But I give credit where it's due. This my... 25th playthrough of ME1? Made a fresh engineer character. Anyway, I'm on Virmire. Now I always just run through the direct entrace, and always assumed that the Salarian that says "Hello? Is someone out there?" when you run across a catwalk over a detainment room. I've always assumed that was the crazy one. Turns out, I've been running right past a door all this time. I met a non-indoctrinated Salarian. I freed him.
But when I turned to the other Salarians and said to put them out of their misery... Things. Got. Creepy. While shooting them in the cutscene, this music that I've never heard before started playing. The creepiest, most disturbing music I've ever heard in the entire trilogy. If indoctrination was music, that would be it. And it never ended. Even now as I meet that Asari who opens the room to the beacon, it's still playing. Made the whole conversation describing indoctrination much more uncomfortable then usual. I felt... Fear, talking about indoctrination to that music. Also made the conversation with the crazy Salarian much creepier and unsettling too.
The interesting thing is, the outside music has changed too. I went back out of the facility to hit the other entrance for extra EXP, and the music outside is the music that plays when making starting a new game, when making a new character or starting as an already-made one. And now that I'm back inside, I can tell that the creepy music is in fact a majorly remixed disturbing version of that theme.
I hope this music keeps playing after talking to Sovereign (I stopped to type this thread once I got to the beacon room), because it makes this places atmosphere much thicker then it's ever been. This feels less like a war segment now and more like a scary segment from a Lovecraft story, all because of that theme.
Modifié par andy69156915, 12 décembre 2012 - 11:43 .





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