so there is a new interview on Game Informer.....
#126
Posté 13 décembre 2012 - 05:45
If no one thought people were going to get angry about the endings then I am not sure I want to buy more products from this development team....Seriously...is worrying that after hundreds of essays, and videos and podcast they still don't get it.
#127
Posté 13 décembre 2012 - 05:57
3DandBeyond wrote...
Juzam wrote...
Mcfly616 wrote...
The point of the ending was to show the outcome of your choices. And the impact they had on the galaxy. Who the **** cares how he survived? He simply: Did. And that's all that matters. How the hell did the Lazarus Project work exactly? Go ahead, I'll wait.....
How is each species handling the aftermath? That's another story for another day. You gave the galaxy an actual future, the ending is conveying that sense of forging forward into the unknown. And if you watched the Memorial Scene and didnt get the fact that your L.I. believes you're alive and is coming to get you.....well, I'm not sure what to tell you. Maybe you're just a cynic or pessimist that looks at everything in a negative light. Or maybe you just don't understand visual storytelling. Either or, makes no difference to me. It's closure. You just don't like it.
It's because of the dominant ignorant young generation like you who think that LotR is just a "movie" rather than a legend that was created long before your father was born that we don't get closure.
Instead, we got a game that was created with achieving the highest review scores in mind rather than an epic conclusion to an epic story that took 5 years in the making.
Now be quiet and go watch your teen vampire drama...
I'm pretty sure the person you quoted is the victim of his own words which he's using to try and insult others. Without saying it, he's actually saying that anyone that does not know that Shepard survives is an idiot. Ok, yes Mr. Mcfly, a lot of us get that. But it was Bioware that tried to get all cute with it and say that it could be Shepard dying or living in order to be a bit nasty to fans.
However, none of that matters because as he points out this is a visual medium and that means you see what happens. And it is way more important that this be done in interactive visual storytelling because the person is not just a viewer, but an active participant. And we are all made differently. Mr. Mcfly may think he's super evolved because he just knows what happens. Well, call me whatever name is appropriate, consider me ignorant, and I will just say I am different from Mr. Mcfly. I need to see it in order to get that closure. It is what works for me. This ending does not work for me-it is unsatisfying. It's like eating great food that you have to spit out and not swallow. It's also why some people like chocolate ice cream and some don't. We are all different. That does not mean some people are defective because that torso does not mean closure to them and isn't enough. And I have never insulted anyone that did not need anything beyond the memorial scene and the gasp. If that works for them then great. But, I am different.
It's typical know-it-all-insecure-kid problem. I don't care what he thinks about me and/or what insult he will spew. He's carbon floating around space, he's dust, he's nothing. Believe me, as a drama teacher, I get to deal with these "trolls" everyday. The problem is entirely different, let me explain: I will never forget the warm feelings I had when I was going through the pages of my favourite book, imagining what the characters look, sound and even smell like. Nowadays it's all ipads and 3D. It's sad really, how the imagination dies and everything is reduced to a "game was good, I had fun playing, so shut up about the story" routine, as if real life wasn't monotone enough; now "art" and "entertainment" has no purpose other than cheaply thrilling an audience that will forget everything they've experienced right after the show is over.
#128
Posté 13 décembre 2012 - 06:05
garrusfan1 wrote...
I still say that Casey and Mac wrote it themselves and everyone has to cover for it now. As for the ending thing I seriously think they will expand on the breah scene. And the reason they will do it is greed corporate greed to be exact cause EA might say so if you do this it will sell a s*** load of dlc well screw your artistic vision crap and DO IT
I had hopes in the beginning that Bioware would do the right thing by the fans, or that at the very least the EA overlords would look up from their golf game and see the uproar and assume direct control, but those hopes have been crushed like Shep lying in a pile of smoking rubble. I still wonder if they told the good doctors to fall on their swords.
I've thought all along that part of the problem is that Liara, Joker, et al, are Bioware's characters, and Shep is the player character. Shep is just someone who impacts the lives of the ones they really care about. It reminds me of a bad D&D game, where all the NPCs are the DM's characters, and all you do is fetch quests to make them more powerful.
Modifié par BearlyHere, 13 décembre 2012 - 06:06 .
#129
Posté 13 décembre 2012 - 06:09
#130
Posté 13 décembre 2012 - 06:31
Juzam wrote...
3DandBeyond wrote...
Juzam wrote...
Mcfly616 wrote...
The point of the ending was to show the outcome of your choices. And the impact they had on the galaxy. Who the **** cares how he survived? He simply: Did. And that's all that matters. How the hell did the Lazarus Project work exactly? Go ahead, I'll wait.....
How is each species handling the aftermath? That's another story for another day. You gave the galaxy an actual future, the ending is conveying that sense of forging forward into the unknown. And if you watched the Memorial Scene and didnt get the fact that your L.I. believes you're alive and is coming to get you.....well, I'm not sure what to tell you. Maybe you're just a cynic or pessimist that looks at everything in a negative light. Or maybe you just don't understand visual storytelling. Either or, makes no difference to me. It's closure. You just don't like it.
It's because of the dominant ignorant young generation like you who think that LotR is just a "movie" rather than a legend that was created long before your father was born that we don't get closure.
Instead, we got a game that was created with achieving the highest review scores in mind rather than an epic conclusion to an epic story that took 5 years in the making.
Now be quiet and go watch your teen vampire drama...
I'm pretty sure the person you quoted is the victim of his own words which he's using to try and insult others. Without saying it, he's actually saying that anyone that does not know that Shepard survives is an idiot. Ok, yes Mr. Mcfly, a lot of us get that. But it was Bioware that tried to get all cute with it and say that it could be Shepard dying or living in order to be a bit nasty to fans.
However, none of that matters because as he points out this is a visual medium and that means you see what happens. And it is way more important that this be done in interactive visual storytelling because the person is not just a viewer, but an active participant. And we are all made differently. Mr. Mcfly may think he's super evolved because he just knows what happens. Well, call me whatever name is appropriate, consider me ignorant, and I will just say I am different from Mr. Mcfly. I need to see it in order to get that closure. It is what works for me. This ending does not work for me-it is unsatisfying. It's like eating great food that you have to spit out and not swallow. It's also why some people like chocolate ice cream and some don't. We are all different. That does not mean some people are defective because that torso does not mean closure to them and isn't enough. And I have never insulted anyone that did not need anything beyond the memorial scene and the gasp. If that works for them then great. But, I am different.
It's typical know-it-all-insecure-kid problem. I don't care what he thinks about me and/or what insult he will spew. He's carbon floating around space, he's dust, he's nothing. Believe me, as a drama teacher, I get to deal with these "trolls" everyday. The problem is entirely different, let me explain: I will never forget the warm feelings I had when I was going through the pages of my favourite book, imagining what the characters look, sound and even smell like. Nowadays it's all ipads and 3D. It's sad really, how the imagination dies and everything is reduced to a "game was good, I had fun playing, so shut up about the story" routine, as if real life wasn't monotone enough; now "art" and "entertainment" has no purpose other than cheaply thrilling an audience that will forget everything they've experienced right after the show is over.
I honestly don't understand the accusatory and binary trajectory of this conversation, but I wouldn't just pass the blame onto those who appreciated the hopeful interpretation of the breath ending and label them as those without literary appreciation---though, I will agree that it's disingenuous to insist that this scenario is hard-boiled "closure". I'm certainly not cut of the cloth that Juzam generalized for another poster, either, nor do I think ME3 is completely up to snuff in the writing department.
#131
Posté 13 décembre 2012 - 06:32
#132
Posté 13 décembre 2012 - 06:51
sH0tgUn jUliA wrote...
The whole thing is that Bioware has stated there isn't even a canon ending to ME3. This means they're going to completely ignore the ending to ME3 and do a massive retcon before ME4. It is obviously a form of Elephant Theory. The reapers were destroyed. Shepard survived. The relays are intact. And don't but... but... but... me. It could easily happen with a wave of the hand.
After the hole Bioware's dug for themselves (then jumped into) that's probably the only thing that can salvage the franchise
#133
Posté 13 décembre 2012 - 07:12
#134
Posté 13 décembre 2012 - 07:25
WolfyZA wrote...
I just got one thing to say to Bioware... More then a Million fans cant be wrong.
http://4.bp.blogspot...s1600/CB3nU.jpg
#135
Posté 13 décembre 2012 - 07:34
#136
Posté 13 décembre 2012 - 07:46
#137
Posté 13 décembre 2012 - 07:48
Juzam wrote...
3DandBeyond wrote...
Juzam wrote...
Mcfly616 wrote...
The point of the ending was to show the outcome of your choices. And the impact they had on the galaxy. Who the **** cares how he survived? He simply: Did. And that's all that matters. How the hell did the Lazarus Project work exactly? Go ahead, I'll wait.....
How is each species handling the aftermath? That's another story for another day. You gave the galaxy an actual future, the ending is conveying that sense of forging forward into the unknown. And if you watched the Memorial Scene and didnt get the fact that your L.I. believes you're alive and is coming to get you.....well, I'm not sure what to tell you. Maybe you're just a cynic or pessimist that looks at everything in a negative light. Or maybe you just don't understand visual storytelling. Either or, makes no difference to me. It's closure. You just don't like it.
It's because of the dominant ignorant young generation like you who think that LotR is just a "movie" rather than a legend that was created long before your father was born that we don't get closure.
Instead, we got a game that was created with achieving the highest review scores in mind rather than an epic conclusion to an epic story that took 5 years in the making.
Now be quiet and go watch your teen vampire drama...
I'm pretty sure the person you quoted is the victim of his own words which he's using to try and insult others. Without saying it, he's actually saying that anyone that does not know that Shepard survives is an idiot. Ok, yes Mr. Mcfly, a lot of us get that. But it was Bioware that tried to get all cute with it and say that it could be Shepard dying or living in order to be a bit nasty to fans.
However, none of that matters because as he points out this is a visual medium and that means you see what happens. And it is way more important that this be done in interactive visual storytelling because the person is not just a viewer, but an active participant. And we are all made differently. Mr. Mcfly may think he's super evolved because he just knows what happens. Well, call me whatever name is appropriate, consider me ignorant, and I will just say I am different from Mr. Mcfly. I need to see it in order to get that closure. It is what works for me. This ending does not work for me-it is unsatisfying. It's like eating great food that you have to spit out and not swallow. It's also why some people like chocolate ice cream and some don't. We are all different. That does not mean some people are defective because that torso does not mean closure to them and isn't enough. And I have never insulted anyone that did not need anything beyond the memorial scene and the gasp. If that works for them then great. But, I am different.
It's typical know-it-all-insecure-kid problem. I don't care what he thinks about me and/or what insult he will spew. He's carbon floating around space, he's dust, he's nothing. Believe me, as a drama teacher, I get to deal with these "trolls" everyday. The problem is entirely different, let me explain: I will never forget the warm feelings I had when I was going through the pages of my favourite book, imagining what the characters look, sound and even smell like. Nowadays it's all ipads and 3D. It's sad really, how the imagination dies and everything is reduced to a "game was good, I had fun playing, so shut up about the story" routine, as if real life wasn't monotone enough; now "art" and "entertainment" has no purpose other than cheaply thrilling an audience that will forget everything they've experienced right after the show is over.
You criticize modern technology for ruining imagination but what Mcfly was arguing was that we don't necessarily need to see Shepard doing things that we can infer happening off-screen. So I don't see the need to throw insults at him if you're practically agreeing with each other.
Oh and with all due respect, being a drama teacher does not give you a certain kind of authority over other people's opinions.
#138
Posté 13 décembre 2012 - 07:58
#139
Posté 13 décembre 2012 - 08:01
#140
Posté 13 décembre 2012 - 08:02
Articles like this annoy me because they just seem so blind to the trilogy that THEY created.
#141
Posté 13 décembre 2012 - 08:03
Reth Shepherd wrote...
Sadly, I can 100% believe that they didn't see the ending fiasco coming. Somehow. Their PR the first couple of days and weeks was pure confusion, not to mention fanfiction. (coughMerizancough). As for HOW they didn't see it coming? Not a fracking clue. As others have said, though, the truly worrying part is that they STILL don't seem to have figured out WHY it's bad. Given all the material out there analyzing the endings to pieces, I can only conclude that someone, somewhere, is sticking their head in the sand so deeply that they've reached Australia.
ignorance you can´t spell without IGN
#142
Posté 13 décembre 2012 - 08:37
Reth Shepherd wrote...
Sadly, I can 100% believe that they didn't see the ending fiasco coming. Somehow. Their PR the first couple of days and weeks was pure confusion, not to mention fanfiction. (coughMerizancough). As for HOW they didn't see it coming? Not a fracking clue. As others have said, though, the truly worrying part is that they STILL don't seem to have figured out WHY it's bad. Given all the material out there analyzing the endings to pieces, I can only conclude that someone, somewhere, is sticking their head in the sand so deeply that they've reached Australia.
Agree with this. I was an avid follower of the whole ending fiasco when it happened (although i didn't participate) and confusion seemed too be the word best describing the initial weeks. I can still remember a forumpost or tweet by one of the pr people sighing that it had been a "tough week". This describing the first week after ME3 launched. However even prior too the game launch all signs were there that things would blow up with the leaked script. Too be fair a part of it i personally believe is that they perhaps got blinded by the overwhelming positive response by the critics. Much of their ammo against the angry fanbase was pointing too all those great scores the game got (75+ perfect scores yay!). Even at the end of 2012 ME3 is still the highest scoring game of the year looking at the meta.
From a personal viewpoint i already expected a slightly dissapointing ending by the way the main story in ME3 played out and the fact that i was passively aware of the forum noise before the launch. However even with that in mind the minimalistic ending we got surprised me in a negative way. On another note it did provide quite a few laughs the first few weeks/months due too it becoming such a running joke. Even now the Youtube vid with the side-by-side comparison of all the vast different outcomes of the original ending can provide some laughs still.
Modifié par Outsider edge, 13 décembre 2012 - 08:41 .
#143
Posté 13 décembre 2012 - 09:07
#144
Posté 13 décembre 2012 - 09:09
Endings where Shepard dies = Samaracrimzontearz wrote...
OK...so....since I always sound as a broken record (but this really pisses me off) how exactly is it FAIR that Control and Synthesis get full closure INCLUDING A GOD SPEECH FROM SHEPARD in control......and Destroy just gets IMPLICATIONS?
Ending where Shepard lives = Morinth
You chose Morinth. You weren't supposed to. Enjoy your half-assed content.
Jk jk jk.
It's prolly cuz they didn't want to define your ending too much for you. Interpretation! Subjectivity! Did you die calling out your LI's name or rise from the rubble triumphant? Anything is possible when you replace 2.9 games' worth of straightforward storytelling with a house of mirrors filled with mood mist and ten watt strobe lights!
What was that! A shadow moving in the mirror? Was it a madman with an axe or a candygram greeter with chocolates? You decide!
#145
Posté 13 décembre 2012 - 09:19
Or was it? It might be just flickers, instead of the real flashes that make strobe lights effective.
Modifié par David7204, 13 décembre 2012 - 09:22 .
#146
Posté 13 décembre 2012 - 09:22
Nightwriter wrote...
Endings where Shepard dies = Samara
Ending where Shepard lives = Morinth
You chose Morinth. You weren't supposed to. Enjoy your half-assed content.
Jk jk jk.
It's prolly cuz they didn't want to define your ending too much for you. Interpretation! Subjectivity! Did you die calling out your LI's name or rise from the rubble triumphant? Anything is possible when you replace 2.9 games' worth of straightforward storytelling with a house of mirrors filled with mood mist and ten watt strobe lights!
What was that! A shadow moving in the mirror? Was it a madman with an axe or a candygram greeter with chocolates? You decide!
This is a great post.
Also, this thread has become rather ridiculous. Some very stupid things have been said...
#147
Posté 13 décembre 2012 - 09:23
#148
Posté 13 décembre 2012 - 09:24
#149
Posté 13 décembre 2012 - 09:25
#150
Posté 13 décembre 2012 - 09:33





Retour en haut




