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Provide some benefit for players who don't romance anyone


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#126
Vilegrim

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David Gaider wrote...

Allan Schumacher wrote...
Wouldn't the reward be denying yourself the cheesy and shallow content?


I'm afraid I'm with Allan on this one. Romances are already optional content, which you're under no obligation to use. The idea that we'd make extra content to reward people who don't want to use other content seems a little self-defeating. The non-romance content is the rest of the game.

You're welcome.


There are achievements for doing the romances, so maybe a 'chaste hero' achievement?

#127
SpunkyMonkey

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esper wrote...

SpunkyMonkey wrote...

I'd like to see romance affect stats slightly.

Speaking from a bloke's perspective, when you're in a relationship or getting some you tend to be more confident just because you are getting your oats, and also become more protective of those you like/love. So maybe a slight charisma or defensive bonus in that case.

When out of one you tend to become more aggressive and driven, simply because your wanting your oats and you tend to be both sharper & twitchier too. So maybe a slight boost to strength and speed in that case?

It'd be cool to build a celebate Monk-style character with maximum strength and speed stats due to lack of nookie.


....

And what if someone wants to play an asexual characther and thus those stats wouldn't make sense since they don't need other people to satisfy that particular urge?

On another level I think that the whole romance = stat boots is not a good message to send.



Course they would. Regardless of if you are attracted to someone or not you still have bioligical needs, which result in other biological side-effects if they aren't met. Most post-puberty males become more aggressive if they haven't had a sexual release. Certainly a world-wisely hero/villian would. Maybe not a shy, retiring emo-type - but those type of people aren't going to be saving the world are they?

Go forth and multiply! Or stay chaste and stay focussed :)

Modifié par SpunkyMonkey, 13 décembre 2012 - 02:54 .


#128
iOnlySignIn

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Allan Schumacher wrote...

someguy1231 wrote...

TinuHawke wrote...

If you don't want to do romance, fine by me. I don't get why you should need a reward for it though.


Because some people find them cheesy and shallow, or just want to roleplay a chaste hero for whatever reason.


Wouldn't the reward be denying yourself the cheesy and shallow content?


That is the lack of punishment which is different from reward. The presence of reward and the absense of punishment have been observed to stimulate different neurons in mammalian brains.

Modifié par iOnlySignIn, 13 décembre 2012 - 03:01 .


#129
iOnlySignIn

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Also, there are well-written romances and badly-written ones. Bad romances make a bad game.

I liked all the romances in DA:O, but none of the romances in DA2. Fortunately, other aspects of DA2 appeal to me so I consider it overall to be a good game.

If DA3 has horrible romances like DA2 does, while the other aspects of it are also lackluster, then it simply may not be worth buying. I think that's what the OP is saying.

#130
Huntress

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Maria Caliban wrote...

Um, sure. An achievement for remaining chaste sounds fine.

I'm not sure why someone would give you an item just because you haven't hooked up, unless it's like a magical vibrator or something.

Hahahahah!

#131
David Gaider

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iOnlySignIn wrote...
That is the lack of punishment which is different from reward. The presence of reward and the absense of punishment have been observed to stimulate different neurons in mammalian brains.


I don't really care what they stimulate. The idea that one should be enticed to avoid optional content, with achievements or otherwise, verges on the absurd. I don't decide what ahievements are created, but if someone proposed that in a meeting ("hey, let's create achievements for people who deliberately avoid parts of the game!") I would stare at them as if they'd gone mad.

#132
pseudhn

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Of all the silly threads/requests I've seen on these forums, this quite possibly takes the cake (not to offend anyone). @OP do you feel that a Bioware game is somehow worse for having these options and features? Personally I think all the various ways you can build(or choose not to) your relationships with the all the npcs only add to the Bioware rpg (by merely being there).

#133
TheJediSaint

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How about there just be a speedrun achievement for players who avoid ALL of the optional content,, similar to the "Hurry up, it's raid night" achievement for ME2?

#134
Dabrikishaw

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David Gaider wrote...

iOnlySignIn wrote...
That is the lack of punishment which is different from reward. The presence of reward and the absense of punishment have been observed to stimulate different neurons in mammalian brains.


I don't really care what they stimulate. The idea that one should be enticed to avoid optional content, with achievements or otherwise, verges on the absurd. I don't decide what ahievements are created, but if someone proposed that in a meeting ("hey, let's create achievements for people who deliberately avoid parts of the game!") I would stare at them as if they'd gone mad.


Thank you.

#135
Medhia Nox

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Heh - to think that any of the content isn't "optional" is "absurd".

And had I not experienced online forums - and you told me just how obsessed with virtual sex partners the gaming community was - I'd stare at you and think you had gone mad.

Ahh well - maybe the next generation of gamers.

#136
Xilizhra

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Romance is its own reward for people who enjoy it; if you don't enjoy it, then not having romance will also be its own reward, or so it seems to me.

#137
Commander Kurt

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Medhia Nox wrote...

@LPPrince: You a student of history at all? Any idea "why" men and women who achieve great things very VERY often have marginal "romances"? (often failed or totally avoided)


Uh, you call that healthy..? Christ. man.

And in the interest of being mature, what do real-life great achievers get for avoiding relationships? They get to focus on their task. And those who do try their luck at love? They get some more insight into their lovers lives and possibly some nookie. Just like the game. Very realistic, don't you think? The beauty of it is that you can roleplay it, if you want a troubled hero failing to keep the relationship going you can have that. If you prefer one not even trying you can have that too.

Consider romance to be a side quest if it makes you feel better, if the world was ending we wouldn't be bothering with that crap (although, we probably would be trying to hook up). That does not mean you'll get a reward for skipping it, because that would just be silly.

#138
Plaintiff

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There is a lot of content for people who choose not to romance anyone. It's called "the entire rest of the game".

#139
Medhia Nox

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@Commander Kurt: You can find total contentment (genuine happiness) in real work (I'm not talking about a job).

But the balancing act (of a great deed - and a great loving relationship) quite often fails.

I don't find trying to balance both "healthy" - but I do find the conflict compelling story material.

As I said though - people on the BSN don't want mature storytelling - they want "grimdark" with totally functional fantasy romances.

Not really a big deal - this is entertainment - but as a forum, I don't concern myself with censuring my opinion as that's what this is for.

Modifié par Medhia Nox, 13 décembre 2012 - 05:28 .


#140
Guest_PurebredCorn_*

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someguy1231 wrote...

As someone who has never liked the "romances" in any of Bioware's games, I'd like the game to offer some reward to player characters who don't romance anyone throughout the game. It can be purely cosmetic, like a trophy/achievement, or it can affect the actual game. For example, at one point the Big Bad kidnaps your LI, but if you don't have one, then no kidnapping occurs.  Or some third party gives you a useful item for not hooking up with anyone. Just some way the game acknowledges that you didn't romance anyone and rewards you for it.

(Oh, and don't even think about making sarcastic "Forever Alone" responses. Not only is that meme getting old, but it's hypocrisy of the highest order if you lust after fictional characters so much.)


Why so uptight about the romances? I understand why someone wouldn't want to romance anyone from an role-playing standpoint, meaning it's just something that particular player-character wouldn't do, but it seems to be something else with you. Why do you need a prize?

Modifié par PurebredCorn, 13 décembre 2012 - 05:28 .


#141
Sylvanpyxie

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I would stare at them as if they'd gone mad.

That must be the same face I pull when someone tells me that one particular, supposedly optional, path of Player->Character interaction receives more content than any other optional branch of character interaction I could choose to pursue.

(Sorry, that was a little passive aggressive.)

An achievement or reward for not pursuing romances is a silly idea, in my opinion. I would, however, like to see a certain level of equality between the many optional forms of character interactions that Bioware games have.

Modifié par Sylvanpyxie, 13 décembre 2012 - 05:40 .


#142
Babaganoosh013

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Here's a trophy for being all by yourself. You're a winner!!!!!

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#143
Pedrak

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I guess they could add some specific lines of dialogues if the PC doesn't romance anyone. Maybe a joking comment from a companion (in Jack Sparrow voice: "You're not a eunuch, are you?"), and a more serious conversation with another NPC who comments about you being "focused on your quest" and having no interest in relationships.
Maybe that could be a neat little touch.

Modifié par Pedrak, 13 décembre 2012 - 05:43 .


#144
jlb524

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Dean_the_Young wrote...
Now, I'll pre-emptively point out that Dragon Age romances don't quite follow the mold of the Mass Effect/Jade Empire/other games romances like I was quoting. This isn't to say that they didn't have captstone moments (I fondly remember Merrill of DA2 coming to comfort Hawke after Leliandra's death: I can't recall an equivalent emotional support for a non-romanced Hawk), 


With this particular example, Aveline does come to comfort Hawke when the latter is without a romance.

I do agree with your general sentiment and think this topic is less about wanting an 'achievement' for not doing something and more about desiring better friendship paths and/or emotional content without having to complete a romance.  I do think Dragon Age has done better with friendships than Mass Effect (Romance or GTFO Calibrations) but there could always be improvement.

#145
syllogi

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Pedrak wrote...

I guess they could add some specific lines of dialogues if the PC doesn't romance anyone. Maybe a joking comment from a companion (in Jack Sparrow voice: "You're not a eunuch, are you?"), and a more serious conversation with another NPC who comments about you being "focused on your quest" and having no interest in relationships.
Maybe that could be a neat little touch.


Even that much would be nice.

Personally, I don't need a reward for not making a choice to romance a character in a game.  (I've said this at least twice in this thread, but I guess it bears repeating.)  But by opting out, I'm making another choice for my character, in how I roleplay her, and it would be nice to see my choice reflected in dialogue in some way.

I like Bioware romances, for the most part, but I do occasionally make characters who abstain, for various reasons.  Seeing that reasoning reflected in dialogue would be nice.

#146
Medhia Nox

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@jib524: and if anyone read the OP's first post - they should be able to come to the same conclusion you just did.

I saw nothing that said he wanted a gold star for not using content. (though he made it ONE option)

What he said he wanted - was different kind of content for not romancing someone (and he gives this far more attention than the achievement comment)- to which even Bioware employees became derisive. An act which would not fly in real customer service.

Modifié par Medhia Nox, 13 décembre 2012 - 06:08 .


#147
Emzamination

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someguy1231 wrote...

TinuHawke wrote...

If you don't want to do romance, fine by me. I don't get why you should need a reward for it though.


Because some people find them cheesy and shallow, or just want to roleplay a chaste hero for whatever reason.


You want a cookie and a pat on the head because you role played a virgin? I LOL'd hard & loud just now at you not with you.

#148
Medhia Nox

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@Emzamination: And so what if he did? You want content because you have to live vicariously through a computer game?

#149
LPPrince

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Medhia Nox- In most of your posts in this thread you mention "real world this", "in the real world that" and such things.

We're not talking real world. We're talking a game. We're talking DA3.

Hell, in real life those Bioware romances look nonsensical, because they don't work that way. But its a game, and so things are made in such a way that we can have fun, not so we can perfectly mimic the real world and how things operate in it.

Let it go, man.

#150
Twisted Path

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I read somewhere that if you rivalry-romance Anders you learn a little more about why he magically blows up the big cathedral building. He tells you that he's lost control to the demon inside him and is having blackouts or something. It's a really minor plot point but it's something you miss if you don't romance him.

I do like the idea of getting a minor scene/encounter/plot moving thing if you don't romance anyone, maybe a mention of how "strictly business" your character is.

In Alpha Protocal you got the "No time for love" perk if you turned down every romantic option. Alpha Protocal gave you minor perks for all sorts of different play-style choices, which I thought was awesome.