Maria Caliban wrote...
Feel free to lock doors behind me. Instead of running, I will attempt to beat the challenge you've given me.
I'm fine with this, although I prefer to have a lampshade over my mysteriously locking automatic door when possible.
It okay to have tedious combat. What people consider tedious varies wildly, but I don't expect every fight to be deeply challenging or interesting. It's okay to just have filler.
It's also "okay" to have ****ty dialog and a bad story--if something else in the game makes up for it enough that I want to keep playing. I don't think this should be your GOAL, however. I don't expect ALL combat to be 100% perfectly non-tedious. But I'll take all the improvement I can get. This is a continuum, not an on/off switch.
You can have enemy waves. I guess it's not that realistic for templars to drop from the sky, but more bandits rushing around the corner or leaping from the shadows is fine.
Just not in every single fight.
Don't feel bad about reusing maps. It's not that big a deal to me.
It actually makes me laugh when people complain about this, because I've been replaying Baldur's Gate recently, and you know how many times I've been in the "same" house? A BUNCH OF TIMES. I'm all for the reuse of areas if it helps you to add tons of other interesting content. But I do like to have as many cool awesome unique areas as possible.
I'm okay with contrived situations. Not everything that happens has to make sense, not every character has to have a well explained motivation, and sometimes the plot will railroad me instead of giving me complete freedom.
This actually squidges several different and distinct issues together: (numbered list time!!!!)
1. When people talk about something feeling "contrived", usually this means that it's obvious the
limitation came first and the
explanation was manufactured afterwards, as in the case where it was ONLY possible to cure the Arl of Redcliffe by finding the Urn of Sacred Ashes. This wasn't a particularly BOTHERSOME example because it was telegraphed well in advance and involved other cool stuff like fighting a bigass dragon. But it's still contrived, because here's a world with healing magic and various herbs that can fix near-fatal wounds in a matter of seconds. The existence of a special unique (or even non-unique!) poison that can't be cured is not mentioned in the lore beforehand nor is it ever mentioned again. That level of contrivance is livable, though. Another level of contrivance would be a door that we can't open until we've done 5 dungeon levels to locate the key. Granted, even this might be okay depending on how it is handled, but if you put it in immediate proximity to a dwarf with mining explosives, people are going to start pointing the fingers and rolling the eyes.
2. Everything that happens
totally has to make sense. To the devs. Not necessarily to the players, although hopefully the devs are motivated to include us on the fun. And it is much better writing to create people who act the way they do for a reason that isn't just "they're bat**** crazy", because it's not very rewarding to fight people who are bat**** crazy or otherwise Can't Help It. That's not heroics, that's
pest control. Which is also why Loghain and Arl Howe were a much more interesting and compelling part of Origins than the effing Archdemon.
3. Of course the plot will "railroad" you. It's a video game. Only so many possible options and only so much reward for having them in. It is
nice when reasonably opaque lampshades get hung over why we need this particular lump of metal to open the big door or when you think to give us other minor options that won't totally break the effing game. But overall, I'm expecting a fair amount of linearity no matter what. That's what I play the series for. I have Skyrim if I feel like a bunch of random faffing about.
Romances don't have to meet my ideal. In fact, I like surprises. And if I don't like any of the NPCs who are available, that's fine too.
Well, I haven't really liked any of the romances thus far in the series. I remain hopeful that one day, there will be one. In any case, this hasn't ruined my enjoyment of the games, so whatever. I have my Sten crush.
It's okay if the PC is newbie. Or, if they're experienced. I'll probably like the game either way.
Yah, it be
okay. But there are
a lot of games out there where the PC is a noob. Or talks like they're a noob. It'd just be nice to get something different upon occasion. Lots of things would be nice, that's not the same as "mandatory".
Modifié par PsychoBlonde, 13 décembre 2012 - 10:09 .