Damage Types for Pistol Mods
#1
Posté 13 décembre 2012 - 09:22
Can someone explain to me how the following damages work?
Damage: I assume is just the raw damage a weapon does
Piercing Damage: Penertrates shields I guess like the Guradian?
Ignore Defense: ?
Lets say if I add a mod to my pistol that has piercing damage, does it mean that my shots will penetrate their shield but deal the same amout of damage? Will it increase the damage I do to unshield enemies?
Ignore defense?
Also what would be a good mod for a predator pistol? I'm currently using a scope just so I can snipe things from afar. My primary is a disciple shotgun (mod recommendations welcomed too).
Playing as Defensive Phoenix Van, no points allocated to lash. Also can the Acolyte Pistol trigger bionic explosions from a smash?
#2
Posté 13 décembre 2012 - 10:15
whipsandchains wrote...
So I'm a little confused about the damage types. I was looking at the wiki for some of the mods and they listed different damage types.
Can someone explain to me how the following damages work?
Damage: I assume is just the raw damage a weapon does
Piercing Damage: Penertrates shields I guess like the Guradian?
Ignore Defense: ?
Lets say if I add a mod to my pistol that has piercing damage, does it mean that my shots will penetrate their shield but deal the same amout of damage? Will it increase the damage I do to unshield enemies?
Ignore defense?
Also what would be a good mod for a predator pistol? I'm currently using a scope just so I can snipe things from afar. My primary is a disciple shotgun (mod recommendations welcomed too).
Playing as Defensive Phoenix Van, no points allocated to lash. Also can the Acolyte Pistol trigger bionic explosions from a smash?
Damage: yeah you're correct. Its the base damage of the weapon.
Piercing: This is cover penetration of a certain distance (the mod will tell you how far). So yes a pirecing mod will go through a Guardian's shield and walls (depending on thickness). However the round will do reduced damage once it pireces cover. Ex, a round pireces .25M of cover at 75% damage. If the round normal does 100 damage, once it goes through a gurdian's shield, it will only deal 75 damage.
Ignore Defense: This applies to enemy armor. Armor works by reducing the damage each round deals by a flat percentage. On gold I believe it is a flat %50 reduction, however I'm not positive. The Ignores Defense property lessens this reduction. The more Ignore Defense you have, the closer each shot does to full damage.
I hope that made sense? If not ask away and I will answer as best I can.
For your other questions I don't use the Pheonix vanguard so I'm not sure what good weapons are for him sorry. I would put a pirecing mod and one of the barrel mods on the Predator although its a rather weak pistol.
And no, the Acolyte cannot set off biotic expolsions.
#3
Posté 13 décembre 2012 - 11:23
Pretty close.sharkboy421 wrote...
Damage: yeah you're correct. Its the base damage of the weapon.
Piercing: This is cover penetration of a certain distance (the mod will tell you how far). So yes a pirecing mod will go through a Guardian's shield and walls (depending on thickness). However the round will do reduced damage once it pireces cover. Ex, a round pireces .25M of cover at 75% damage. If the round normal does 100 damage, once it goes through a gurdian's shield, it will only deal 75 damage.
Ignore Defense: This applies to enemy armor. Armor works by reducing the damage each round deals by a flat percentage. On gold I believe it is a flat %50 reduction, however I'm not positive. The Ignores Defense property lessens this reduction. The more Ignore Defense you have, the closer each shot does to full damage.
I hope that made sense? If not ask away and I will answer as best I can.
For your other questions I don't use the Pheonix vanguard so I'm not sure what good weapons are for him sorry. I would put a pirecing mod and one of the barrel mods on the Predator although its a rather weak pistol.
And no, the Acolyte cannot set off biotic expolsions.
Piercing Mod and AP Ammo
Both the mod and the ammo have two different mechanics in place. The first is "Cover Penetration" which allows you to shoot through objects. The distance that you can penetrate is listed in the mod, or for the rank of AP ammo that you have. Penetration distance stacks linearly from the mod and ammo. It also stacks linearly with the weapons that have innate penetration*. The reduced damage is explained well above. Projectile weapons can never be granted cover penetration.
The second mechanic is "Armor Piercing." On Gold+ and Insanity, Armor (the yellow health bar) does a flat 50pt reduction to the bullet damage striking it. This is an absolute number, not a percentage. If the damage of the bullet is 55 or less, it will do a minimum 5pts of damage to the armor. The piercing mod or AP ammo allow you to negate a fraction of the 50pt damage reduction. So if you have "50% armor piercing," each bullet will only be reduced in damage by 25pts. You can stack "armor piercing", but it cannot exceed 100%. This mechanic only works for the weapon firing the bullets. Some weapons ignore armor damage reduction altogether. Those are basically all the projectile weapons (Scorpion, Falcon, Krysae, Kishock, Graal, GPS...).
Warp and Cryo Ammo, Warp, etc
Some ammos and powers have a mechanic called "Armor Weakening." This works along the lines of "Armor Piercing" except that it works as a debuff to the target so any weapon fired upon it will have some of the damage reduction negated while the weakening effect is active.
*Weapons that have innate cover penetration are the Javelin, Widow, Black Widow, Crusader, and Typhoon.
#4
Posté 13 décembre 2012 - 11:45
Modifié par Frostmourne86, 13 décembre 2012 - 11:45 .
#5
Posté 14 décembre 2012 - 01:00
#6
Posté 14 décembre 2012 - 03:38
No, the weapons where the game calculates a projectile along a trajectory and renders it in flight. The rest are hitscan, including the Particle Rifle and the Reegar.Frostmourne86 wrote...
I think you mean particle/"plasma" weapons, not projectile weapons....
#7
Posté 14 décembre 2012 - 04:22





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