CronoDragoon wrote...
Maxster_ wrote...
What a pathetic excuse for autodialogue and lazyness.
But no surprise there.
No explanation or supporting arguments for your aggressive conclusion. Big surprise. Also, "laziness."
And what explanations or supporting arguments you need? That ME3 have auto-dialogue? That roleplay adds to replay value(not in case of ME3, it is garbage for a lot more reasons than lack of rp)? That auto-dialogue is opposite of roleplay?
Or some other obvious things?
Edit: Auto-dialogue doesn't need an "excuse."
But somehow, you made just that. Strange.
Like the streamlining of the gameplay in ME2, it was believed that it would strengthen the game despite lessening the customization granted to the player.
So, now role playing equated rpg mechanics by you. In discussion about ME3 auto-dialogue.

And this stated as an achievement, when it is clearly not. You know, Role Playing Game, by definition related to playing role, and ME3 is far less than ME2 or ME1 in that aspect.
Being more of an RPG doesn't equate to a better game.
Of course.
As being less an RPG doesn't equate to a better game.
And ME3 fails at both.
It is far less than ME2 or ME1 as rpg, and less than gears of war as shooter. But this is irrelevant, because ME3 was advertised as being RPG.