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#51
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Doctor Moustache wrote...

Nizaris1 wrote...

Doctor Moustache wrote...

Nizaris1 wrote...

I think throw away level up at all...no more class and no more level ups

every skills we must trained for ourselves or learn from someone...

that is realistic


That is an action game.  Go play god of war or something. 


Why not? In FPS the game progress when the character find new weapons, shields, and new enemies...there is no level up but the game give challenges


You're missing the point.  Leveling up is a hallmark of rpgs.  If you don't like it you can play other types of games that already don't involve it, like action games, or shooters like you mentioned.  Why should rpgs be converted into action games? 


Most FPS are RPGs, like halo you role-play as Master Chief, in Unreal 2 you play as John Dalton

I never say throw away character customizations, or throw away dice roll system, just no level up if it can be done like that

Let say, we have free attribute points at chargen, we put it anywhere we want, when we start the game that point remain, but tools we get in our way add bonus or decrease it

That is more like Fighting Fantasy pen and paper role playing game isn't it?

In game books, there are no level ups

#52
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I have played many gamebooks, mostly Fighting Fantasy by Ian Livingstone and Steve Jackson, i also play Lone Wolf but never finish it because i have no money back then when i still at school (those books are EXPENSIVE here in my country at that time)...

In those game books, we throw dice (or pick numbers by looking away and stab the number table photocopy in Lone Wolf system), the number we got add by bonus from skills we choose or whatever bonus there. That determine our character for the whole game permanantly unless the game say otherwise

in the quest, we can learn new skills, find items, weapons or whatever things that add bonus or give penalty to attack strength, attribute points and whatever things there is. There is NO LEVEL UP.

So why not making it like that?

Game book is more real RPG if want to say about it...there is limitation of items we can carry, we may die just because the paragraph say so, and many more...

actually...i learn English from these books...

Modifié par Nizaris1, 14 décembre 2012 - 01:11 .


#53
MichaelStuart

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Always liked those books.

#54
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Always liked those books.


Me too...it is not popular here, especially today where we have computer games...it is rare to find it even in the past when i was still at school. I have to choose carefully and make savings to buy one.

It is all begin when my brother friend give a birthday present to me...it is a Lone Wolf game book, at first i was confused, what kind of book it is...then i learned from the book that it is a game...since then i am interested to buy them

Edit :

Oh yes i forgot, in Lone Wolf there is level ups, but only if you finish the whole book, in the new book you gain rank and can choose new skill. And if complete the lore school of the skills, you gain bonus. Each books will increase the effectiveness of the skills as you gain ranks.

Modifié par Nizaris1, 14 décembre 2012 - 01:23 .


#55
Doctoglethorpe

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Nizaris1 wrote...

[snip]

Most FPS are RPGs, like halo you role-play as Master Chief, in Unreal 2 you play as John Dalton



Now your just arguing semantics dude. 

Dragon Age is not that kind of game, regardless of whatever arbitrary title you want to file it under.  It has loot and customization systems, leveling, choice-imact, etc.  Those are the hallmark ingredients of the industries standard definition of an rpg.  What you are describing is what the industry refers to as action games.  Call it something different if you like, that doesn't change what they are. 

Modifié par Doctor Moustache, 14 décembre 2012 - 01:31 .


#56
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i am not dude...

and it is not semantics

RPG is Role Playing game...as long as you role play a character in the game, then it is role playing game

#57
Doctoglethorpe

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Dude, you're defining the interpretation of a word, thats exactly what semantics is. 

Dude.

Modifié par Doctor Moustache, 14 décembre 2012 - 01:41 .


#58
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DA is Role Playing Action Game isn't it?

It is not FPS- First Person Shooter

Bob

Modifié par Nizaris1, 14 décembre 2012 - 01:33 .


#59
Doctoglethorpe

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...okay?

#60
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.....so?

#61
Doctoglethorpe

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So its not an fps?  I don't think that was ever in question. 

#62
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yeah, it is not FPS, it is RPAG...what is the problem?

#63
Gandalf-the-Fabulous

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Just ignore him Nizaris, I dont think has anything constructive to add to the thread other than to say if it doesnt fit his stubborn preconcieved notions of what an RPG should be then it is an action game.

You are welcome to join the conversation Doctor but you are going to have to do better than "because it is a staple of the RPG genre" without telling us why.

#64
Althix

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why? well most of rpg on pc had D&D rules in it's base. And in D&D rules you level your character and by that you making him stronger. From BG to DA:O and DA2 (if we are talking about BW games) leveling system were present.

there is no reason for examples from such settings as sword and sorcery, because for most people rpg as computer game is about leveling your character one way or another.

#65
Fast Jimmy

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I would, personally, like to see the level up mechanic revamped to be a little more logical.

For instance, in the DA games, a warrior starting out has a Strength of 18 and is a force to be reckoned with. Yet by Level 20, this 18 Strength would be a joke, likely what a mage would have at that point. The Attributes should be locked at character creation, not arbitrarily doubled/tripled/quadrupled.

If they were to combine DA:O, Skyrim and FO:NV's level up schemes, I think it would be the best. A set level of attributes at character creation (like Strength/Dexterity/Intelligence, like FO:NV), as XP is gained, it results in a level up where points can be applied to a skill/branch (like in DA) and a Perk every level, that can let you further differentiate your skills (like Skyrim).

For instance, you could have a Warrior with the following stats starting out:
(on a scale 1-20, with 75 available points to assign)

Strength: 18
Dexterity:13
Willpower: 7
(no Magic, that's an entirely one-sided attribute, I'll just roll it into...) Intelligence: 10
Cunning:11
Constitution: 16

This would make a character build for a hearty, strong warrior that's not too nerfed in other attributes (although the 7 Willpower may affect some saves or magic attacks for him).

Upon level up, he can put still points in various options, such as non-combat skills like Persuasion or Lockpicking, or combat trees such as Sword and Shield.

Similarly, he also gets one Perk per level. Unlike the Perks in FO:NV, which only happen every three levels and which convey a set of special powers or attributes, the Perks would be more in the vein of Skyrim, where it can help flesh out the existing skills. For instance, in Skyrim, you could pump your lockpick skill up to 100, but unless you spent the corresponding Perk on the skill, you couldn't unlock master locks, regardless of how high that skill was.

The Perks would work similar to that - you could pump points into the Sword and Shield tree, but you wouldn't be able to unlock the move "Shield Bash" unless you used a Perk. Similarly, you couldn't have Shield Bash also cause stunning to enemies unless you used another Perk in the Sword and Shield tree. Of course, that means you couldn't use that level-up's Perk on something else, like the Persuasion branch, which would allow you to get better prices on goods. Etc.,etc.




A good leveling up system is one of my favorite parts of an RPG. A game like Skyrim, which is a Story-Lite game, is balanced a little bit for me by its unique leveling system. I never liked TES way of "let a mudcrab hit for for an hour gives me a maxed out armor skill" which is continued in Skyrim, but its use of the Perk system to customize a character was really well done.

Modifié par Fast Jimmy, 14 décembre 2012 - 03:46 .


#66
Doctoglethorpe

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Nizaris1 wrote...

yeah, it is not FPS, it is RPAG...what is the problem?


Idk what the problem is now.  I never called it an fps. 

But now your calling it "role playing action game"  when its technically an action roleplaying game.  Yes theres a difference, once again semantics debate. 


Gandalf-the-Fabulous wrote...

Just
ignore him Nizaris, I dont think has anything constructive to add to
the thread other than to say if it doesnt fit his stubborn preconcieved
notions of what an RPG should be then it is an action game.

You
are welcome to join the conversation Doctor but you are going to have to
do better than "because it is a staple of the RPG genre" without
telling us why.


Nice, arrogance is fun.

Modifié par Doctor Moustache, 14 décembre 2012 - 03:56 .


#67
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I think i like game books way

Roll one dice, +15, this is your Strength/Magic...so if got 5, 5+15=20

Strength/Magic = 20

Roll one dice, +10, this is your Dexterity/Cunning, if got 3, 3+10=13

Dexterity/Cunning = 13

Roll two dice, +20, this is your Constitution/Mana, if got 10, 10+20=30

Constitution/Mana = 30

These numbers are your initial/permanent attributes, it cannot be changed unless the game say otherwise

In the quest you manage to find a sword/staff that give you +25 Strength/Magic, so 20+25=45, so as long as you use this sword/staff you have 45 Strength/Magic

You may also learn some skills in the game via trainer or books or something that give permanent or temporary bonus

In some occasions, you may also get permanent bonus to attribute or anything

You may also find items such as armor that give resistance to damage, magic and so on...

That more likely pen and paper game...

No level up but as the game progress, you progressed too depended on how you play it...

Modifié par Nizaris1, 14 décembre 2012 - 04:29 .


#68
Doctoglethorpe

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Isn't random dice roll and item based stats even less realistic though? I thought that was what you were going for.

#69
Steppenwolf

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Why would anyone want game genres to become homogenous? So action games and FPS games have a progression system without leveling. So what? Max Payne games have people flying through the air in slow motion before downing 3 bottles of pain killers to heal themselves. Taking away leveling up doesn't magically make video games more realistic. And why do video games need to be more realistic? I don't play them for a real-world experience and if you're on the BSN then you obviously don't either. No games are 100% realistic, especially not action games and shooters. I can kill people in COD by shooting a small knife at their legs. I can survive plain crashes, train derailments, barrages of bullets, etc in Uncharted. If video games were 100% realistic they would be boring because one bullet to the torso would be enough to put you down and one bullet to the leg would be enough to hinder your movement.

#70
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realistic in games is not realistic in life

it is like science fiction

science fiction is a fiction that can be explained via science, even it is not scientific

for example, warp speed of space craft...that is not scientific, it is magic, but it can be explained with science...

you can give all the theories bull crap to justify warp speed but it is still need

- imaginary engine
- imaginary power source
- imaginary physic/mechanic

warp speed is magic

Modifié par Nizaris1, 14 décembre 2012 - 05:24 .


#71
Steppenwolf

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So you want all video games to match a realism standard that you define? And if it isn't actual realism then it isn't realism. Science-fiction is, by default, not realistic. Warp speed as a concept is not realistic because it doesn't exist in the real world.

#72
philippe willaume

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personally I am more in flavour on attribute working like the talents in DA.
For that we need classes to be defined by skill and perks/talent that give the class the flavour. alternatively it can be done by have a fixed number of creation point to spend in the class attribute and the rest being free.


the idea is instead of spending points in attribute, you spend points in talents preks depending of those attributes.

so for example, we could have
Blocking depending of strength (increase base defence statistic and give damage reduction based on the tool used)
Dogging depending of dexterity (increase base defence statistic and reduce the % of movement limitation due to the opponent based on the armour worn)
Deflection depending of cunning (increase base defence statistic and increase the % of counter/riposte based on the weapon or weapon used)

if you want to play a tank you can spend only in "strength" and take blocking 3 times
if want to play a more versatile warrior you can spend one in each.

if you want to play a mêlée rogue/mage spend one in dodging and deflection and the last in either of those.

if you want to play a missile rogue/mage or just spend 3 in dogging

#73
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So you want all video games to match a realism standard that you define?


I thought the forum is for fans sharing suggestions...if not, then i was wrong....

No one forcing Bioware to do what and what...

#74
Doctoglethorpe

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BasilKarlo wrote...

Why would anyone want game genres to
become homogenous? So action games and FPS games have a progression
system without leveling. So what? Max Payne games have people flying
through the air in slow motion before downing 3 bottles of pain killers
to heal themselves. Taking away leveling up doesn't magically make video
games more realistic. And why do video games need to be more
realistic? I don't play them for a real-world experience and if you're
on the BSN then you obviously don't either. No games are 100% realistic,
especially not action games and shooters. I can kill people in COD by
shooting a small knife at their legs. I can survive plain crashes, train
derailments, barrages of bullets, etc in Uncharted. If video games were
100% realistic they would be boring because one bullet to the torso
would be enough to put you down and one bullet to the leg would be
enough to hinder your movement.


Nizaris1 wrote...

realistic in games is not realistic in life

it is like science fiction

science fiction is a fiction that can be explained via science, even it is not scientific

for example, warp speed of space craft...that is not scientific, it is magic, but it can be explained with science...

you can give all the theories bull crap to justify warp speed but it is still need

- imaginary engine
- imaginary power source
- imaginary physic/mechanic

warp speed is magic



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#75
Steppenwolf

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Exactly. It makes no sense. It's not a suggestion because it demands access to Nizaris' mind to decide what's realistic in video games, real life or her idea of either. You can't say "make the games more realistic" then say "realistic in games is not realistic in real life" and expect anyone to know what that means. Real life is the parameter of realistic. If something can't happen in real life then it isn't realistic. Calling for some form of realism relegated to video game logic and not bothering to define what that could even mean is... nonsensical.