Pzykozis wrote...
Wulfram wrote...
Not keen on penalties, but making some upgrades mutually exclusive might help make decisions more challenging.
Yeah, go with as someone mentioned in a different thread ME3's style of upgrades in that you choose from a coupe of options when you upgrade it, not only do you specialise according to your playstyle but you're making a mutually exclusive choice to boot.
This is the only way I wouldn't mind it, but I still had no issues with DA2's style. There were like 6 skill trees for warriors and you really could only work through 2+specializations. There were 3 trees that really appealed to me as a 2H warrior but I could really only spec into 2 of them+whatever specialization I wanted.
Its like the perks in Fallout. You can only pick one every time you level up. And thats cool. If every perk had a meaningful downside it would be stupid and everyone but your hardcore min/max players would be put off by the idea.
"Yay I just got that new sword so I have a +X attack bonus. Sweet I leveled up too. *browses skills* *is angry that all have -X attack bonus* *creates angry thread on BSN*"





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