In DA2 all or most upgrades were advantageous, meaning that upgrading your ability was a no brainer. However I was thinking that if there was a small drawback by acquiring a upgrade it will make the choice more difficult and give the player pause as to which upgrades if any to take.
Example:
Fireball
10 damage; Radius 5m; Cooldown 10s; 20 mana cost
Upgrade 1
+10 damage; +10 mana cost
Upgrade 2
Radious 10m; Cooldowm +10s
Fireball all upgrades
20 damage; Radius 10m; Cooldowm 20s; mana cost 30
What do you think?
I claim no ownership over this idea, the devs can use it if they so wish.





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