Hello everyone,
I'm making my first overland map and can't seem to find the scripts I need (e.g. nx2_ol_client_enter, ka_olmap_exit, nx2_ol_hb) using the toolset. The odd thing is I can find the NCS files in the campaign folders... Is it possible to open them using Electron and I've just bungled something up, or is this not normal?
Thanks!
Missing Toolset Scripts
Débuté par
Ralthis
, déc. 13 2012 03:56
#1
Posté 13 décembre 2012 - 03:56
#2
Posté 13 décembre 2012 - 04:06
You need the NSS files to edit them. NCS files are compiled scripts.
#3
Posté 13 décembre 2012 - 04:11
Thanks Lugaid. I double checked and apparently the NSS files are also present. Should I be able to see them within the toolset?
#4
Posté 13 décembre 2012 - 04:15
if you have the campaign open ... otherwise, copy them to override (or your module etc) and restart the toolset
#5
Posté 13 décembre 2012 - 04:18
Thanks kevL. I'll give it a shot.
UPDATE: That seems to have worked! Are there any other things I'm missing and should be throwing in my Override folder (e.g. creature blueprints, 2das, etc.)?
UPDATE: That seems to have worked! Are there any other things I'm missing and should be throwing in my Override folder (e.g. creature blueprints, 2das, etc.)?
Modifié par Ralthis, 13 décembre 2012 - 04:27 .
#6
Posté 13 décembre 2012 - 04:32
oh probably 
- remember that when you throw stuff in override, they go active even when playing SoZ etc. It's probly a good idea to work in directory mode and get those files into that module's directory asap.
- remember that when you throw stuff in override, they go active even when playing SoZ etc. It's probly a good idea to work in directory mode and get those files into that module's directory asap.
#7
Posté 13 décembre 2012 - 04:36
Good to know. I'll throw everything in my module directory to avoid any mishaps. Thanks for the advice!





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