MR_PN wrote...
LinksOcarina wrote...
MR_PN wrote...
LinksOcarina wrote...
I say let Ash Warriors become a skill tree for actual warriors, where the Mabari is one of the sustatined abilities that you can summon and rank up, along with combat abilities.
Makes sense, right?
actually that sounds kool though i think there should be a quest to learn specs
I can deal with it being a specailization as well.
I made the point of saying we can always use more specailizations, although my personal lofty heights of having 10 per class will likely never be reached because of limitations, but i'm spoiled by the career classes found in games like Ironclaw and Warhammer Fantasy Roleplay 2nd.
10 seems a bit much but id like more choices even if u couldn't get half of them. my choice in da2 as a mage was force magic or blood. they both seem useless to me
Not to get way off topic, but yes. The devs have said that they think its silly to have no social (in-game) penalty or stigma to being a Blood Mage, so that probably means it will have some fallout/consequences in DA3.
That being said, if Blood Magic is as completely useless as it is in DA:O/DA2, then why bother? Sure, you can build a high Con MagHawke/Merril that could mop the floor doing damage, but you can also build a super powerful Force/Elemental MagHawke. I want to feel POWER if I am a blood mage. I want crazy bonuses to damage, I want abilities that make you think the game is poorly designed/balanced, they are so overpowerful.
Or, barring complete dominance in combat, I would like special abilities in dialogue, like BM mind control or a spell that tortures people into giving me information. Special quests to make my character/party more powerful because I walk on the dark side of magic. Think the sacrifice option at the end of the Alienage in DA:O, but for Blood Mages only.
Make people hate us for being a Blood Mage... and then make us LOVE playing a Blood Mage. Make us really question if our values are worth not having a venue to insane power. THAT would be an awesome gameplay mechanic.
And, also, a Mabari Hound specialization, as suggested by Links, of course (to get it all back on topic).
Modifié par Fast Jimmy, 14 décembre 2012 - 10:14 .