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Provide some benefit for players who don't romance anyone


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#176
Shadow of Light Dragon

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Fyurian2 wrote...

For rewarding romances with achievements, it really should only be a single achievement, for romancing all possible romance options, and for it to require multiple playthroughs, one for every romance option.
The alternative reward "Stayed Celibate/Just Friends" could be offered for not romancing anyone, and only obtained after not romancing everyone across multiple playthroughs.


You know, it's a bit of an interesting point that you get achievements for having sex but don't get achievements for maxing anyone in friendship or rivalry. Why is that optional content less noteworthy than getting someone into bed for the first time?

Edit: I've been reminded that in DA2 you got an achievement for maxing your first companion in friendship/rivalry, which I'd forgotten about. DA2 also gives you combat benefits for party members who are maxed, whether or not they are romanced. So while it was rather overlooked in DA:O, DA2 seemed to improve it.

Modifié par Shadow of Light Dragon, 15 décembre 2012 - 01:31 .


#177
mickey111

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Avoiding the bad writing of the romances is its own reward.

#178
Guest_krul2k_*

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mickey111 wrote...

Avoiding the bad writing of the romances is its own reward.


Try Alaister or morrigan m8, there some good story telling in itself

#179
Madeline McQueen

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Maria Caliban wrote...

Um, sure. An achievement for remaining chaste sounds fine.

I'm not sure why someone would give you an item just because you haven't hooked up, unless it's like a magical vibrator or something.


Lmao! *Thumbs up* to this comment :P

#180
SafetyShattered

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Like several other people have said I'd be fine with you getting an achievement/trophy for remaining chaste but I don't see why you should get some special item for doing so. That makes no sense to me.

#181
Pistolized

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I wish I had come into this conversation a few days ago. The general consensus seems to be that there must be a romance path and a NULL path, and therefore you miss out if you do not romance (true in previous games). When there SHOULD be multiple relationship paths and no NULL path.

So, if you don't romance someone, then you would follow one of several alternate but unique paths, such as close-friend, comrade-in-arms, business partner, competitive rival, actual rival, or plain-old enemy, etc. Each would have it's own storyline extension reward as well as in-game reward of extra missions and items. In this way, it could be seen as noone missing anything, or everyone missing the same amount.

Did I explain that right? They have shown the feasibility of this method with Garrus. And if you cling to the primitive game-relationship trope of romance or nothing, then you end up with people who want a reward for NOT doing something.

Modifié par Pistolized, 15 décembre 2012 - 04:56 .


#182
LPPrince

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Pistolized wrote...

I wish I had come into this conversation a few days ago. The general consensus seems to be that there must be a romance path and a NULL path, and therefore you miss out if you do not romance (true in previous games). When there SHOULD be multiple relationship paths and no NULL path.

So, if you don't romance someone, then you would follow one of several alternate but unique paths, such as close-friend, comrade-in-arms, business partner, competitive rival, actual rival, or plain-old enemy, etc. Each would have it's own storyline extension reward as well as in-game reward of extra missions and items. In this way, it could be seen as noone missing anything, or everyone missing the same amount.

Did I explain that right? They have shown the feasibility of this method with Garrus. And if you cling to the primitive game-relationship trope of romance or nothing, then you end up with people who want a reward for NOT doing something.


So...

1. Romance
2. Close Friend
3. Comrade in Arms
4. Business Partner
5. Competitive Rival
6. Actual Rival(wat)
7. Enemy

etc etc

So if I get this right, basically what you're asking for is the developers to create multitudes more optional content than they've already provided in case someone dislikes the optional content they've already provided.

I don't think they're up for that. With good reason.

#183
Pistolized

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No, in my scenario, this would no longer be optional content. It would be a defacto part of the story. Also, I am not insisting that each of the options I provided be available for each NPC, or that they all be created with the same depth. Upon your criticism, I realize that some of these relationships would be more shallow than the others, and therefore there may be paths taken which would be seen as inferior.

I was really just trying to pose a basic idea. That being that the romance/no-romance dichotomy is outdated. I understand that the implementation may be off. Also, upon further reflection, these relationship options could intertwine or happen concurrently instead of being mutually exclusive, therefore leaving both more customization for the PC and less missed content.

It is always better to start with an idea, and leave the implementation to grow out of it.  
[edit] Also, see my quote/signature below.

Modifié par Pistolized, 15 décembre 2012 - 05:48 .


#184
Quirkylilela

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Um previous dragon age games already have all of those as non optional content so I'm not sure what more you want.

#185
iOnlySignIn

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mickey111 wrote...

Avoiding the bad writing of the romances is its own reward.

Reward is neurologically different from the lack of punishment.

#186
BiffBuffington

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mousestalker wrote...

@OP, How about a free cat as a pet? Or maybe the opportunity to earn another cat each time you decline a romantic opportunity?


Collect 10 cats for Crazy Cat Lady achievement.

#187
Pistolized

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Quirkylilela wrote...
Um previous dragon age games already have all of those as non optional content so I'm not sure what more you want.

My purpose was to refute the idea of the romance/no-romance duality that I had seen previously in the thread.  The rest of the ideas i put forward were just brainstorming.

It is a flawed view of the Bioware-style relationship model, whether for current or future games.  The discussion was stifling itself because it strictly followed that flawed model.

#188
esper

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Shadow of Light Dragon wrote...

Fyurian2 wrote...

For rewarding romances with achievements, it really should only be a single achievement, for romancing all possible romance options, and for it to require multiple playthroughs, one for every romance option.
The alternative reward "Stayed Celibate/Just Friends" could be offered for not romancing anyone, and only obtained after not romancing everyone across multiple playthroughs.


You know, it's a bit of an interesting point that you get achievements for having sex but don't get achievements for maxing anyone in friendship or rivalry. Why is that optional content less noteworthy than getting someone into bed for the first time?

Edit: I've been reminded that in DA2 you got an achievement for maxing your first companion in friendship/rivalry, which I'd forgotten about. DA2 also gives you combat benefits for party members who are maxed, whether or not they are romanced. So while it was rather overlooked in DA:O, DA2 seemed to improve it.


You also get an achievement for maxing four people in one direction or another, I think. The difference between da:o and da2 is that da:o's meter never froze so maxing didn't have the same meaning.

#189
ultimatekotorfan

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I think it would be interesting (and hilarious) if one of your companions tries setting you up with someone if you remain chaste throughout the majority of the game. They set you up with a friend or possibly themselves if they're into you or something???

#190
Quirkylilela

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That may have been your purpose but dragon age games already have alternative or additional content for companions that you don't romance. Whether it's talking about shoes with leliana, being avelines wingman/wingwoman or having a heart to heart with Bethany about how she misses carver you already have alternatives.

Hell one of my favorite parts of DA2 was when Bethany joined the circle and was actually happy every play through before that she ended up in the grey wardens and basically hated me. Compared to the romances which weren't that great to be honest the friendships with the other followers were great.

#191
sylvanaerie

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BiffBuffington wrote...

mousestalker wrote...

@OP, How about a free cat as a pet? Or maybe the opportunity to earn another cat each time you decline a romantic opportunity?


Collect 10 cats for Crazy Cat Lady achievement.


I already have this achievement in RL.  I'm fairly sure that's the nickname the neighborhood kids have for me.  Damn truth is, my youngest keeps bringing them home and I just can't turn a helpless animal away. 

But get your kitties spayed or nuetered folks.  None of mine have kittens.  They're all unrelated adoptees.

#192
Sacred_Fantasy

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someguy1231 wrote...

As someone who has never liked the "romances" in any of Bioware's games, I'd like the game to offer some reward to player characters who don't romance anyone throughout the game. It can be purely cosmetic, like a trophy/achievement, or it can affect the actual game. For example, at one point the Big Bad kidnaps your LI, but if you don't have one, then no kidnapping occurs.  Or some third party gives you a useful item for not hooking up with anyone. Just some way the game acknowledges that you didn't romance anyone and rewards you for it.

(Oh, and don't even think about making sarcastic "Forever Alone" responses. Not only is that meme getting old, but it's hypocrisy of the highest order if you lust after fictional characters so much.)


Or you could always ignore the companions.  Don't talk to them. Don't take anyone for questing. Just complete the primary mission alone. 


I did that in DA 2. I don't even bother to recruit Isabela, Fenris and Merril in most of my playthroughs. And it work just fine. Isabela would mostly inactive anyways, while both Fenris and Merril annoy me so much. I wish I could ignore the rest too, but the game doesn't allow that.

Funny thing is, I used to love BioWare's companions, like Morrigan and Alistair in Dragon Age Origins,  Aribeth de Tylmarande ( HotU ) and Deekin in Neverwinter Nights. Both Morrigan and Lady Aribeth inspired me a lot to make my own fan fiction through single player custom campaign.

But things has changed, I guess. A lot of things has changed.  To me, BioWare has just loose their strength in the companions department the moment they take ME 2's restricted interaction to DA 2 to make the dialogues evenly spread out throughout the game. It effectively kill my interest to interact with the companions because I'm not fond of being restricted to even talk to my companions whenever free from any quest. It pisses me so much.

Modifié par Sacred_Fantasy, 16 décembre 2012 - 11:31 .


#193
AngryFrozenWater

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iakus wrote...

AngryFrozenWater wrote...

syllogi wrote...

I don't necessarily need a reward, but scenes or a quest that happen only if you're not in a romance would be cool. Or getting a conversation and insight into a certain character only if you don't romance them...because they wouldn't share that info, or let the player character see them in that light, if they were being romanced. That sort of thing would be better than an achievement or item for me.

I like that idea. Good one. :)

Like Mordin's talk in ME2, when he thinks you're hitting on him if you're not pursuing one of the LIs?

More or less. But that's a single line that's more intended like a joke. Make it more substantial than that.

Modifié par AngryFrozenWater, 17 décembre 2012 - 06:24 .


#194
Twisted Path

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I've made this suggestion before and it's somewhat related to this topic: since there are going to be Mass Effect style backgrounds to choose for your character why not add a "Happily Married' background? Have the protagonist married with a family that's mentioned but never seen onscreen. Selecting this option would keep any romances from triggering and give a good in-game reason why they don't (yeah I know people cheat but I said "Happily Married.")

This is something that I think we don't see enough of in fiction in general, let alone video games: a protagonist who just casually happens to not be single without their family having any significant effect on the plot. Instead just about every action hero, no matter their age, seems to be single so that a love interest can be shoehorned in.

#195
Pauravi

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someguy1231 wrote...

As someone who has never liked the "romances" in any of Bioware's games, I'd like the game to offer some reward to player characters who don't romance anyone throughout the game. It can be purely cosmetic, like a trophy/achievement, or it can affect the actual game. For example, at one point the Big Bad kidnaps your LI, but if you don't have one, then no kidnapping occurs.  Or some third party gives you a useful item for not hooking up with anyone. Just some way the game acknowledges that you didn't romance anyone and rewards you for it.


An Achievement sounds fine, but I don't see why you should get a
tangible reward just because of the way you like having your character's
story unfold.  If you get a reward for romancing someone then sure, you should get a (perhaps different) reward for not romancing someone.  But I don't see the rationale for getting an item or extra quest or something just because your character stays single.