Modifié par Grinch57, 13 décembre 2012 - 03:05 .
The Geth Piss Spitter needs a buff, and not just a pity one
#26
Posté 13 décembre 2012 - 03:04
#27
Posté 13 décembre 2012 - 03:04
Modifié par CmnDwnWrkn, 13 décembre 2012 - 03:05 .
#28
Posté 13 décembre 2012 - 03:33
Xaijin wrote...
TheKillerAngel wrote...
If you don't get what weapon I'm talking about, it's the Geth Plasma Submachinegun.
I recently finished the 200k points on this using my Turian Soldier. It's such an absurdly horrible weapon. Even though I topped the scoreboard both times, it was a hellishly awful experience. I found that my time using the Avenger to get 140k points was more enjoyable, because at least the avenger does more damage. Based on the math, the GPSMG is probably the lowest DPS rare weapon in the game, barring the Krysae.
With the same mods and consumables, there are common and uncommon weapons that outdamage it.
What should the GPSMG do? I think it should be a shield stripper. Where the Acolyte is a burst damage shield stripper, the GPSMG should be a sustained shield stripper that excels at getting rid of the protections on larger enemies, such as primes and atlases. To that end, I think it should have a high ramp up modifier to shields and barriers. Something like 5x damage to shields and barriers. Then it might be marginally useful.
Your suggestion is frankly boring. Every geth weapon is a "shield stripper." Pretty sure based on the asswhooping they gave the Alliance at Armstrong that's there are plenty of geth weapons designed to do other things. The GPR is primarily just that, a rapid fire shield stripper with decent headshot damage. The geth arsenal needs an anti armor weapon or a DoT option, basically something only a patch or content update will bring.
The only real right turn option that hasn't been explored is a heavy force weapon designed to stagger hard at max throughput, but I'm pretty sure you're never going to see that in an SMG.
I'll agree it's not a revolutionary idea, but making the Geth ****** Squirter an anti armor weapon would basically mean fundamentally redesigning the weapon.
#29
Posté 13 décembre 2012 - 03:35
#30
Posté 13 décembre 2012 - 03:38
TheKillerAngel wrote...
I'll agree it's not a revolutionary idea, but making the Geth ****** Squirter an anti armor weapon would basically mean fundamentally redesigning the weapon.
I thought you said Geth ****** Spitter!
#31
Posté 13 décembre 2012 - 03:39
Zero132132 wrote...
Psh. Noob. I topped the scoreboards using this on Platinum. Oh, sure, the killfeed SAID it was Flamer, but I was a soldier, so I must have been relying on weapons, right?
Pfft, scrub. I solo'd Platinum with a Shuriken using a Volus Mercenary with no points in Shield Boost.
You wish you existed on my level.
#32
Posté 13 décembre 2012 - 03:40
#33
Posté 13 décembre 2012 - 03:51
100>120 mag size upgrade
more damage 10%or more now....>.>
wind-up damage bonus increased
headshot buff from2.5 to 3
it needs something! anything!
#34
Posté 13 décembre 2012 - 03:55
Math says its better than most automatics.
#35
Posté 13 décembre 2012 - 03:58
#36
Posté 13 décembre 2012 - 04:07
#37
Posté 13 décembre 2012 - 04:10
#38
Posté 13 décembre 2012 - 04:11
#39
Posté 13 décembre 2012 - 04:12
Elecbender wrote...
Huh.
Math says its better than most automatics.
Lot of guns look better on paper when the damage mitigation from armor isn't accounted for. On Gold, in later waves, doing almost no damage to armor is kind of an issue.
I genuinely don't mind this weapon, though. Only ever used it on my Geth Soldier, because using only the Acolyte left him with no good options for range, but it was useful for applying ammo effects, and it isn't as absolutely horrible as I'd thought it was.
#40
Posté 13 décembre 2012 - 04:16
Original Stikman wrote...
3rd best smg
The Hurricane, Tempest, CSMG, and Hornet are all superior.
#41
Posté 13 décembre 2012 - 04:23
TheKillerAngel wrote...
Original Stikman wrote...
3rd best smg
The Hurricane, Tempest, CSMG, and Hornet are all superior.
Hurrican and CSMG yes... hornet and tempest... no
#42
Posté 13 décembre 2012 - 04:27
Zero132132 wrote...
Elecbender wrote...
Huh.
Math says its better than most automatics.
Lot of guns look better on paper when the damage mitigation from armor isn't accounted for. On Gold, in later waves, doing almost no damage to armor is kind of an issue.
I genuinely don't mind this weapon, though. Only ever used it on my Geth Soldier, because using only the Acolyte left him with no good options for range, but it was useful for applying ammo effects, and it isn't as absolutely horrible as I'd thought it was.
Doesn't that new AP barrel exist?
By the way, put it on a Human Soldier and you can fire forever. I enjoyed this...on Silver. And that's why lower difficulties exist. To have fun with a combination that you couldn't on higher difficulties.
#43
Posté 13 décembre 2012 - 04:33
Original Stikman wrote...
TheKillerAngel wrote...
Original Stikman wrote...
3rd best smg
The Hurricane, Tempest, CSMG, and Hornet are all superior.
Hurrican and CSMG yes... hornet and tempest... no
Using this Turian Soldier as our baseline for testing, what does the Geth ****** Squirter do better than the Hornet or Tempest?
#44
Posté 13 décembre 2012 - 04:38
#45
Posté 13 décembre 2012 - 04:54
blaaaaaaaaaarg wrote...
Two words: Geth Engineer.
Of course, it could definitely use a buff; on that I agree. It needs the modifier for sure. Still, it's useful on some kits as a sidearm, and isn't worse than the GPR.
I did the GSMG challenge on the Geth Engineer (built specifically for maximum weapon damage) and I still struggled to do any damage. The gun is THAT bad.
#46
Posté 13 décembre 2012 - 04:55
TheKillerAngel wrote...
Original Stikman wrote...
TheKillerAngel wrote...
Original Stikman wrote...
3rd best smg
The Hurricane, Tempest, CSMG, and Hornet are all superior.
Hurrican and CSMG yes... hornet and tempest... no
Using this Turian Soldier as our baseline for testing, what does the Geth ****** Squirter do better than the Hornet or Tempest?
Why would you limit your assessment on a gun based off one kit - especially considering that he has stability passives which 90% of the kits dont... I could say "well with the GI the tempest doesn't compare," but thats giving "testing" a severe bias.
I think a vanilla human soldier would be a better baseline (no racial passives)
Anyway,
>Hornet: you don't have to keep squeezing the trigger + steady long steaming stream of headshots + zero recoil (allowing someone to skip the stabilizer mod for something else) + larger clip + sustained fire allows enemies to get staggered (which is something the hornet cannot do unless breaking shields)
>Tempest: all of the above
The only things these guns have on it are damage, but the pros outweigh the cons, especially when considering a very strong player behind the trigger
Tempest is terrible
Forgot to mention that the tempest can't compete mid to long-range. the spread weakens its damage output at furhter lengths. Same with hornet.
Modifié par Original Stikman, 13 décembre 2012 - 04:58 .
#47
Posté 13 décembre 2012 - 05:21
Mods: Heat sink and extended mag (both weapons)
Equipment: Stabilization, AP Ammo 1, SMG rail 1, SMG amp 5
These factors held constant, it takes a tempest 13 seconds (1 magazine of 100 rounds) to kill a brute. It takes a GPSMG 17 seconds (200 round magazine + a reload) to do the same. I can upload video if you'd like. There is of course some fluctuation due to the fact that the heat sink has a random element but I think if this was done 100 times, the results would be generally the same.
Modifié par TheKillerAngel, 13 décembre 2012 - 05:22 .
#48
Posté 13 décembre 2012 - 05:27
CmnDwnWrkn wrote...
Here's how I know it won't get buffed: it actually needs a buff. BioWare only buffs things that don't need it. Unless you want a token "buff" of like 2.5% damage increase. They'll "look into" doing that.
Sad but true. Only a handful of weapons actually make sense, and the rest are just fillers. Major buffs to raw damage and other adjustments-rate of fire, weapon force, modifiers against protections/enemy types- are needed across the board.
#49
Posté 13 décembre 2012 - 05:30
What this gun needs:
- An increased headshot modifier. Reward that insane accuracy, and those who choose to utilize it effectively.
- An increased shield modifier (possibly a barrier modifier since they seem to always go hand in hand). This gun is a Geth made weapon that shoots a steady stream of hot plasma. It's based off of one of the only known weapons the Geth actually built to kill each other (the Spitfire was made to kill other synthetics). Besides, who would know more about shields than Geth?
Modifié par oO Stryfe Oo, 13 décembre 2012 - 05:31 .
#50
Posté 13 décembre 2012 - 05:37
TheKillerAngel wrote...
Equi_nox wrote...
The title brought me here.
Im here for lolz
Should I have instead called it the Geth ****** Squirter?
kinky.
Bear grills would like both.
on another note.
i haven't used it since it was introduced. I take it by the thread it's gotten nerfed buy the scruffy looking nerf herders




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