OP, I agree completely. In fact, I think this is one of the reasons why I couldn't really connect with any of the DA2 romances. They felt artificial to me, in the sense that there was so much importance placed on the physical, on the ~night of sex~, that all other emotional connection would be invalidated if your character did not want (or just was not ready) to get it on. That's not to say that there's no emotional connection within sex, of course, but the idea that the entire relationship hinges on it (and not just on it, but at that exact moment) actually makes me somewhat uncomfortable.
Which brings me to my next point: I didn't like how you couldn't choose when it happened. I would have loved being able to continue a relationship without sex (as in DAO), but if it is considered necessary, I would've at least liked to be able to choose when it goes down. It took a lot away from my agency as a player, being shoehorned into a storyline that your Hawke (perhaps) didn't want, or wasn't ready for -- and not even saying, well, maybe I'll wait for this scene to happen later on down the road.
As I know player agency is something the devs are really focusing on for DA3, I really, really hope that that changes. More of DAO and less of DA2 in this respect would be greatly appreciated. A relationship continuing without having to have sex, or having to have it right away.
Upsettingshorts wrote...
Hypothetically how would the thread feel about a situation where the protagonist and the companion share their feelings for each other followed by a fade to black, with no explicit reference to sex following but among various interpretations you would be free to make as a player.
I actually don't think I'd want that. I mean, I appreciate what it does, in that each person is allowed to decide what happens for their own characters -- but at the same time, I actually like being able to have some sort of emotional (or not) cutscene. I feel disappointed when I don't see something emotional happen -- not because I like watching "pixels rub on each other," but because as the player, I like to be connected to important moments in my character's life. Having so much of DA2 behind closed doors or time skips -- including romances -- frustrated me, in that I didn't feel as though I was really connected to what was going on. Having things be alluded to, but not seen, takes away from my immersion -- in a way, at least.
But at the same time, I agree that it would be a useful way to satisfy the different demands everyone has, because everyone clearly wants something unique for their characters. It's just not something I'd prefer, and I don't think my opinion on this is an indication of my apparent "stupidity/intelligence," thanks.
PsychoBlonde wrote...
Erm, I'd say, if there's no sex involved (either currently or as an interest for later) then it's not a romance. It's a friendship. The sexual component is what makes it a romance.
No. Just no. Asexuals (and people who are not ready for sex, but are still in relationships) everywhere just died a little inside. This is why someone can be asexual and romantic, while others can be aromantic and sexual. Sex can have emotional implications, of course, but it does not have to. Romance is about an emotional connection to someone; whether or not physical affection is included in that does not matter.
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tl;dr, I agree with the OP and I like player agency.
Modifié par aetherwyn, 13 décembre 2012 - 09:36 .





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