BubbleDncr wrote...
LinksOcarina wrote...
Rawgrim wrote...
Truth be told, not every fightingstyle has to be fantastic when it comes to damage. Its fun to just use different stuff for pure variety too. I remember creating a dwarven fighter i BG 1-2, wich specialized in slings. Great fun. He didn`t do half as much damage as he would with a flail or whatever other weapons that were available, but going for something different was fun.
There is a push right now to make most fighting styles equal in strength, to some degree, so that they are viable options for power gamers across the board. So even if you are using daggers in a fight, many RPG's would compensate the lower damage by giving you quicker strikes, or faster movement with them, or so forth.
It allows variety without crippling characters. I hope to see more of this in games because it then opens up more avenues of play vs doing a fun run with a sling. Now the sling can be as powerful as a sword in the right hands with the right skillsets.
Part of me thinks though, that if certain fighting styles were known to be weaker than others, that people would feel a sense pride and accomplishment for being able to beat the game with a weaker style.
That's why I've never really understood balancing single player games. I know that the DA:O mage is OP - which makes me look forwardly to being awesome if I play as a mage, but I feel more accomplished and skilled when I use my rogue. And that's part of the fun of re-playing through as different classes.
That depends on what drives you. If you tried to play say a rogue in a more numbers driven game like WoW, as a random example. You would die. In a single player game it doesn't matter much, but everyone always goes for the optimal builds to get through. Skyrim is emblematic of this, almost everyone I know played it the same, Smithing skill goes up first so you get the best armor, then enchanting and destruction magic, followed by the weapon of choice and a few other trees.
Or Dishonored, where you can beat the game on any difficulty just by using detective mode and blinking. For me the imbalancing makes the game less fun when you have a tier of whats good and whats not to follow. It makes the game about math vs a sense of accomplishment.
A lot of people don't role-play like that, they look for the optimized builds to win. This is why I prefer balance, nothing can cancel each other out and everyone can use what they want to good effect. It makes playing the game less tedious.