I don't want a cinematic experience I want a gaming experience.
#1
Posté 14 décembre 2012 - 11:41
#2
Posté 14 décembre 2012 - 04:31
This happened several times in DA2 where Hawke or someone in game would cut a head off or explode someone in combat to cut to a scene where they had the death bed speech. It's jarring! This to me defeats the purpose of having 'cinematic' events.
Did this actually happen? I am pretty sure the game didn't actually have decapitations, but I'd be surprised if a critical NPC was ever actually "chunked" (to use the term I used in BG) in combat and is then fine in a subsequent cutscene. Can you give any examples?
#3
Posté 14 décembre 2012 - 04:38
Heh, and if you recall what critical hit deaths looked like in BG1, an entirely appropriate word.
It never ceased to make me laugh either. What's that Drizzt? Need my help killing some gnolls? Sure.
*Chunk* *chunk* *chunk*
Okay I guess I'll just stand here as you obliterate everyone...
#4
Posté 15 décembre 2012 - 12:18
LinksOcarina wrote...
I'm not optomistic. Honestly i'm regretting putting money in Project Eternity now...
Well you have my thanks.
Of all the Kickstarters, Obsidian's so far has given me the most confidence in terms of the things that they are delivering (i.e. actual prototyping and works in progress, instead of "marketing quality" concept arts and the like).
#5
Posté 15 décembre 2012 - 02:41
Upsettingshorts wrote...
Allan Schumacher wrote...
Well you have my thanks.
Of all the Kickstarters, Obsidian's so far has given me the most confidence in terms of the things that they are delivering (i.e. actual prototyping and works in progress, instead of "marketing quality" concept arts and the like).
Really?
Not to knock Project Eternity in any respect, but Star Citizen actually has a working prototype and has shown quite a few videos. Though their project is more ambitious.
I suppose the implicit assumption I have is that I was referring to the kickstarters I am familiar with (which isn't very many). I have never even heard of Star Citizen, so it was never considered.
Though I suppose I probably should not have used the word "all" anyways, since in my mind I was more comparing it to Wasteland 2.
Modifié par Allan Schumacher, 15 décembre 2012 - 02:42 .
#6
Posté 15 décembre 2012 - 02:54
Unfortunately for that one I was more struggling with Kickstarter burnout and as much as I liked the old Wing Commander space sims, I find myself sitting on other space sims since that I just haven't played (Freespace games). So because I figure I can't even really motivate myself to play those ones....
Ironically, had I played the, I'd probably be more on board.
Although Privateer was the pinnacle for me! (I am eying the Elite remake)
#7
Posté 16 décembre 2012 - 02:10
grumpyboobyhead wrote...
Well that´s kind of you to say!
Hmm... Well as a co-funder aswell, you mind if I or anyone uses that as a quote for them?
Be my guest!
#8
Posté 16 décembre 2012 - 04:16
Bioware's never done real exploration.
The original Baldur's Gate had lots IMO. But in general I agree with you.





Retour en haut






