a different take on "an old favourite"
#51
Posté 06 janvier 2010 - 06:19
But has anyone considered the possibility that these 5 new companions that replace most of the original companions may very well have the same level of compelling depth and vivid personality that made us all fall in love with the companions from the first game? Just a thought to consider before pulling out the torches and pitchforks...
#52
Posté 06 janvier 2010 - 06:19
Well, in the trailer I've seen a red haired dwarf... or was it in one of the screenies... or was I just dreaming. ANYWAY, considering some facts and his endings, it might be possible.David Gaider wrote...
*casts Dispel Hope*Jester8183 wrote...
This. I'm not particualarly hopeful that this is come about, but damn it we can dream.
While I'm sure it would be thrilling, having multiple companions that we would need to write up in their entirety only to allow you to have ONE of them would be a massive waste of resources. Considering that the budget for an expansion is already pretty small, it's not really feasible.
Sorry, just wearing my Expectations Management cap at the moment.
The other choice would probably be... curses on me... Zevran... which can end up being a Grey warden trainer...
Edit : no, no, I CLEARLY have seen Oghren in the party during the trailer. Helmless. With his beard.
Modifié par dark-lauron, 06 janvier 2010 - 06:24 .
#53
Posté 06 janvier 2010 - 06:27
#54
Posté 06 janvier 2010 - 06:33
Squiggles1334 wrote...
Now I know a LOT of people seem upset that their favorite BFF companion from DA:O has likely been cut from making an appearance in DA:A in favor of introducing 5 new potential companions.
But has anyone considered the possibility that these 5 new companions that replace most of the original companions may very well have the same level of compelling depth and vivid personality that made us all fall in love with the companions from the first game? Just a thought to consider before pulling out the torches and pitchforks...
you can say that but there is only 5, take into account all the companions in DAO and consider how many are favourites, probably less than 5. so if out of all the companions on DAO 3 or 4 are very popular, that would point at 1 or 2 of the new 5 companions being 'favourites'.
so you'd probably end up with a couple you don't like, sure a couple of the new characters might be amazing but i'd bet most people would still use the old companions over them, they might be equally as good but its personal preference, im not a morrigan fan but tons of people are i'd say shes as good a character as Leliana/shale/alistair but i prefer the others. no doubt the new 1's will be good but i still think it'd be a huge mistake to remove so many fan favourite characters that people really like and want to use.
i don't think money for voice acting is an excuse either, they could quite easily afford to get more recording done of the old companions considering the price of the expansion and likely huge profit margin.
#55
Posté 06 janvier 2010 - 06:36
I mean, considering that both Alistair and Oghren appear in the trailer means that at least one of them can't be recruitable, yet they both appear.
Think about it.
#56
Posté 06 janvier 2010 - 06:39
#57
Posté 06 janvier 2010 - 06:41
So not only is the expansion limited but the number of endings they want to carry forward, but also to who is available for what.
It's nice to see that both Oghren and Alistair have at least cameos. Hopefully some others will appear as well.
#58
Posté 06 janvier 2010 - 06:52
mousestalker wrote...
I really don't have a problem with not being able to reunite with my old companions. The reality is that voice actors cost money and even if the money is available, the odds are that some of the actors won't be due to other commitments.
So not only is the expansion limited but the number of endings they want to carry forward, but also to who is available for what.
It's nice to see that both Oghren and Alistair have at least cameos. Hopefully some others will appear as well.
and this is why sensible people would have had a contract with the voice actors...
#59
Posté 06 janvier 2010 - 07:00
Still, to the one that said Teagan : do you realize BioWare is so evil that now they will put Isolde AND Anora in your party, even if they both die (even Anora, although she can't for all I know... ).
#60
Posté 06 janvier 2010 - 07:05
I mean, for god's sake, he's like a Tranquil, but probably born that way... he's a very, very gifted enchanter, and I don't want to know what happened to all those Darkspawn in the room with him *shudder*
Maybe he goes utterly nuts at times, loses his Tranquil-like state, and goes on a blood-soaked frenzy through the nearest dungeon. With a mace. As in, a mace that's bigger than him. With Grandmaster fire runes. And lightning. And make it TWO maces.
Hell, a guy can dream, right?
#61
Posté 06 janvier 2010 - 07:09
Enkara the Red wrote...
Ugh.
Oghren was my least favorite of all the companions and I know I am far from alone in this.
Don't get me wrong, he has his moments- some of them quite hilarious- but he's the one I could do without most easily.
I will be sorely disappointed if he is the choice. (I'd take DOG in a second, though)
Seconded. I don't hate the character, but he is by far the most stereotypical of all the companions, even if he's an exceptionally well done stereotype. Oh, look, a dwarf. With a beard.... and a giant axe. Oh, he likes to drink, too? You don't say... I don't suppose he goes into berserker rages, does he? My my, it's like I'm psychic...
I'd rather have more Sten, but c'este la vie.
Modifié par outlaworacle, 06 janvier 2010 - 07:10 .
#62
Posté 06 janvier 2010 - 07:55
dark-lauron wrote...
Strictly speaking, you can also see Wynne pwning some sylvans and whatever else in the trailer. I knew that the oldie was gonna rock some wood!
Still, to the one that said Teagan : do you realize BioWare is so evil that now they will put Isolde AND Anora in your party, even if they both die (even Anora, although she can't for all I know... ).
Don't think thats wynne, although i do hope i'm wrong
Anyone else agree that the narrator of the trailer is definately the same bloke who voiced harrowmount ?
#63
Posté 06 janvier 2010 - 08:55
robertthebard wrote...
ToB and Tales are very poor examples. How much voice acting was involved in either of them? It's not like these people do the work Pro-Bono. So they decided to go with new companions, it's not the first time something like this has come up. If the PC dies in a save, it would actually make more sense.SinYang wrote...
catofnine wrote...
What, Deekin?
Look what happened to him in NWN2, granted Obsidian developed that game.
I also think using NWN as basis for comparsion to the awaking expansion is wrong, NWN had multiplayer compabilities, the main focus was on that feature.
Throne of Bhaal or Tales of swordcoast are better comparsions here, neither removed characters - not only did they improve the core game, they added more npcs, new areas and stacks of items.
What reasoning was given for no multiplayer again? greater storytelling? I ask you this, what did you like most about dragon age? was it the main plot to hunt down loghain & slay the archdemon?
The answer for me was always the complex party characters, the blight was just a secondary threat - it couldve been anything really, any excuse to adventure.
in TOB EVERYTHING had a voice. they had like 90% voiced dialogue. compared to the 10% in BG1 that was kingly.
sword coast didn't really have voices i think.
#64
Posté 06 janvier 2010 - 09:04
rayvioletta wrote...
"Encounter five all-new party members and an old favorite from Dragon Age: Origins"
everyone's first reaction seems to be "wait, only ONE of the DA:O companions is returning?" but perhaps (and I admit, I really, really hope...) we've misunderstood this and it's actually meant as
"Encounter five all-new party members and an old favourite NON-PARTY MEMBER from Dragon Age: Origins can now join you in addition to your existing companions"
wishful thinking? maybe. but BioWare put a lot of effort into these characters, and most of the epilogues leave their fates rather open. yes, there's some closure, maybe so and so goes off to do such and such, but very few of them have that ring of finality to them so it wouldn't be too hard to write them into future adventures
and besides, if we really are importing not just our characters but the choices we made as them, then there's some pretty strong potential ties which would be hard to ignore
This is what I thought they meant, and has been my working assumption. I figured they were giving the possibility of new characters for those that want them, and in case you killed or drove away too may of the last party, but that you would have the option of using the old party, or at least some of them. Perhaps there would be a limit on the number of total party members.... That would make sense. Don't all the epilogues say that they'd see each other again?
EDIT: Oops, just saw David Gaider's post. Looks like I'm wrong, and yeah, that makes sense from a resource management point of view. While I'm not going to flail about it, I have to admit that there could be some serious disappointment. Thing is, every person will have a different character they will be most disappointed about not having there. How do you solve that? Well, by having the returning character being one that no PC had a serious connection with. Everyone will be equally sad.
Note: I'm talking about possible disappointments that favorites won't be recruitable and with you on the adventure, not that they won't appear in dialogue. No reason that can't happen no matter who is playable.
Modifié par errant_knight, 06 janvier 2010 - 09:21 .
#65
Posté 06 janvier 2010 - 09:08
errant_knight wrote...
rayvioletta wrote...
"Encounter five all-new party members and an old favorite from Dragon Age: Origins"
everyone's first reaction seems to be "wait, only ONE of the DA:O companions is returning?" but perhaps (and I admit, I really, really hope...) we've misunderstood this and it's actually meant as
"Encounter five all-new party members and an old favourite NON-PARTY MEMBER from Dragon Age: Origins can now join you in addition to your existing companions"
wishful thinking? maybe. but BioWare put a lot of effort into these characters, and most of the epilogues leave their fates rather open. yes, there's some closure, maybe so and so goes off to do such and such, but very few of them have that ring of finality to them so it wouldn't be too hard to write them into future adventures
and besides, if we really are importing not just our characters but the choices we made as them, then there's some pretty strong potential ties which would be hard to ignore
This is what I thought they meant, and has been my working assumption. I figured they were giving the possibility of new characters for those that want them, and in case you killed or drove away too may of the last party, but that you would have the option of using the old party, or at least some of them. Perhaps there would be a limit on the number of total party members.... That would make sense. Don't all the epilogues say that they'd see each other again?
As long as Bioware does it and not Obsidian, I have every confidence it will be done well. Obsidian was to Bioware what Highlander 2 was to Highlander.
#66
Posté 06 janvier 2010 - 09:11
that's pretty much what i thought at first. new companions doesn't mean no old companions.errant_knight wrote...
This is what I thought they meant, and has been my working assumption. I figured they were giving the possibility of new characters for those that want them, and in case you killed or drove away too may of the last party, but that you would have the option of using the old party, or at least some of them. Perhaps there would be a limit on the number of total party members.... That would make sense. Don't all the epilogues say that they'd see each other again?
but i grew out of obsessing about such things before i really see them happen. little fan-girl-heart was kicked around few times too often.
#67
Posté 06 janvier 2010 - 09:13
The truth.
I would guess at any remaining party members will be killed off in some so-called-epic cutscene fashion at start of the expansion - or go home.. Either is awful, heck maybe they wont appear at all and you'll get codexes.
Modifié par SinYang, 06 janvier 2010 - 09:15 .
#68
Posté 06 janvier 2010 - 09:13
#69
Posté 06 janvier 2010 - 09:15
SinYang wrote...
http://social.biowar...dex/546072&lf=8
The truth.
I would guess at any remaining party members will be killed off in some so called epic cutscene fasion at start of the expansion - or go home.. Either is awful, heck maybe they wont appear at all and you'll get codexes.
They will be in the game in some capacity but just not be in the party? The bigger problem is that Alistair, Loghain, Leliana, Wynne, Dog, Sten, Zevran, and Shale might all have died in the game or never be encountered at all. So having them "return" or appear just wouldn't work for 100% of the transferable characters.
#70
Posté 06 janvier 2010 - 09:17
But question, won't others make cameos? (other than Alistair)
In my ending, Loghain became an important Grey Warden recruiter. Since the theme of the expansion is to rebuild the Grey Wardens, I think Loghain can be an active part in it. So will / can he appear in the expansion as an npc?
#71
Posté 06 janvier 2010 - 09:19
Still some seem to like this kind of expansion.
#72
Posté 06 janvier 2010 - 09:22
SinYang wrote...
http://social.biowar...dex/546072&lf=8
The truth.
I would guess at any remaining party members will be killed off in some so-called-epic cutscene fashion at start of the expansion - or go home.. Either is awful, heck maybe they wont appear at all and you'll get codexes.
this is a major disappointment for me and im sure many other people, im sure i will enjoy the expansion and the DLC, but i sure as hell know that i would enjoy it alot more with my old companions, i honestly can't see how you replace Leliana,shale& alistair(as a playable character).
they are fantastic characters, maybe i would have swapped 1 for a new one, but chances are i'd still prefer my old setup, and having all of our views and opinions and choices (companion wise) completely disregarded is shameful on the part of bioware.
i cannot understand it, and i can only hope that they are not all killed off and will be useable in future content(just not in awakening,perhaps they are away for some reason at the time of awakening and the rebuilding of the wardens but return in later DLC)
#73
Posté 06 janvier 2010 - 09:26
Modifié par ejoslin, 06 janvier 2010 - 09:27 .
#74
Posté 06 janvier 2010 - 09:31
hell. anticipation just dropped from over 9000 to somewhere near ground level.SinYang wrote...
http://social.biowar...dex/546072&lf=8
The truth.
I would guess at any remaining party members will be killed off in some so-called-epic cutscene fashion at start of the expansion - or go home.. Either is awful, heck maybe they wont appear at all and you'll get codexes.
#75
Posté 06 janvier 2010 - 09:37
removing all my favourite companions that i and im sure others got attached too, has pretty much killed this game for me, il see how the next expansion goes but the loss of the old companions is enough to make me want to trade the game in right now
i cant even be bothered to play it now because everything is essentially for nothing





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