Does anyone know of any tent interiors? Right now I am grumbling because all I have in the Ruins tileset is a little 2x2, and at the very least I wish they would have simply used that and made it terrain, so I can make any size interior tent that I would need!
Tent Interiors
Débuté par
WoC_Builder
, déc. 13 2012 07:03
#1
Posté 13 décembre 2012 - 07:03
#2
Posté 13 décembre 2012 - 08:45
There are 10 tent interiors in "City Interior 2", These fit the tents available in the "Castle Exterior" tileset. A tent tileset would be a nice addition.
#3
Posté 13 décembre 2012 - 05:28
<raising a thumb...>
+1 for tent/yurt/teepee/camp/nomad-interior tileset
<...and hoping for a ride>
+1 for tent/yurt/teepee/camp/nomad-interior tileset
<...and hoping for a ride>
#4
Posté 15 décembre 2012 - 12:14
Something for the ccc?
TR
TR
#5
Posté 15 décembre 2012 - 04:31
Tyndrel wrote...
There are 10 tent interiors in "City Interior 2", These fit the tents available in the "Castle Exterior" tileset. A tent tileset would be a nice addition.
I saw those, but unfortunately what I am building for is a desert motif (using CTP Babylon; fabulous tileset, that
#6
Posté 15 décembre 2012 - 04:39
Tarot Redhand wrote...
Something for the ccc?
TR
I like the way you think.
Hell, you could even use a 1-tile-square placeable ground cover if you did not want to make floor versions in grass - sand - forest of each one.
#7
Posté 15 décembre 2012 - 03:07
Speaking of wishes:
it would be very nice to have some tent VFX's that we could spawn into existence via script. Use an item, make a tent. This could be TileMagic style.
Or perhaps these would be better as supersized placeables with a PWK that only describes the edge of the tent.
it would be very nice to have some tent VFX's that we could spawn into existence via script. Use an item, make a tent. This could be TileMagic style.
Or perhaps these would be better as supersized placeables with a PWK that only describes the edge of the tent.
#8
Posté 15 décembre 2012 - 03:27
<trying to decide...>
And I suppose it *should* have a fading top...
<...where to put one more morsel on his full plate>
And I suppose it *should* have a fading top...
<...where to put one more morsel on his full plate>
#9
Posté 15 décembre 2012 - 04:02
I have been working on adding a variety of spawning tents to my Animated Rest System.
#10
Posté 15 décembre 2012 - 04:29
<whistling...>
*waiting patiently for the next BH'e goody*
<...innocently>
*waiting patiently for the next BH'e goody*
<...innocently>
#11
Posté 15 décembre 2012 - 04:32
Maybe a circus tent?





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