SpunkyMonkey wrote...
Karsciyin wrote...
Perhaps I'm rather cynical for thinking for thinking this, but that does some provide some explanation into divorce rates. (And I have seen it happen for people close to me... relationships crumble because the initial attraction was based physically, and now one wants to progress where the other does not.)
As for your second point, well, I'm not opposing that as an option for the PC either!Just that it should be that: an option.
But look at it from the other way round - my GF and I were bunk-buddies for 9 months when we first met. No relationship, not even any post-sex cuddles, just a roll over and a good nights kip8 years later we're getting engaged and if anything the shallow pace at the start gave us plenty of time to suss each other out, whilst having a bit of fun in the meantime.
It's horses for courses and what suits each individual, but basing relationships purely on psyicality can lead to good stuff too. So game-wise I'd expect to see a mixture of options for a mixture of characters.
It certainly would be nice to see it if there was no typical "right" answer to progress a relationship. Some NPCs being offered a cuddle should leave, others should stay. Similarly, some characters should respond positively to digs and micky-taking, others should feel offended and shun you. This way it reflects life a bit more realistically.
I'm not disagreeing that it is possible, of course, just that it will not be without its potential barriers. Isabela, Zevran, and Morrigan all fall into what you describe when romanced to end-game. The epilogue supports all as including emotional attatchment, even in minor ways (Morrigan thinking of the Warden, Isabela being the only one to stay with Hawke, and Zevran's depends on the Warden's state).





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