Aller au contenu

Photo

so there is a new interview on Game Informer.....


  • Veuillez vous connecter pour répondre
362 réponses à ce sujet

#51
Mcfly616

Mcfly616
  • Members
  • 8 996 messages

o Ventus wrote...

Mcfly616 wrote...

The point of the ending was to show the outcome of your choices.


And it really didn't.

And the impact they had on the galaxy. Who the **** cares how he survived? He simply: Did. And that's all that matters. How the hell did the Lazarus Project work exactly? Go ahead, I'll wait.....

Umm... I care. Hence my asking. Are you retarded? "He did" isn't good enough. There's nothing to speculate from.

How is each species handling the aftermath? That's another story for another day. You gave the galaxy an actual future, the ending is conveying that sense of forging forward into the unknown.


You just admitted how its a total lack of closure. I think that answer my above question.

And if you watched the Memorial Scene and didnt get the fact that your L.I. believes you're alive and is coming to het you.....well, I'm not sure what to tell you.


Funny. I don't recall seeing Miranda anywhere in the end.

no, it gives perfect closure to the past 3 games. You wanted them to go into the future and tell you what everything is like after everything settles. That's not an epilogue. That's an entirely new story. An epilogue ties up the story that has been told. The future is not told yet. Duh. Moron. You chose Destroy? Well, sometime in the future the Citadel is repaired and now orbits Earth. The Mass Relays get rebuilt. The krogan rise to a new golden age in their culture. Shep survived. Oh, and there's slide of Miranda looking hopefully to the sky. Etc etc.... Closure. As I said, you just don't like it. "retard"


You wanna start flinging insults for no reason, I'll be here all day. Really tough on the internet aren't ya? Too bad I'd probably mash your face in....

Modifié par Mcfly616, 13 décembre 2012 - 03:27 .


#52
dreamgazer

dreamgazer
  • Members
  • 15 759 messages

iakus wrote...

dreamgazer wrote...

They have to explain the scene to some people, apparently.  Others got the message just fine.


Fixed that for you.

And yes, they do.  A charred, faceless torso on a wrecked and abandoned space station is "implications"

A battered Shepard putting Anderson's name on the memorial wall is "certainty"


Fixed it back for you. Plenty got the thematic intent of those scenes, and many are willing to assume the worst and ignore said intentions until they get more content.

You say implications and require certainty.  I say interpretation and allow the scene's tone to do the talking.

#53
Iakus

Iakus
  • Members
  • 30 396 messages

Greylycantrope wrote...

MegaSovereign wrote...
Dang that's pretty cynical. It's honestly harder for me to headcanon it that way. The game strongly suggests that he is alive.

Not happy with the lack of closure on his character arc, but I don't get how someone could honestly watch the high EMS destroy ending and go "yup Shepard's a goner alright!"

More realism than cynisism, Reaper laser to the face, followed by exploding tube, followed by exploding Station, and buried with undoubtedly heavy rocks. Not the mention the gunshot and previous loss of blood following the encounter with TIM. And the Normandy crew has to fix up the ship, have their little memorial ceremony and make their way back towards Earth and actually manage to find and recover Shepard in that mess. This might take a few hours Shepard needs Med Evac now.


Don't forget Shepard's breathing appears to be irregular, Shep is not seen getting up, and is apparantly stuck in a previously unexplored part of the Citadel, where even if rescuers knew Shep was alive, would not know where to look...

Yeah totally obvious Shep lives :whistle:

#54
LucasShark

LucasShark
  • Members
  • 3 894 messages
Okay: so someone actually thinks the problem isn't "the endings we made are poorly done," "They fail to provide any closure", or "we ill-treated the characters", but "We let players get too attached to characters?"

Is everyone in that building high?

#55
crimzontearz

crimzontearz
  • Members
  • 16 789 messages

IsaacShep wrote...

So, link?

it's in the paper mag

#56
spirosz

spirosz
  • Members
  • 16 356 messages
[quote]Mcfly616 wrote...
The point of the ending was to show the outcome of your choices.[/Quote]

[/quote]

LOL

#57
xsdob

xsdob
  • Members
  • 8 575 messages
I don't understand the rage, and I never will.

I'm just going to go now before I ****** someone off. Good article. Not so good thread.

#58
o Ventus

o Ventus
  • Members
  • 17 275 messages

Mcfly616 wrote...

no, it gives perfect closure to the past 3 games. You wanted them to go into the future and tell you what everything is like after everything settles. That's not am epilogue. That's an entirely new story. An epilogue tied up the story that has been told. The future is not told yet. Duh. Moron. You chose Destroy? Well, sometime in the future the Citadel is repaired and now orbits Earth. The Mass Relays get rebuilt. The krogan rise to a new golden age in their culture. Shep survived. Oh, and there's slide of Miramda looking hopefully to the sky. Closure. As I said, you just don't like it. "retard"


Really, the past games? Then where are the rachni, because they certainly don't receive any closure.

Don't even pretend to know what I want, you'll only look dumber. Literally all they had to do was add a slide that depicted Shepard in a hospital bed with Miranda by his side, with a little 1 or 2 sentence blurb about the major species.

if the future isn't told yet, then why do other issues and characters get slides depicting what happens AFTER the game concludes?

Lol @ the Miranda slide as "closure". If she's looking up, hopeful, then it is not, by definition, closure.

Modifié par o Ventus, 13 décembre 2012 - 03:32 .


#59
ME859

ME859
  • Members
  • 300 messages

Athro wrote...

I have to admit that I'm floored that nobody saw the approaching s**tstorm when playing those original endings. Even now, I know they have to *say* they didn't see it but I just can't believe there weren't people saying "this is bad."


They did see it though.  Thats the sad thing.  They got there own impromptu market research group free of charge when the ending script got leaked before the games release.  As has been stated numerous times from people that read it, the leaked script was virtually identical to the games final ending.  They got the exact same reaction during the leak as they did when everyone else finished the game, ie outrage and disapointment.  

Their saving grace originally was that people didn't think that Bioware would settle for an ending like the one we got and tried to reconcile it with other pre-release comments from the developers the most noteworthy being 16 unique ending possibilities.  

Modifié par ME859, 13 décembre 2012 - 03:32 .


#60
nevar00

nevar00
  • Members
  • 1 395 messages
Nobody saw it coming, huh? Really? Nobody thought an entire dues ex machina machine with an off button and a hugely important character introduced at the final hour with decisions not mattering and being rendered largely useless thanks to endings, some of which use space magic in a game that otherwise has stuck to their "rules" regarding technology was a bad idea?

I'd like to this they're just covering their ass after this rushed mess of a game. However if they really felt like this was a worthy end to the trilogy, that says a lot about the state of their team. The warning signs were back when it became clear they thought there was nothing wrong with having something as important as a living Prothean (and one that added what little backstory to parallel the ending's issue that we had) as a friggen DLC character, and not important enough to be in the main game.

it's a good learning experience for us in the future, in that you can underestimate how much people love their characters. So we'll be watching that much more carefully next time


This also really gets may. Maybe it's just worded wrong or I'm taking it the wrong way, but it seems to me that the fate of these characters is just one small piece of the issue: the biggest part being the really bad writing and lack of decisions mattering.

#61
xsdob

xsdob
  • Members
  • 8 575 messages
OP, where is this article your quoting from? I have the recent issue of gameinformer and I can't seem to find it, mine has the GTA5 cover.

#62
Mcfly616

Mcfly616
  • Members
  • 8 996 messages

o Ventus wrote...

Mcfly616 wrote...

no, it gives perfect closure to the past 3 games. You wanted them to go into the future and tell you what everything is like after everything settles. That's not am epilogue. That's an entirely new story. An epilogue tied up the story that has been told. The future is not told yet. Duh. Moron. You chose Destroy? Well, sometime in the future the Citadel is repaired and now orbits Earth. The Mass Relays get rebuilt. The krogan rise to a new golden age in their culture. Shep survived. Oh, and there's slide of Miramda looking hopefully to the sky. Closure. As I said, you just don't like it. "retard"


Really, the past games? Then where are the rachni, because they certainly don't receive any closure.

Don't even pretend to know what I want, you'll only look dumber. Literally all they had to do was add a slide that depicted Shepard in a hospital bed with Miranda by his side, with a little 1 or 2 sentence blurb about the major species.

if the future isn't told yet, the. Why do other issues and characters get slides depicting what happens AFTER the game concludes?

Lol @ the Miranda slide as "closure". If she's looking up, hopeful, then it is not, by definition, closure.

Ahh so you admit, that if they only gave you a lame ass hospital scene of a crippled Shepard that you'd be happy. It wasn't what you wanted, therefore its "bad". Oh, and theres a Rachni slide. You gotta make different choices during your playthrough in order to see it. Try harder.....

#63
fiendishchicken

fiendishchicken
  • Members
  • 3 389 messages
Mcfly is being a spam dude. Let it go, he circle jerks to this sort of stuff.

#64
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

xsdob wrote...

OP, where is this article your quoting from? I have the recent issue of gameinformer and I can't seem to find it, mine has the GTA5 cover.

It might be on the web site

#65
xsdob

xsdob
  • Members
  • 8 575 messages

J. Reezy wrote...

xsdob wrote...

OP, where is this article your quoting from? I have the recent issue of gameinformer and I can't seem to find it, mine has the GTA5 cover.

It might be on the web site


crimzontearz wrote...

IsaacShep wrote...

So, link?

it's in the paper mag



#66
LucasShark

LucasShark
  • Members
  • 3 894 messages

xsdob wrote...

I don't understand the rage, and I never will.

I'm just going to go now before I ****** someone off. Good article. Not so good thread.


Couldn't do it could you?

#67
Guest_Lathrim_*

Guest_Lathrim_*
  • Guests

Mcfly616 wrote...

o Ventus wrote...

Mcfly616 wrote...

no, it gives perfect closure to the past 3 games. You wanted them to go into the future and tell you what everything is like after everything settles. That's not am epilogue. That's an entirely new story. An epilogue tied up the story that has been told. The future is not told yet. Duh. Moron. You chose Destroy? Well, sometime in the future the Citadel is repaired and now orbits Earth. The Mass Relays get rebuilt. The krogan rise to a new golden age in their culture. Shep survived. Oh, and there's slide of Miramda looking hopefully to the sky. Closure. As I said, you just don't like it. "retard"


Really, the past games? Then where are the rachni, because they certainly don't receive any closure.

Don't even pretend to know what I want, you'll only look dumber. Literally all they had to do was add a slide that depicted Shepard in a hospital bed with Miranda by his side, with a little 1 or 2 sentence blurb about the major species.

if the future isn't told yet, the. Why do other issues and characters get slides depicting what happens AFTER the game concludes?

Lol @ the Miranda slide as "closure". If she's looking up, hopeful, then it is not, by definition, closure.

Ahh so you admit, that if they only gave you a lame ass hospital scene of a crippled Shepard that you'd be happy. It wasn't what you wanted, therefore its "bad". Oh, and theres a Rachni slide. You gotta make different choices during your playthrough in order to see it. Try harder.....


I wonder if you even know what "closure" means.

#68
crimzontearz

crimzontearz
  • Members
  • 16 789 messages

xsdob wrote...

OP, where is this article your quoting from? I have the recent issue of gameinformer and I can't seem to find it, mine has the GTA5 cover.

issue 237 page 41

#69
o Ventus

o Ventus
  • Members
  • 17 275 messages

Mcfly616 wrote...

Ahh so you admit, that if they only gave you a lame ass hospital scene of a crippled Shepard that you'd be happy. It wasn't what you wanted, therefore its "bad". Oh, and theres a Rachni slide. You gotta make different choices during your playthrough in order to see it. Try harder.....


Yeah, I would be fine with a "lame ass" hospital scene. Way to jump on the big kid's bandwagon there by the way.

It isn't what I wanted... Therefore it's bad? What part of your ass did you pull that sh*t from? Please, stop giving me more reason to insult your intelligence, I really don't need anymore.

I know there is a rachni slide, but it doesn't appear if you pick destroy. Guess what we're talking about?

#70
Iakus

Iakus
  • Members
  • 30 396 messages

dreamgazer wrote...


Fixed it back for you. Plenty got the thematic intent of those scenes, and many are willing to assume the worst and ignore said intentions until they get more content.

You say implications and require certainty.  I say interpretation and allow the scene's tone to do the talking.


Thematic intent doesn't mean squat if it doesn't properly convey said intent.

Few people will argue that the breath scene doesn't mean Shepard is alive at that particular moment.  But people have huge problems w ith "how does Shepard survive beyond those next few moments?".  Heck look at posts on this very thread!

The scene failed for many, many people to convey Shepard suvives.  Intent notwithstanding, the imagery it evokes is of Shepard dying alone (and likely in a great deal of pain) in the wreckage of the Citadel

Alive =/= Survive

Compounded with the utterly ludicrous decision teh Catalyst forces on the player, I find it incredibly difficult to believe that no one at Bioware saw the problems coming from a mile away.

#71
fiendishchicken

fiendishchicken
  • Members
  • 3 389 messages
Ventus, this jackwagon is just trying to get you off. He's like that Brovikk guy. He's sucking up to BW for the lulz.

I doubt he actually believes anything he writes on here.

Same with the dreamgazer guy. He's just trying to be a condescending douche. 

Modifié par fiendishchicken, 13 décembre 2012 - 03:44 .


#72
nevar00

nevar00
  • Members
  • 1 395 messages

iakus wrote...

Greylycantrope wrote...

MegaSovereign wrote...
Dang that's pretty cynical. It's honestly harder for me to headcanon it that way. The game strongly suggests that he is alive.

Not happy with the lack of closure on his character arc, but I don't get how someone could honestly watch the high EMS destroy ending and go "yup Shepard's a goner alright!"

More realism than cynisism, Reaper laser to the face, followed by exploding tube, followed by exploding Station, and buried with undoubtedly heavy rocks. Not the mention the gunshot and previous loss of blood following the encounter with TIM. And the Normandy crew has to fix up the ship, have their little memorial ceremony and make their way back towards Earth and actually manage to find and recover Shepard in that mess. This might take a few hours Shepard needs Med Evac now.


Don't forget Shepard's breathing appears to be irregular, Shep is not seen getting up, and is apparantly stuck in a previously unexplored part of the Citadel, where even if rescuers knew Shep was alive, would not know where to look...

Yeah totally obvious Shep lives :whistle:


Honestly I'd rather he just die than the alternative nonsense.  So he's able to survive a MASSIVE exploding space station, fall through the atmosphere back to earth, and then have pieces of said space station land on him. 

I know the ending (counting the entire game more or less, but especially the end itself) took the set rules and guidelines the rest of the series had set and threw them out the window but come on, now need to ****** in the wound.

@Guy asking about the GameInformer article, it's in the end of the year edition with the top 50 games of the year, I just got mine today so you may not have gotten it yet.

#73
xsdob

xsdob
  • Members
  • 8 575 messages

crimzontearz wrote...

xsdob wrote...

OP, where is this article your quoting from? I have the recent issue of gameinformer and I can't seem to find it, mine has the GTA5 cover.

issue 237 page 41


Damn. You already have january's issue?

Modifié par xsdob, 13 décembre 2012 - 03:47 .


#74
xsdob

xsdob
  • Members
  • 8 575 messages

LucasShark wrote...

xsdob wrote...

I don't understand the rage, and I never will.

I'm just going to go now before I ****** someone off. Good article. Not so good thread.


Couldn't do it could you?


I tried, I really did try. But It just slips out. It's like trying not to look at something when someone yells "look over there!" you don't want to, but you end up looking anyway.

#75
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

fiendishchicken wrote...

Ventus, this jackwagon is just trying to get you off. He's like that Brovikk guy. He's sucking up to BW for the lulz.

I doubt he actually believes anything he writes on here.

Same with the dreamgazer guy. He's just trying to be a condescending douche. 

What if he's not?