites? Many posters on these forums would swoon if Bann Teagan joined the party. I'd love to have either Dagna or Shianni. A perpetually bickering married Cammen and Gheyna would be endless amounts of fun.
I'd take them as well. Shainni is a beast with that beer bottle.
#47
Posté 06 janvier 2010 - 06:14
SinYang wrote...
Cybercat999 wrote...
Well I am not going to buy any expansion without at least Leliana. I will rather play the original game all over again.
Same here, I dont see anything wrong with listing whats at fault with dev comments. Fact is party members were the strong point of this game for me, bioware are removing nearly all of them in the expansion.. thus they just lost my interest.
The logic behind that is very flawed.
i agree, i want Leliana and shale in the expansion the thing that really seperates this game from other RPG's is the party system and companions, its the banter and interaction between them that makes DA a fantastic game, the characters they made are excellent, if they were planning to ditch them in expansions they should have just made them crap in the 1st place so we wouldn't want them.
i expect to take my companions with me and if i can't take at least Leliana i will be annoyed(and as a romance option you would expect it to be perfectly reasonable that she be included in the expansion).
also i didn't pay for the Shale DLC for him to get dropped from the expansion, i expect him to be available all through dragon age and all its DLC/Expansions.
then take into account that DLC will be provided for 2 years(basically means no dragon age 2 for at least 18 months), if they force us 2 ditch our companions in this expansion its highly likely they won't be in other expansions.
just seems like bs to me.
i will however wait for more information, as of now its all speculation and for all we know every character could be available, if they do remove some of the favourites im sure i won't be the only 1 to perhaps reconsider buying anymore bioware titles, to go to all the effort of making an awesome game with great companions, to only scrap most of them in the expansion makes little sense to me
#48
Posté 06 janvier 2010 - 06:17
I'd love to have my camp carry over, don't get me wrong, kinda what I was pointing out in my initial post, but the fact that there is a chance that the PC is dead means that it's not probable that they all stayed together. The PC was the driving force behind them, and even some of the epilogs show them off to do their own things.SinYang wrote...
robertthebard wrote...
ToB and Tales are very poor examples. How much voice acting was involved in either of them? It's not like these people do the work Pro-Bono. So they decided to go with new companions, it's not the first time something like this has come up. If the PC dies in a save, it would actually make more sense.
Id settle for half voiced characters if it meant we would have more than ONE carrying over. But that is another preference.If the PC dies in a save, it would actually make more sense.
In this case why bother importing the warden at all? leave that for a sequel with more funds.
The awaking expansion has closed that path off for good.
#49
Posté 06 janvier 2010 - 06:18
#50
Posté 06 janvier 2010 - 06:19
ash the rpgamer wrote...
also i didn't pay for the Shale DLC for her to get dropped from the expansion, i expect her to be available all through dragon age and all its DLC/Expansions.
fix'd:devil:





Retour en haut







