I'm quite tired of it all (this is the opposite of a hate topic)
#1
Posté 06 janvier 2010 - 04:40
I'm tired of seeing people complaining over things like delays minor bugs, things not being balanced correctly etc. etc. I'm tired of people giving the Bioware official forum people (hence forth known as BOFPs) a hard time when really (i'm guessing) the BOFPs have absolutely nothing to do with delays, bugs etc. Those people should google constructive criticism.
People should recognize the hard work that BOFPs put in to keep the forums updated about happenings etc, bioware could employ less people, save money and therefore make a better bottom line (at least in the short run) by not employing these people. But instead bioware is investing in your loyalty. With this in mind do you really think that bioware is slapping you in the face or stealing your wallet everytime there is a "high" DLC price?
When i read these forums many of the times i can't help but be reminded of a bunch of children always wanting something just a tiny bit better. "why is the price 7.50? I want it to be 6.50. i want i want i want". i would imagine if it was 6.50 other people or probably even the same people would say the same. Even some of the free items people are complaining about.
All i'm saying is that people should really recognize what a good product dragon age is. People should try to name another game in the past 8 or so years that has come any where near it's greatness. In my opinion people would be hard pressed to name more than 2, if that. Furthermore, dragon age has already recieved 2.5 patches (i don't really count that 1.1b thing as a full patch haha) and it has a great group of people keeping the community updated and dealing with people who are acting no better than 5 year olds. On top of all this an expansion is already announced and a date set.
I could ask no more from a company: great game, great support, continuous new content that i'm interested in.
Bioware, both programmers and BOFPs, keep up the great work!
PS: just so you know although i don't post often i do read the forums frequently. Furthermore, for those of you who specifically complain about technical problems, i've had some too (this one where effects of my and npc abilities and attacks don't actually register with the game until many seconds afterwards during larger battles, any help would be appreciated haha, comp meets recommended specs). butn nonetheless these technical problems of the game are greatly dwarfed and overshadowed by the pure spectacle that is Dragon Age: Origins.
#2
Posté 06 janvier 2010 - 04:44
But the second when was much more improved because of people complaining about it's repititiveness.
#3
Posté 06 janvier 2010 - 04:47
#4
Posté 06 janvier 2010 - 04:48
But I complain because I care. And I'm not insulting, either. I just want BioWare to know what I, as a paying customer, would like to see them do better. They get my appreciation from the fact that I've purchased every single piece of software they've created - sometimes twice for different platforms.
So yeah, all-in-all you could call me a complainer, but to me that's usually just what a forum is for. If you find other uses that entertain you, then please do enjoy, and don't let me stop you. It's easy to see that a thread like "such-and-such delayed" or "too many bugs" is going to have complaints - probably legitimate ones - so just ignore them.
#5
Posté 06 janvier 2010 - 04:49
#6
Posté 06 janvier 2010 - 04:51
#7
Posté 06 janvier 2010 - 04:52
#8
Posté 06 janvier 2010 - 04:53
Highdragonslayer wrote...
Think of it this way if people didn't complain, then things wouldn't improve, take Assasins creed 2 for example, the first one was terrible. I litterly fell asleep when I was playing it.
But the second when was much more improved because of people complaining about it's repititiveness.
There's a significant difference between constructive criticism and yelling out "BIOWARE, YOU SCREWED THE FANS OVER AGAIN WAHHHH"
#9
Posté 06 janvier 2010 - 05:14
I am not angry at Bioware for the delay, it means they found a problem that needed fixing and have proceeded to take the appropriate measures to get that done. Would all of you like to pay for an unfinished product just to go and try to use it and say maybe it crashes your game, wipes your saves, and has other undesireable effects?
Or, would you like a finished product that you can enjoy all the way to it's completion...and save yourself the frustration of paying for something that didn't work properly instead of a minor time delay? You'd have to wait for a patch the other way anyhow and you'd still be screwed to boot.
Like the OP said, it's childish behavior that many of you have displayed: "OMFGZERS IT'S DELAYED?!?!? You MUST give us an EXPLICIT REASON for why because we're just gunna totally throw out our games and never play a Bioware game again, you guys are such losers it's ONLY a DLC, You MUST be incompetent cause it's JUST a DLC and since we know that we're all SO knowledgeable about how long DLCs take and it's taken FAR too long!!" *followed by sobbing, tantrums and other stupid behavior*
You think that will "light a fire" in the Bioware crew and they will suddenly double their efforts to appease the sobbing, thumb-sucking mob that several of us level-headed people have witnessed and despised? Your gunna light the wrong fire folks, and they may just give up trying to add new content because of your pathetic whining and wire-thin patience for even the smallest of delays or problems. Then you'll have to pat yourself on the back cause no one else will.
It's a shame really, that the Bioware crew has to deal with the real losers spamming up the forums with idiotic crap like that and still somehow find it in their hearts to deal with you rationally after you've attacked them openly for not giving you your silver spoon and matching bib.
#10
Posté 06 janvier 2010 - 05:22
As for "spam", it also goes all ways. Some topics that are pretty much meant for complaints (i.e. RtO Delayed), most of the spam isn't from the complainers but from people who decided to make it a social topic instead. Nothing wrong with having some fun, but I got to wonder why they don't take the conversation elsewhere. As if it'd "ruin the moment".
#11
Posté 06 janvier 2010 - 05:23
#12
Posté 06 janvier 2010 - 05:55
TheGreenLion wrote...
It's a shame really, that the Bioware crew has to deal with the real losers spamming up the forums with idiotic crap like that and still somehow find it in their hearts to deal with you rationally after you've attacked them openly for not giving you your silver spoon and matching bib.
exactly. This is exactly why i feel like the BOFPs are owed congratulations and free drinks.
Modifié par randydanezack, 06 janvier 2010 - 05:56 .
#13
Posté 06 janvier 2010 - 06:52
complaining like 5 year olds is different from constructive criticism. there are many thoughtful, critical threads on this site. the problem is the whiners. many people think that because they want something everyone else does.Highdragonslayer wrote...
Think of it this way if people didn't complain, then things wouldn't improve, take Assasins creed 2 for example, the first one was terrible. I litterly fell asleep when I was playing it.
But the second when was much more improved because of people complaining about it's repititiveness.
#14
Posté 06 janvier 2010 - 07:11
#15
Guest_Feraele_*
Posté 06 janvier 2010 - 07:14
Guest_Feraele_*
Highdragonslayer wrote...
Think of it this way if people didn't complain, then things wouldn't improve, take Assasins creed 2 for example, the first one was terrible. I litterly fell asleep when I was playing it.
But the second when was much more improved because of people complaining about it's repititiveness.
Complaining and NAGGING doesn't improve a damn thing..what it does instead is annoy a whole ton of people including Devs, moderators and anyone else forced to have to read it.
Also it seems to me...that most people don't know what the definition of CONSTRUCTIVE criticism is. Instead they think that ANY complaint, nag, fuss, bother..they voice is considered to be constructive.
It isn't...not by a long shot.
It most times comes off like a toddler in a toystore having a tantrum because Mom refused to buy him everything he picked off the shelf.
Modifié par Feraele, 06 janvier 2010 - 07:16 .
#16
Posté 06 janvier 2010 - 08:11
#17
Posté 06 janvier 2010 - 08:13
Honestly, I don't know a single game forum which isn't filled with people complaining. I think the DA:O forums are actually incredible for the little amount it has relative to other major titles.
#18
Guest_New Creationz_*
Posté 06 janvier 2010 - 08:30
Guest_New Creationz_*
#19
Posté 06 janvier 2010 - 08:37
New Creationz wrote...
I dunno, but i think the Bioware posters are being very touchy, seeing that they lock the RTO is delayed thread.
I wouldent say touchy...
Fact is they know and we know it was supposed to be released. Doesnt take rocket science to figure out everybody including Bioware isnt happy atm.
No real point in kicking a dead horse.
Modifié par Jahannam, 06 janvier 2010 - 08:37 .
#20
Posté 06 janvier 2010 - 08:43
Whilst I do understand people's urge to complain somewhat, leave the real complaints for the real idiots, like my commuter rail company (a********s!) or the boss, not Bioware who are singularly talented and entertaining.
#21
Posté 06 janvier 2010 - 08:44
I think it's funny when people are shocked when mods/devs treat them the same way and cry "OMG HORRIBLE CUSTOMER SERVICE"
#22
Posté 06 janvier 2010 - 08:56
Having been a participant in testing and development of one game, I have some idea of what's involved even if I can barely code a Hello World script, so I don't begrudge the delay. These things happen. Patching a game or installing expansion content and then getting e.g. a crash to desktop on game startup isn't something anyone enjoys and I can only imagine the amount of whining here if the DLC had been released with a showstopping bug. Apparently a lot of people here haven't got the first clue about software development and it looks like all Stanley Woo got for his efforts at explaining things was more abuse. Can't help but admire the professional way he took it and ignored it.
Can't say as I look forward to posting a whole lot around here, given what I've seen so far. At the moment, it doesn't look like it'd be worth the effort. Unless it is to say a big thank you to Bioware for an excellent game, of course.
#23
Posté 06 janvier 2010 - 09:52
^^ This! I totally agree, especially the bolded part. And here I was thinking these forums would be better then the WOW-forums since the game was rated for adults........Edirr wrote...
I got Dragon Age for Christmas from a friend. Haven't gotten far yet due to time constraints, but I love the game already. Then I came to the forums looking for some info on RtO, the delay etc and holy [censored] ! I've been on quite a few game forums before and the amount of disrespect and whining at the developers over a delay caused by an apparently showstopper issue is simply staggering. Characterizing the forum behavior on that score as childish is putting it charitably. The phrase "a bunch of ungrateful, infantile brats" would be more suitable.
Having been a participant in testing and development of one game, I have some idea of what's involved even if I can barely code a Hello World script, so I don't begrudge the delay. These things happen. Patching a game or installing expansion content and then getting e.g. a crash to desktop on game startup isn't something anyone enjoys and I can only imagine the amount of whining here if the DLC had been released with a showstopping bug. Apparently a lot of people here haven't got the first clue about software development and it looks like all Stanley Woo got for his efforts at explaining things was more abuse. Can't help but admire the professional way he took it and ignored it.
Can't say as I look forward to posting a whole lot around here, given what I've seen so far. At the moment, it doesn't look like it'd be worth the effort. Unless it is to say a big thank you to Bioware for an excellent game, of course.
#24
Posté 06 janvier 2010 - 10:03
Stanley Woo wrote...
Certain folks within the community believe that, unless we cater to your every whim and always do things you agree with, we are not being open and honest and that we are unprofessional, rude, or worse. If the community can disabuse itself of that belief, maybe we can have better and more informative discussions? And showing more patience than a child also helps if you don't want to be seen as one. I'm just saying, is all.
And on tech support and bugs in the game:
Stanley Woo wrote...
And I'd like to address a comment to whoever said all the testing should hae been done by now, so how could it be a bug that's caused this? It's actually pretty easy for a bug to cause something like this. Even if testing for a game is "done," there is still a lot of time between "done" and when the game appears on store shelves. While waiting for things like certification, approval and manufacturing, testing can still continue. So, time-wise, testing can happen even when the game is "done." This is how you get things like zero-day patches.
Another concept that people have problems grasping is that software, complex as it is, can almost never be completely, 100% bug-free. That's just unreasonable if you have a product that needs to get released. During the later stages of a project, the managers "triage" the bugs. They make the hard decisions on what bugs can be fixed in the time and with the people available, and which bugs are minor enough to leave in. As the project deadline looms closer, these decisions get harder and harder to make and the bugs that are allowed through are, comparitively, bigger. Really serious stuff like crashes or causing your computer to explode in green Jell-O are given priority, but other things can get through. This is how you get things like software patches days, weeks, months, even years after release.
Finally, there's the "infinte monkeys" factor. Even working at full capacity 24 hours a day, there's only so many things that can be found by the dozen or so QA that projects get. They might have filed a million bugs each during the project, and all of them might have been approved by triage, and they might not have found anything else between "done" and store shelves, but statistically, you can throw a few more people at the game and they will see something that was missed. Add in a few hundred thousand folks with a few hundred thousands different Pc configurations or play styles, and you have that many more "testers." No one likes it, but that's how you get folks complaining about "paying to be a tester." No malice involved or intended, it's just the math.
Not saying a bug did cause any of this. I just thought I'd address that particular question since I knew the answer, and it's a little distraction for all y'all.
#25
Posté 06 janvier 2010 - 10:11
Edirr wrote...
Having been a participant in testing and development of one game, I have some idea of what's involved even if I can barely code a Hello World script, so I don't begrudge the delay. These things happen. Patching a game or installing expansion content and then getting e.g. a crash to desktop on game startup isn't something anyone enjoys and I can only imagine the amount of whining here if the DLC had been released with a showstopping bug. Apparently a lot of people here haven't got the first clue about software development and it looks like all Stanley Woo got for his efforts at explaining things was more abuse. Can't help but admire the professional way he took it and ignored it.
Indeed. I have been programming a game myself (not just a small arcade game) and I noticed pretty soon that people don't understand how much work it sometimes takes to just get something on the screen. The actual code isn't that hard, but all the stuff that is required to run "under the hood". It's not like I could just select Character and press Include and then
it would be in the game, fully functioning with all dialogues and
everything. Programs like Toolset help with this, but it still requires lots of work.
I was programming a script reader (reads self-made scripts) for my game back then and my friend was asking me to show him the game. I told that I had nothing to show yet (I had made thousands of lines of code already though), and he said "oh, you haven't even started yet".
And people don't seem to know the amount of work that is required to fix a bug. Just locating the bug is sometimes very hard, and in a game where there are lots of thing interacting with each other, it becomes even harder.





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