crimzontearz wrote...
and two things strike me as VERY ODD
aside from the fact that the developer interviewed (one Aaryn Flynn) looks a LOT like one of my best childhood friends (Gianpiero Cioffi) here are two quotes from him
"the ending stuff was tough to take, we all played it and went through it and none of us really got the magnitude that people were going to be upset about it"
to which my first knee jerk thought was....THE HELL? Really? NO ONE got it? how in hell did NO ONE foresee this?
a little after he says
"I am happy with how the extended cut turned out. I think we did a good job of trying to wrap those choices up and reflect that back to the player in a fair and responsible way. it's a good learning experience for us in the future, in that you can underestimate how much people love their characters. So we'll be watching that much more carefully next time"
OK...so....since I always sound as a broken record (but this really pisses me off) how exactly is it FAIR that Control and Synthesis get full closure INCLUDING A GOD SPEECH FROM SHEPARD in control......and Destroy just gets IMPLICATIONS?
guess that is it right? they are happy.....this last DLC will obviously not add anything to this mess so.....blah
I agree with you of course on this. Bioware is for me the very best example of how to not keep promises. All the hype they did prior to release was meant to sell games-preorders. They were promises, but oh well. Then the EC was said to be in the works and they made promises-clarity, closure, and so on. Clarity? Never needed it-why would I want to understand garbage better? Why would I want more scenes and dialogue to explain things that don't fit within this game? Choices that should never have been choices and to explain the exact things they lied about? But oh well. Then, closure. Well, hmm let's see. Exactly which scene was open to interpretation in the original endings-I mean, it's pretty obvious there's already closure for Control and Synthesis-Shepard is dead, had the skin flayed off of him/her. Dead is closure.
But for some that were "lucky" and played MP (another lie), there was the gasp scene-the epitome of ambiguity and nonsense with little or no explanation as to just what was achieved. Well, great the EC is promised to provide closure. Specifics as to what happens to Shepard and silly that some of us thought that it couldn't fail since we'd spoken up so loudly-the person that always mattered the most was Shepard and one quick reunion scene. We felt the possibility was there with the EC that Bioware was listening and would bring a gasping hero home. Oh well.
This is a company that lives outside of reality. You do not make people care about characters and then leave them in ambiguity. Especially given the stupid explanation the kid gives for what destroy will do. However, considering that one BW employee says there is no ambiguity and there is closure because it's whatever you want it to be, I think they need a new dictionary. The old one is broken.
Modifié par 3DandBeyond, 13 décembre 2012 - 04:56 .