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I don't want a cinematic experience I want a gaming experience.


7 réponses à ce sujet

#1
JasonPogo

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 Cinematic is the new buzz word we always hear about games these days.  Well this whole cinematic approach to game makeing has been slowly killing role playing in games for a while now.  Do you want to role play a character?  To. Ad what you have in mind dose not fit with our totaly awesome voice acting and the awkwardly animated cut scene that is so damn cinematic you'll forget your playing a game.  

#2
Allan Schumacher

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This happened several times in DA2 where Hawke or someone in game would cut a head off or explode someone in combat to cut to a scene where they had the death bed speech. It's jarring! This to me defeats the purpose of having 'cinematic' events.


Did this actually happen? I am pretty sure the game didn't actually have decapitations, but I'd be surprised if a critical NPC was ever actually "chunked" (to use the term I used in BG) in combat and is then fine in a subsequent cutscene. Can you give any examples?

#3
Allan Schumacher

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Heh, and if you recall what critical hit deaths looked like in BG1, an entirely appropriate word.


It never ceased to make me laugh either. What's that Drizzt? Need my help killing some gnolls? Sure.

*Chunk* *chunk* *chunk*

Okay I guess I'll just stand here as you obliterate everyone...

#4
Allan Schumacher

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LinksOcarina wrote...

I'm not optomistic. Honestly i'm regretting putting money in Project Eternity now...



Well you have my thanks.


Of all the Kickstarters, Obsidian's so far has given me the most confidence in terms of the things that they are delivering (i.e. actual prototyping and works in progress, instead of "marketing quality" concept arts and the like).

#5
Allan Schumacher

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Upsettingshorts wrote...

Allan Schumacher wrote...
Well you have my thanks.


Of all the Kickstarters, Obsidian's so far has given me the most confidence in terms of the things that they are delivering (i.e. actual prototyping and works in progress, instead of "marketing quality" concept arts and the like).


Really?

Not to knock Project Eternity in any respect, but Star Citizen actually has a working prototype and has shown quite a few videos.  Though their project is more ambitious.


I suppose the implicit assumption I have is that I was referring to the kickstarters I am familiar with (which isn't very many).  I have never even heard of Star Citizen, so it was never considered.

Though I suppose I probably should not have used the word "all" anyways, since in my mind I was more comparing it to Wasteland 2.

Modifié par Allan Schumacher, 15 décembre 2012 - 02:42 .


#6
Allan Schumacher

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I do recall Roberts working on one. Didn't that one already have work done on it prior?

Unfortunately for that one I was more struggling with Kickstarter burnout and as much as I liked the old Wing Commander space sims, I find myself sitting on other space sims since that I just haven't played (Freespace games). So because I figure I can't even really motivate myself to play those ones....

Ironically, had I played the, I'd probably be more on board.

Although Privateer was the pinnacle for me! (I am eying the Elite remake)

#7
Allan Schumacher

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grumpyboobyhead wrote...

Well that´s kind of you to say!

Hmm... Well as a co-funder aswell, you mind if I or anyone uses that as a quote for them?


Be my guest!

#8
Allan Schumacher

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Bioware's never done real exploration.


The original Baldur's Gate had lots IMO. But in general I agree with you.