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What do you think are the worst grenades?


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111 réponses à ce sujet

#26
K_Os2

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homing grenades - poor man's incinerate

#27
Rhayak

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Since we're talking grenades and i recently promoted my Soldier, i'd like to ask:

On the N7 Destroyer, what is statistically better? 3 grenades with high damage, or 5 with less?

#28
LAZERAK47

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There's a reason most sticky holders are Infiltrators, they (and Vanguards) are primarily the "Rogue" class (deal huge damage to single target) and that's what stickies are. They complement those playstyles. Homing grenade do suffer from the "evasion factor" (As does every homing projectile) and are my least favorite.

#29
Guest_Lord_Sirian_*

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5 with less.

#30
aletto

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I'd say sticky grenades or homing grenades.
What is the advantage of a sticky grenade (in this game) anyway?

#31
Upfunkt

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Lord_Sirian wrote...

Definitely inferno grenades.

Biower should buff them.

Again.


Do you really think they need a buff? They seem fine to me.

#32
BurningLiquor

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Upfunkt wrote...

Lord_Sirian wrote...

Definitely inferno grenades.

Biower should buff them.

Again.


Do you really think they need a buff? They seem fine to me.


He was being sarcastic.

#33
Upfunkt

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BurningLiquor wrote...

Upfunkt wrote...

Lord_Sirian wrote...

Definitely inferno grenades.

Biower should buff them.

Again.


Do you really think they need a buff? They seem fine to me.


He was being sarcastic.


Derp.

#34
EternalIdol

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Multi frags on the Destroyer : lousy range and underwhelming damage.
I would much rather put all my xp points into the hawk missile launcher than
these.

#35
PsychoticBiotic

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Homing Grenades. They're way too slow, and when the Drellfiltrator comes out I'll probably put 3 or 4 ranks into them max. Sticky grenades are my second choice, but they can be useful against armor plus they apply ammo effects.

#36
Virgil Sweetlove

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Lord_Sirian wrote...

Definitely inferno grenades.

Biower should buff them.

Again.

I like them, do they stack?

#37
BurningLiquor

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Virgil Sweetlove wrote...

Lord_Sirian wrote...

Definitely inferno grenades.

Biower should buff them.

Again.

I like them, do they stack?


Yes. Their damage stacks.

#38
Virgil Sweetlove

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LAZERAK47 wrote...

There's a reason most sticky holders are Infiltrators, they (and Vanguards) are primarily the "Rogue" class (deal huge damage to single target) and that's what stickies are. They complement those playstyles. Homing grenade do suffer from the "evasion factor" (As does every homing projectile) and are my least favorite.


evo 5 does not alway work and small radius

#39
NYG1991

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I don't like the homing grenades on account of the movement speed and cast time. Cluster grenades are good but I struggle with aiming them. My favorite are arc grenades

#40
Virgil Sweetlove

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NYG1991 wrote...
Cluster grenades are good but I struggle with aiming them. My favorite are arc grenades

same here

#41
Pablo Cavalieri

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Homing are good.
1- Launch Homing g.
2-Fire at least a shot to the target before homing landing.
Do this and enemy dont dodge your nate.

#42
CrimsonN7

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Homing grenades, yep just them really.

#43
llandwynwyn

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Look at all the posters saying SG, Bioware.

You should buff it again.


:innocent:

#44
CommanderPepsi

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Sticky Grenade just because the radius is a bit small for my liking.

Anyone saying Homing grenades are bad need to take another look at the amount of damage they do and the debuffing power they give in Rank 6 - it more than justifies a slight travel time.

#45
Computron2000

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Frag. Not multi frags. Multi frags are good. Frag as in the human soldier/BF3 soldier's frag grenade. Sucks bad. Stickies actually end up better than frags

Modifié par Computron2000, 14 décembre 2012 - 05:58 .


#46
Leland Gaunt

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Regular Frag Grenades.

Also: Cluster Grenades bad?!? Please...

#47
silverignika

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I know there are many who will disagree, but I just can't get the hang of Clusters. They bounce everywhere, and I usually don't hit a damn thing.

Not particularly fond of Stickies, either.

#48
RequiemPrime

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Sitcky

#49
K_Os2

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Pablo Cavalieri wrote...

Homing are good.
1- Launch Homing g.
2-Fire at least a shot to the target before homing landing.
Do this and enemy dont dodge your nate.


That's not the entirety of they're weak, have a long animation, and a poor radius, enemies being able to dodge is just another reason why they're bad. The drell infil/turian sab would have been better off with incinerate instead. Slightly less damage but almost no firing animation, qucker travel, and capacity is not limited to what your gear allows you and what you can fish out of ammo boxes.

Modifié par K_Os2, 14 décembre 2012 - 06:11 .


#50
Ledgend1221

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How are we judging these grenades?

By themselves: Clusters
With power combos allowed: Frags