A topic about the things we love about the Dragon age franchise so far!
#1
Posté 14 décembre 2012 - 03:13
I'll start!
-I love the characters in the Dragon Age series, all of them are so original and hilarious in their own ways.
-I love the storyline in both games. They both were really fun to play through!
-I love the fact you can get to know your companions in the dragon age series, and really love the fact you can romance them ♥
-I love how you can design your character's personality(to some extent)!
-I love how unique Dragon Age is compaired to other franchises!
Anyone else?
#2
Posté 14 décembre 2012 - 03:26
-I love the romances and the way they culminate. Zevran falling in love and getting flustered about demanding his gift "mean something", and Fenris getting jittery and running off, then eventually apologizing. Alistair's being an awkward virgin just makes me laugh.
-I love the characters themselves. I have a love/hate relationship with Sten. He's fascinating and infuriating, but in good ways.
-I love the lore. Dark fantasy mixed with high fantasy is the type I like to write myself, so playing in someone else's sandbox, so to speak, that reminds me of my own makes me happy.
-I like that their elves are different (I won't link you to tvtropes, to save you from losing the next two days due to furious clicking and having to read through another 10 pages you opened in the background).I like what they did with elves in DA2 and really hope they keep at least some of that unique look to them instead of being humans-with-pointy-ears like in DAO.
-I like Anders as a character and I am not ashamed.
-I like Sebastian and I like how freaking furious he can make me sometimes.
#3
Posté 14 décembre 2012 - 03:27
Modifié par d4eaming, 14 décembre 2012 - 03:37 .
#4
Posté 14 décembre 2012 - 03:27
- I love how all of your companions have their own special personalities.
- I love how the plot, is something to ponder.
- I love how when you romance a character, their attitudes towards you and others change.
- I love how there are enough side quests to sustain your money intake, and keep you entertained.
- I love how your PC is just your own.
- I love how my Warden loves Morrigan.<3
- I love how my Hawke loves Isabela.<3
- I love how Sten likes cookies.
- I love how natural of a liar Varric is.
- I love how all the characters shout the most random things during combat.
- I love my Mabari.
- I love how there's always been a jail scene during the games.
- I love my PC's witty and sarcastic remarks.
- I love party banter.
- I love mages and all their unlimited powers.
- I love how your PC decides to search only certain barrels, and crates. Only to pick up the most random garbage, only because the object sparkles.
- I love the sparkles.
- I love to derp during the game.<_<
#5
Posté 14 décembre 2012 - 03:41
H4TE U 4EVER wrote...
[*]I love to derp during the game.<_<
Sometimes I play DA2 for the "fluff", on easy mode, just for pretty stuff to look at and to make Hawke say sarcastic retorts
#6
Posté 14 décembre 2012 - 03:45
Just sayin...
Modifié par H4TE U 4EVER, 14 décembre 2012 - 03:47 .
#7
Posté 14 décembre 2012 - 04:11
2) I enjoy party banter and the conversations you can have with your companions.
3) Dog is a must. I can not play without Dog.
4) I like being able to tweak my companions' equipment and hope that returns in "Inquisition."
5) I liked certain aspects of the combat system in DAII, mainly the fact that if you get out of range of a weapon, you don't get hit. DAO's system didn't allow for that.
6) I like being able to customize tactics for my companions.
7) I don't mind loose ends because, to me, they actually make the story more true to life. We don't get all the answers to every question in our real lives, so a little of that in our fantasy lives is fine with me.
8) I like the ways skills build on each other.
9) I love how powerful a mage can get. *grin*
10) Sneaky rogues are a blast.
11) I've had fighters who raised shield bashing to an art form.
12) I liked the care that went into building the world in DAO.
Modifié par Janni-in-VA, 14 décembre 2012 - 04:15 .
#8
Posté 14 décembre 2012 - 04:28
The depth of the lore
The companions
#9
Posté 14 décembre 2012 - 05:16
Origins in particular I consider an experience, not a video game. I can never tire of it. I hope everyone who has the honor of working on this franchise never forgets how important it is to some people.
Word.
#10
Posté 14 décembre 2012 - 05:20
Deep Roads
Killing things
Dragons
Merill
Killing things
Music
Normal (not elf) Qunari
Awakenings
Badass swords used to kill things
#11
Posté 14 décembre 2012 - 05:40
But anyway,
The moral ambiguousness.
The characters brimming with pathos.
The fact that I feel that, while the world might be worse off, it won't end if the MC never existed.
Sten.
The fact that Saarebas are basically just Thedas' equivalent of damane and sul'dam.
The fact that I am going to have the opportunity to kill a LOT of templars in the next game.
Demons.
Ser Pounce-a-Lot.
The fact that they say "ser" like in aSoIaF.
The borderline lover that is Anders.
Ham that tastes of despair.
That Hawke once said "Puggles the Turtle"
The herosexuality.
PARTY BANTER.
The fact that Bioware likes fan tears. (They don't like it enough tho.)
The surrealism art that is the Fade.
The fact that Somniari totally = Dreamers from WOT.
The fact that the Fade ALSO bears similarities to Tel'aran'rhiod.
Fereldan turnips.
#12
Posté 14 décembre 2012 - 05:45
-The Team working on the DA franchise
Too lazy to go into any detail.
Modifié par DaerogTheDhampir, 14 décembre 2012 - 05:47 .
#13
Posté 14 décembre 2012 - 05:50
1. Lore
2. Lots of compelling major story arcs (Dark Ritual, darkspawn/Blights, Qunari Threat, Chantry dissolution, Mage/Templar war, plight of the Dalish, oppression of city elves, Grey Wardens rebuilding, Hawke's story, Fade/Golden City/Maker)
3. Well-written companions who divide opinion (as well as companion side quests and conversations)
4. Excellent RP opportunities and focus on player agency (moreso in DA:O)
5. Not afraid to take risks and experiment with ideas eg framed narrative and subverting archetypes (moreso in DA2 but also with Origins feature in DA:O)
6. Good length with lots of content
7. Bioware engagement with community fanbase
8. Humour and darkness in equal measure
9. High-quality expansions and DLC (the only thing missing here is the return of Ultimate Editions)
10. Overall an interesting, believable world with lots going on in every nook and cranny.
#14
Posté 14 décembre 2012 - 05:54
#15
Posté 14 décembre 2012 - 05:58
After what I just experienced, I don't see how anyone can consider DA2's plot to be "railroaded" at all.
Modifié par Plaintiff, 14 décembre 2012 - 06:06 .
#16
Posté 14 décembre 2012 - 06:17
02. Dwarves are actually interesting and not mere token miners/warriors with Scottish brogues. Like the caste system concept and that there are prominent female dwarves (Branka, Sigrun, potentially the Warden) as opposed to everyone being the token Gimli. Dragon Age is probably the first game that had me enjoy rolling a dwarf character.
03. Elves too, are actually interesting. Instead of being a highly advanced immortal quasi-mystical fey race for the upteenth time, they're poor, enslaved, and persecuted, and treated like second class citizens if they're lucky. Maybe I'm just not a big fiction or pnp buff, but few rpg worlds depict elves as Dragon Age does, and that makes them all the more compelling and interesting.
04. The Chantry is a breathing entity and force in Dragon Age as opposed to being merely the token religion. It's used in political conquests and has similarities to the real world Catholic Church in some respects sure, but it's actually quite interesting. Not all believers or arms of the Chantry are zealots, and what I like is that many are depicted as honest people trying to be good and that they do so out of faith and not fear (too many times religious people are depicted as moronic and zealous, while there are such people there's just as many who are honest believers who keep it to themselves and don't use it as a crutch).
05. Well written companions. Of course, they really need to throw out the whiny male lead and the insecure ice queen tropes already, but I will say many of the companions have been well-written and a joy to adventure with. Shale, Fenris, Isabella, Aveline, Varric, Anders (Awakening, not the DA2 emo), Zevran, Leliana, Sigrun, Varric and Wynne are among my favorite party members.
06. Aveline. I have to say, whoever wrote her did a phenomenal job. She's not conventionally attractive, she's not an insecure, whiny ice queen, she doesn't throw herself as a romance to the player character, and she's got some of the best dialogue in the game. I still remember her line about turning the page when you're ready (when speaking of how she would read to her father in his last days), and it's such a poignant, beautiful line that I keep it in my mind and heart. What I like most about her is that she determines herself and how others perceive her through her character whether one likes or hates her. She's really, really an awesome character, and probably one of my favorite video game characters of all time.
07. Believable NPCs that can be just as compelling as party members. Heck some of them even have their own fan threads!
08. Musical scores. Inon Zur's put out some fabulous musical scores. DA2's character creation theme, DA2's romance theme, Origins' menu screen theme, Origins' battle theme, and of course Leliana's song. All of them fantastic. Hoping Inon Zur returns for Inquisition!
09. BioWare's relation and engagement to the community. Although it's not specifically Dragon Age, the team really does listen to the fans, and isn't afraid to debate or stand up for themselves either. They're a strong, caring team without being pushovers and manage to tell the story THEY wish to tell while meeting grounds with the fans. While I can't say I like everything, I will say I like the majority of their decisions and know they have the fans at heart.
10. Party banter. Well crafted. Heck I even enjoy banter from party members I downright dislike (Alistair, Morrigan, DA2 Anders), and even enjoy banter between disliked characters even more
11. Character creation. While it's a given in a true rpg, few games let you really define your character like Dragon Age has. Even the personality system in DA2 had you essentially craft your own party member and literally mold his or her personality through the dialogue. It's pretty awesome.
#17
Posté 14 décembre 2012 - 06:18
Hmm... the good news is that I think we can expect to see improvement in these three areas in DA3 (though hopefully without compromising all the things that have made the series great so far.)
#18
Posté 14 décembre 2012 - 06:34
I love the story line. The originality of the dark spawn and wardens was brilliant
I love the world building. The mythos of the world of Thedas.
I love the power of mages in both their spells and their impact on society.
I love the historical comparisons to our history
I love how its an RPG in a FPS dominated industry
I love the graphic design
#19
Posté 14 décembre 2012 - 07:23
-The lore rich world of DAO
-Varric
-Sten
-The grey wardens lore
-The mages
-Crushing prison
-The story telling and characters of DAO
-The combat and graphics of DA2
-The choice to be a total jerk or a noble hero
#20
Posté 14 décembre 2012 - 07:23
JWvonGoethe wrote...
Saibh, it's interesting that no one has really said they love the "quest, combat or environmental design" (other than AppealToReason who cited "killing things" which I'm not sure counts.) I think these three design aspects do let the game down a lot.
Hmm... the good news is that I think we can expect to see improvement in these three areas in DA3 (though hopefully without compromising all the things that have made the series great so far.)
I agree people don't look for them because they're weak (I assume this is the point you're making). The environments in both games were a pastiche of most archetypical medieval fantasy environments with very little in the way of strong visual identity. I only remember two places that wowed me in DAO, and one place in DAII.
I don't think this would be such a huge problem if it were not also for the fact BioWare doesn't do atmosphere very well. The textures are pretty generic, the sound design unmemorable, the lighting very done, etc. None of it impresses.
Combat is just fairly generic. Not bad, but not particularly fresh and exciting. It's nice to play some classic RPG mechanics, but I never really get invested in making a battle feel won. Questing...I feel like question could be a lot better than it actually is portrayed in either game. Part of the problem is that BioWare chooses to place quests along paths you will take anyway. Ruck was a sidequest, but you are sure to encounter him whether or not you took it. Because you can't ever just focus on completing that one sidequest, even fairly detailed and interesting ones end up getting lost in the greater story.
#21
Posté 14 décembre 2012 - 07:36
I love the approach to the series of games. It isn't about one single super exceptional character than you play over and over. And it isn't about a singular enemy that you have to defeat again and again. There are a lot of things happening in Thedas and the characters you navigate have an impact on the universe but don't dominate it.
I appreciate that many choices are grey. There are pros and cons to every "big" choice.
I also appreciate the team. The people who listen and interact with us here and on twitter etc. I guess I've always liked that about BioWare.
#22
Posté 14 décembre 2012 - 07:39
I love the character interactions. Friends, rivals, romances, each reveal different slants to well-made characters.
I love the wealth of lore. The world has been built sufficiently with such a wealth of detail that it feels sufficiently 'real'.
I love that the choices are more ethical, moral, or political, than simply choosing between 'good and evil'. It makes the choices seem more relevant and also helps separate different PCs without being "this one good, that one bad".
I love that the DA team at Bioware are able to take critique and suggestion in stride, leading to the huge improvement in environmental design, dialogue, combat, and gameplay in the story DLCs.
EDIT: ALMOST FORGOT to say I love party banter, what is this, party banter is the beeest
Modifié par Karsciyin, 14 décembre 2012 - 07:40 .
#23
Posté 14 décembre 2012 - 07:42
Saibh wrote...
Combat is just fairly generic. Not bad, but not particularly fresh and exciting. It's nice to play some classic RPG mechanics, but I never really get invested in making a battle feel won. Questing...I feel like question could be a lot better than it actually is portrayed in either game. Part of the problem is that BioWare chooses to place quests along paths you will take anyway. Ruck was a sidequest, but you are sure to encounter him whether or not you took it. Because you can't ever just focus on completing that one sidequest, even fairly detailed and interesting ones end up getting lost in the greater story.
I actually think the real problem is that quests are too straightforward. Talk - kill stuff - talk - kill stuff. There's no investigation, there's no alternate paths for e.g. discovering that a character is lying, there's no unique route if you persuade.... branching content would make quests more fun.
#24
Posté 14 décembre 2012 - 08:04
In Exile wrote...
I actually think the real problem is that quests are too straightforward. Talk - kill stuff - talk - kill stuff. There's no investigation, there's no alternate paths for e.g. discovering that a character is lying, there's no unique route if you persuade.... branching content would make quests more fun.
This is true. It lacks an element of discovery and of investigation. I think this actually links back to poor environment design, actually--by having such straightforward, barebone levels there's very little opportunity for anything other than travelling along a set path and talking to the people down it, then back tracking to the quest giver. I don't feel most quests are rewarding if they all happen within a single conversation, and yet that's the result of a level that obstructs discovery.
The best quests I remember from BioWare games tend to be the 'who dunnits' (related: my favorite quest ever is Oblivion's, uh, 'you dunnit'), simply because they make strengths out of weaknesses.
But I do feel like the fact they all tend to occur during main questlines is a big factor in their memorability.
#25
Posté 14 décembre 2012 - 08:27





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