Gazardiel wrote...
I'll bring in another perspective on this (interesting discussion, and good for emphasizing that love and relationships work in many different ways): I was actually struck by how un-focused on sex DA2 was in comparison to DA:O.
1) You don't get achievements for boinking companions. I was fully expecting one on my first playthrough, and was (pleasantly?) surprised when I didn't get one after having Anders over.
2) OP - a gentle counter: on the one hand you say that the relationship relies heavily on sex, but then you point to how Anders considers the relationship over if you don't let him move in with you. To me, that actually decentralizes the sex from the relationship - it's the commitment and trust and support that matters to him, not the sex.
3) You *do* get an achievement for "completing" a romance with a companion, which to my observation only happened if you continued to love and support them through to the end of the game (with nary a "second boinking" in sight).
I do agree that there should be more variety and depth to the relationships, but I see the above as an improvement over DA:O's mechanics. Maybe in DA3 we'll see more ways to engage in an intimate relationship with companions.
1) Your terminology made me laugh! Certainly DA:O had one for each individual companion (for some reason)... In DA:E you do have one for persuing
a romance though. It just treats the romances less like... well, collectables!
2) Yeah, I see your point, but if I remember right, that was me actually countering myself for debate: that the assumptions are not just physical. Even if you are wary of Anders moving into your house because he may hurt you, or you are worried his obsession is playing against him, you are forced to play it as using him, as there is no other option. All of the romances have physical gates, this is his.... emotional gate, I suppose?
Also, my mistake if I said that the relationships
relied on sex... barring Isabela (and the minor point for Fenris) with make sense to. My real beef is that they are
required for romantic progression, regardless of whether the character (Merril is the best example) would require it. Sebastian is an exception, which was unfortunately not too-well handled.
3) Yeah, definitive improvement there. Though DA:O allowed for asexual romance (or at least asexual interpretation), you only got your 'collectable' for said companion when you brought them into your tent. Thus is was possible to get three 'collectables' in one game, especially if your Warden is a bisexual male (Zevran, Morrigan, Leliana). CHEEVOS, HO!
As far as romances in DA:I go, well... Bioware staff have already remarked they have no intention to spend any more time, budget, and such on romances than the previous games have warranted. They don't want to turn there games in dating sims, they are options extras. However, considering that DA:O handled this sufficiently, I am hoping to see DA:I do similarly. It doesn't have to be out-of-the-water spectacular, just supportive of such play.
Modifié par Karsciyin, 13 décembre 2012 - 06:50 .