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so there is a new interview on Game Informer.....


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#1
crimzontearz

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and two things strike me as VERY ODD

aside from the fact that the developer interviewed (one Aaryn Flynn) looks a LOT like one of my best childhood friends (Gianpiero Cioffi) here are two quotes from him

"the ending stuff was tough to take, we all played it and went through it and none of us really got the magnitude that people were going to be upset about it"

to which my first knee jerk thought was....THE HELL? Really? NO ONE got it? how in hell did NO ONE foresee this?

a little after he says

"I am happy with how the extended cut turned out. I think we did a good job of trying to wrap those choices up and reflect that back to the player in a fair and responsible way. it's a good learning experience for us in the future, in that you can underestimate how much people love their characters. So we'll be watching that much more carefully next time"

OK...so....since I always sound as a broken record (but this really pisses me off) how exactly is it FAIR that Control and Synthesis get full closure INCLUDING A GOD SPEECH FROM SHEPARD in control......and Destroy just gets IMPLICATIONS?

guess that is it right? they are happy.....this last DLC will obviously not add anything to this mess so.....blah

Modifié par crimzontearz, 13 décembre 2012 - 02:42 .


#2
Ryoten

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I could tell you that without reading Game Informers interview. Get ready to hear how the next DLC will be bigger and better than LotSB and Omega combined. -.-

#3
MegaSovereign

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I still like the Destroy ending. The speech from Hackett and the music playing in the epilogue matches the tone of what the ending should be.

Cliffhangers are annoying and they should have expanded on the breath scene, but I'm not willing to pay for DLC just for that.

Omega was a bit disappointing for me so I hope whatever DLC is planning will have some of the feedback they've gotten implemented in that.

#4
crimzontearz

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Ryoten wrote...

I could tell you that without reading Game Informers interview. Get ready to hear how the next DLC will be bigger and better than LotSB and Omega combined. -.-

well....Bioware's PR started derping soon after ME....

#5
crimzontearz

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MegaSovereign wrote...

I still like the Destroy ending. The speech from Hackett and the music playing in the epilogue matches the tone of what the ending should be.

Cliffhangers are annoying and they should have expanded on the breath scene, but I'm not willing to pay for DLC just for that.

Omega was a bit disappointing for me so I hope whatever DLC is planning will have some of the feedback they've gotten implemented in that.

annoying to you....game breaking for me

#6
NoForgiveness

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yaaa... thats why i havnt touched the game since my 2nd playthrough... *sigh* so much potential turned to poopy

#7
crimzontearz

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the first statement is baffling too.....

#8
Mcfly616

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Destroy: Shepard survives. There's your closure. Don't like it? Oh well....

#9
o Ventus

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Mcfly616 wrote...

Destroy: Shepard survives. There's your closure. Don't like it? Oh well....


That isn't even closure. In fact, I dare say its the antithesis of closure. How did Shepard survive? Does he or she reunite with his or her squad and/or lover? How does the galaxy view Shepard? Politically, how is each species handling the aftermath, and how does Shepard factor into that?

Modifié par o Ventus, 13 décembre 2012 - 02:54 .


#10
dreamgazer

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crimzontearz wrote...

guess that is it right? they are happy.....this last DLC will obviously not add anything to this mess so.....blah


Eh, I doubt they're pulling in all the writers and composers for another Omega.

Not worth getting excited over yet, of course, but I think they're cooking something up that'll iron out wrinkles and garner goodwill with the fans---hopefully as many fans as they can hit.  Who knows what that'll be, though.

#11
GreyLycanTrope

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Mcfly616 wrote...

Destroy: Shepard survives. There's your closure. Don't like it? Oh well....


Erm not necessarily the case:

Chris Priestly wrote...

Shepard Living or Dying is up to the individual. There is no "official" live or die.



:devil:



#12
crimzontearz

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Greylycantrope wrote...

Mcfly616 wrote...

Destroy: Shepard survives. There's your closure. Don't like it? Oh well....


Erm not necessarily the case:

Chris Priestly wrote...

Shepard Living or Dying is up to the individual. There is no "official" live or die.



:devil:


I learned not to argue with him

#13
Athro

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I have to admit that I'm floored that nobody saw the approaching s**tstorm when playing those original endings. Even now, I know they have to *say* they didn't see it but I just can't believe there weren't people saying "this is bad."

On the other hand, as much as I don't care for the Extended Cut if it had been the original set of endings... then that first statement would have made sense to me.

EC is bad, but not franchise killing bad.

Regarding Destroy... it's an ending. We know that Shepard lives. Sure, it implies that S/he reunites with his/her LI rather than shows it. And yeah, I think that's kind of a wanky way to end an epic. But it's no less a finish than Control or Synthesis. We get a pretty solid denouement about the state of the galaxy.

Destroy is really an attempt at an "Inception" type ending but without the skill with which the entire film of Inception was about leading the audience to that ending. And even then, a LOT of people hated Inception for ending that way...

So yeah. I'm amazed that nobody at Bioware saw this coming. I would have been more surprised if it *hadn't* had as big a backlash as it did.

#14
dreamgazer

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Greylycantrope wrote...

Mcfly616 wrote...

Destroy: Shepard survives. There's your closure. Don't like it? Oh well....


Erm not necessarily the case:

Chris Priestly wrote...

Shepard Living or Dying is up to the individual. There is no "official" live or die.



:devil:



http://social.biowar...758618/12758842

One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:

Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.

When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.

A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.

You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.


Modifié par dreamgazer, 13 décembre 2012 - 03:01 .


#15
shepskisaac

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Can someone post the link to that interview lol? I can't find it...

#16
MegaSovereign

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I take TullyAckland's word over Chris Priestly....And not just because of confirmation bias lol.

#17
GreyLycanTrope

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Not my first bout with Mcfly tbh.

#18
spirosz

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I hardly doubt that everyone played through the ending and "enjoyed" it, you think certain folks in Bioware can speak their mind freely? Doubtful. Their PR hasn't been good for years, so I'm taking what they say with a grain of salt. Personally though, the ending didn't bother me enough to affect my replayability, the auto-dialogue and treatment of ME2 squadmates did, and I'll blame always blame whoever is in charge of their "priorities" - Diana Allers, waste.

#19
crimzontearz

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that is from the same guy who PERSONALLY told me that extra context changes the ending

uhhh...unreliable much?

#20
GreyLycanTrope

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dreamgazer wrote...

http://social.biowar...758618/12758842

One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:

Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.

When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.

A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.

You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.

Suggest being the opreative word there, still not a confirmation.

#21
MegaSovereign

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crimzontearz wrote...

that is from the same guy who PERSONALLY told me that extra context changes the ending

uhhh...unreliable much?


What do you mean?

#22
Mcfly616

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o Ventus wrote...

Mcfly616 wrote...

Destroy: Shepard survives. There's your closure. Don't like it? Oh well....


That isn't even closure. In fact, I dare say its the antithesis of closure. How did Shepard survive? Does he or she reunite with his or her squad and/or lover? How does the galaxy view Shepard? Politically, how is each species handling the aftermath, and how does Shepard factor into that?

so you wanted one of those RotK epilogues? Thank god that didn't happen.

The point of the ending was to show the outcome of your choices. And the impact they had on the galaxy. Who the **** cares how he survived? He simply: Did. And that's all that matters. How the hell did the Lazarus Project work exactly? Go ahead, I'll wait.....

How is each species handling the aftermath? That's another story for another day. You gave the galaxy an actual future, the ending is conveying that sense of forging forward into the unknown. And if you watched the Memorial Scene and didnt get the fact that your L.I. believes you're alive and is coming to get you.....well, I'm not sure what to tell you. Maybe you're just a cynic or pessimist that looks at everything in a negative light. Or maybe you just don't understand visual storytelling. Either or, makes no difference to me. It's closure. You just don't like it.

Modifié par Mcfly616, 13 décembre 2012 - 03:14 .


#23
MegaSovereign

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Greylycantrope wrote...

dreamgazer wrote...

http://social.biowar...758618/12758842

One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:

Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.

When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.

A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.

You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.

Suggest being the opreative word there, still not a confirmation.


"and the final scene reveals they are correct."

#24
dreamgazer

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Greylycantrope wrote...

Suggest being the opreative word there, still not a confirmation.


"The final scene reveals they are correct" is a pretty clear confirmation, though, no, you don't get to physically see your LI and Shepard smooch and celebrate at the end as a point-blank affirmation.

#25
Mr.House

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So Bioware thought no one would care that our war assets are not showen, Harbinger is reduced to nothing despite all the build up, a new character is introduced out of nowhere and there is no true closure in high ems destroy, nor do you know what happen to the turian,salarian, volus and elcor after the war.

Also in high ems destroy, you don't get Jack or Miranda slide, so nothing on them.

If Bioware is really happy about this, I'm very afraid for DA3.