What do you think are the worst grenades?
#76
Posté 14 décembre 2012 - 07:40
#77
Posté 14 décembre 2012 - 07:59
I'm surprised many chose Stickies.. Once you get used to aiming stickies they are far from the worst nades, I believe stickies have the highest damage in the game and the application of ammo bonuses is just icing on the cake..
Modifié par tatski, 14 décembre 2012 - 08:26 .
#78
Posté 14 décembre 2012 - 08:12
shotty HI and FQI can max sticky by only going 4 in TC and 4 in fitness TC, sticky, sabo, claymore works really wellMastahDisastah wrote...
Sticky grenade.
But to be honest all grenades are pretty good if used correctly.
I really don't get this homing grenade hate, they do something like 3k damage vs armor if specced correctly, lowering the armor damage mitigation by 50%, which other grenade can do that and track the enemy at the same time?
Sticky grenades on the other hand do extreme damage (5k vs armor under cloak if specced for max damage) BUT the characters that have them have really better powers to use, resulting in only 0-3/4 ranks put in them, which make them less good imo.
#79
Posté 14 décembre 2012 - 08:20
Modifié par KING JAMI, 14 décembre 2012 - 08:20 .
#80
Posté 14 décembre 2012 - 08:22
This!UEG Donkey wrote...
shotty HI and FQI can max sticky by only going 4 in TC and 4 in fitness TC, sticky, sabo, claymore works really wellMastahDisastah wrote...
Sticky grenade.
But to be honest all grenades are pretty good if used correctly.
I really don't get this homing grenade hate, they do something like 3k damage vs armor if specced correctly, lowering the armor damage mitigation by 50%, which other grenade can do that and track the enemy at the same time?
Sticky grenades on the other hand do extreme damage (5k vs armor under cloak if specced for max damage) BUT the characters that have them have really better powers to use, resulting in only 0-3/4 ranks put in them, which make them less good imo.
A shotty 4/6/6/6/4 HI is awesome. Decimates Atlases and Primes(esp. their armor) with TC>Sticky nade>Cryo debuff>Shoot needs to be close though so that cryo will hit before nades explode..
Modifié par tatski, 14 décembre 2012 - 08:25 .
#81
Posté 14 décembre 2012 - 08:23
#82
Posté 14 décembre 2012 - 10:37
Have fun
#83
Posté 14 décembre 2012 - 10:41
#84
Posté 14 décembre 2012 - 10:58
I also dislike Lift Grenades. I know they deal a crapload of damage but the fact is they don't lift anything, ever. Anything that could get lifted just dies and that just makes them stupid to me.
#85
Posté 14 décembre 2012 - 11:08
Homing Grenades are actually probably the worst, but no grenades are bad, really.
#86
Posté 14 décembre 2012 - 11:08
mpompeo27 wrote...
Sticky Nades
I also dislike Lift Grenades. I know they deal a crapload of damage but the fact is they don't lift anything, ever. Anything that could get lifted just dies and that just makes them stupid to me.
Yeah, I hate them too.
3k+ damage to Armored enemies? Totally lame.
1.5k biotic damage over an area of 200 square meters? Needs a buff badly.
#87
Posté 14 décembre 2012 - 11:24
Yep, this works really well. I calculated it one time and I think a Sticky Grenade with maxed damage and Armor damage, with TC bonus and Cryo debuff, does almost 7000 damage to armor. It might actually do more than 7000 damage with the right ammo powers equipped. This is the one and only build I actually like to use the Crusader for. You become a designated armor wrecker. It can have some trouble with mooks though.tatski wrote...
This!
A shotty 4/6/6/6/4 HI is awesome. Decimates Atlases and Primes(esp. their armor) with TC>Sticky nade>Cryo debuff>Shoot needs to be close though so that cryo will hit before nades explode..
#88
Posté 14 décembre 2012 - 11:26
Frags due to being on classes that don't actually use them.
#89
Posté 14 décembre 2012 - 11:27
#90
Guest_Lord_Sirian_*
Posté 14 décembre 2012 - 11:35
Guest_Lord_Sirian_*
LuckyBullet95 wrote...
Lord Sirian how many phantom nades do you chuck per game?
OT - None of the grenades are bad though people tend to give Sticky, Frag and Homing Nades some doubts, possibly because of their inability to multi-detonate or prime. Lift Grenades would be up their too if they were on more than one class (a class moreso used a melee build even).
Off host i'd say ~50% of the grenades I throw are blanks.
The empty-hand motion gets me killed so often.
#91
Posté 14 décembre 2012 - 11:36
#92
Posté 14 décembre 2012 - 11:42
#93
Posté 14 décembre 2012 - 11:47
ZombieGambit wrote...
lol at people saying Stickies are
the worst. They're actually the most damaging, their only downside is
the small radius, which is a good because it keeps them from being OP.
5,000+ armor damage and ammo power application. What more could you
want?
I wish proximity trap evolution actually worked more often.
I've
only seen it work once; every other time enemies will walk through a
field of proximity trap stickies and not a single one goes off.
Modifié par UnknownMercenary, 14 décembre 2012 - 11:50 .
#94
Posté 14 décembre 2012 - 11:57
Homing grenades is pretty negligible in really good teams where everyone can kill bosses even before the grenade hits. But it does decent damage and can track fairly well in my experiences. It's also good in CQC.
Sticky is hard to aim, so it's not the easiest grenade to use which is why it gets a lot of hate. But bosses are usually big targets anyways, and it's designed specifically to fight boss armor. Would not use it to nuke spawns unless it is a spawn of Brutes and Ravagers.
#95
Posté 15 décembre 2012 - 12:00
I found that the Homing G's are good, but you hardly get most use of them in a public games, cause people have a rush to get killed. The enemy and themselves.
#96
Posté 15 décembre 2012 - 12:03
Cluster Grenade - Good Damage and AoE, Misses a cluster a lot.
Frag Grenade - Good Damage and DoT, No real negative.
Homing Grenade - Powerful and versatile(Double and Armor Damage, DoT etc.), Long cast and travel time.
Inferno Grenade - Great AoE, DoT and Panics, No real negatives.
Lift Grenade - Great Damage and AoE, No real negatives
Multi-Frag Grenade - Great Crowd Control, Awful at distance
Sticky Grenade - Great Damage and applies Ammo Damage, Impossible to aim.
Sticky's are my less favorite with Multi-Frag second.
#97
Posté 15 décembre 2012 - 12:11
#98
Posté 15 décembre 2012 - 12:13
Worse is by far Homing, though, with Lift being up there for it's long detonation time.
#99
Posté 15 décembre 2012 - 12:14
Not a fan of Lift 'nades, either. Clusters are better imo.
#100
Posté 15 décembre 2012 - 12:14





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