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Penalty when upgrading


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#26
AppealToReason

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Pzykozis wrote...

Wulfram wrote...

Not keen on penalties, but making some upgrades mutually exclusive might help make decisions more challenging.


Yeah, go with as someone mentioned in a different thread ME3's style of upgrades in that you choose from a coupe of options when you upgrade it, not only do you specialise according to your playstyle but you're making a mutually exclusive choice to boot.


This is the only way I wouldn't mind it, but I still had no issues with DA2's style. There were like 6 skill trees for warriors and you really could only work through 2+specializations. There were 3 trees that really appealed to me as a 2H warrior but I could really only spec into 2 of them+whatever specialization I wanted.

Its like the perks in Fallout. You can only pick one every time you level up. And thats cool. If every perk had a meaningful downside it would be stupid and everyone but your hardcore min/max players would be put off by the idea.

"Yay I just got that new sword so I have a +X attack bonus. Sweet I leveled up too. *browses skills* *is angry that all have -X attack bonus* *creates angry thread on BSN*"

#27
daft inquisitor

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Just because you choose to spec into multiple trees, that doesn't mean you're exclusively getting "more buttons to push". There were a LOT, A WHOLE LOT, of passive abilities in other trees. Heck, most of my warriors pick abilities in four or five trees, just so I have plenty of great static bonuses that just sit around in the background.

And that's a choice you can certainly make that should be viewed as "having a negative". What's the negative? I can't completely max-out all of my chosen trees and get every ability and every upgrade in them. I'm choosing breadth of skills over strength in skills. It's do-able. It's a thing.

The system, as it is, fits the role of "penalty when upgrading" perfectly. Even if you choose to max out two or three trees, you think you don't have any penalty, but you're wrong. The penalty is still there, and it's that you're giving up other abilities (both active and passive) that could have also been extremely beneficial to your character.